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The Real Deal – Ben Bleiweiss’s Totally Complete Planar Chaos Set Review (Part 3 of 3)

Typically, the first part of a set review gets the most hits, and then subsequent parts get incrementally fewer hits. So, let’s just pretend like this is Part 1 of my Totally Complete Planar Chaos Set Review! That’s right, click on this article to get my wit, vigor, and other bodily fluids that contribute to everything you need or don’t need to know about Planar Chaos.

In This Week’s Ben’s Corner: Little Jack Horner! (And/or news about Extended Cards)

We all know you read Part 1 of my Planar Chaos

Guide and Part 2 quickly

made me your new instant favorite author on the new StarCityGames.com.

You know, besides Tiago Chan, Nick Eisel, Evan Erwin, Richard Feldman, The Ferrett, Mike

Flores, Zac Hill, Peter Jahn, Craig Jones, Talen Lee, Raphael Levy, Sean McKeown, Stephen

Menendian, Benjamin Peebles-Mundy, Jeroen Remie, Chris Romeo, Abe Sargent, Josh Silvestri,

Bennie Smith, Rivien Swanson, Jeff Till, Jamie Wakefield, or Mark Young. That puts me firmly

above the Craig Stevenson on the StarCityGames.com popularity scale, and that’s

only because he hasn’t written his first new column yet!

Enough of that. We’ve got a lot of Planar Chaos to get through, and everyone knows

that you can never have too much of the Ben Bleiweiss – especially, since according to

one of the guys I played against for my Build

ing On A Budget column on MagictheGathering.com, I’m “that fat guy who writes

for MTG.com, right?”.

That was before I beat his U/W/B Tron deck with my budget Rakdos deck.

Saltblast
I’m flagging this one as one of the underrated cards in the set. Creeping Mold is

playable at times, and so was Desert Twister. This is somewhere between the two, and White

doesn’t get direct removal often, especially when it can be thrown at non-creatures.

Would I want to pay five mana for a Sorcery-speed Dark Banishing? No.
Would I want to pay five mana for a Sorcery-speed Disenchant? No.
Would I want to pay five mana for a Socery-speed Stone Rain? No.
Would I pay five-mana to make Vindicate mono-colored with a slight drawback? Sure, if the

circumstances called for it!

Don’t get me wrong – I’m note saying that Saltblast is the second coming.

I am saying that it has a role somewhere, and it shouldn’t be forgotten or discounted

entirely.

Saltfield Recluse
The question is: What do you get when Ghosts of the Damned mates with Pradesh Gypsies?

Heck, let’s take a serious look at the difference between the three. Ghosts of the

Damned came out of Legends, as did Pradesh Gypsies.
Ghosts: BB1, 0/2. Tap: Target creature gets -1/-0 until end of turn.
Gypsies: G2, 1/1. G2, Tap: Target creatures gets -2/-0 until end of turn.

Saltfield Recluse gets +1/+0 over Ghosts of the Damned or +0/+1 over Pradesh Gypsies, and

has less color-specific mana requirements than the Ghosts. Saltfield Recluse gives the same

penalty to creatures as the Gypsies, but at no mana cost – which is the same activation

cost as the Ghosts, but at twice the effect.

If you ever needed proof that there’s a definite power creep in Magic, and the world

is coming to and end, and you MUST BAN CARDS NOW!

Seal of Primordium
It’s Seal of Cleansing, except in Green, which is Naturalize, except as an enchantment,

except as Disenchant, which is now back along with Return to Dust, which is slower than Krosan

Grip but quadruply as effective as Ronom Unicorn, which is no Wild Mongrel which is better than

Grizzly Bears, who roomed with Kevin Bacon.

Serendib Sorcerer
Timeshifted Sorceress Queen. Much like the original, it can’t target itself. This might

be decent in the way that Vedalken Shackles was decent, but not quite as good – a

three-drop that Blue can use to neutralize creatures it might not otherwise be able to

neutralize. For instance, would you want to run this against Glare? It definitely takes an edge

off of Spectral Force, Groundbreaker or Timbermare. Again, not a deal-breakingly good card, but

one that deserve a sideboard slot somewhere.

Serra Sphinx
There are those who see a place for Serra Sphinx. Look people, Serra Angel has been legal for

how long, and nobody is playing it? It’s not like people couldn’t fit

Serra Angel into their decks if they really wanted a 4/4 flyer that doesn’t tap to attack

– dual lands, shock lands and bounce lands are everywhere, and there are sketchier color

stretches than going double-White in a Blue/White, Green/White or Black/White deck. Black/Blue

has much better choices (Teferi, a pair of Vampires, Jodah’s Avenger), Green/Blue has

better choices (are you going to play this over Spectral Force, Simic Sky Swallower, or other

beefy Green/Blue creatures), and Red/Blue has better choices (like creatures which survive

Wildfire). Again, if you’re playing White/Blue, why aren’t you already playing

Serra Angel?

That’s right – because it stinks.

Serra’s Boon
Much like Holy Strength was the ass-end of Unholy Strength, Serra’s Boon is the ass-end

of Phyrexian Boon. Doesn’t boost your guys enough, doesn’t kill their guys enough.

Shade of Trokair
Compare this to Windreaver, which is currently seeing close-to-no play. Windreaver is more

versatile, harder to kill, and Windreaver can hit harder, faster. Shade of Trokair looks nifty,

but in the end it’s a Dungeon Shade with suspend, and Dungeon Shade doesn’t get me

excited.

Shaper Parasite
I’ve played a handful of matches Time Spiral Block Constructed in the Magic Online

tournament practice room. So far, 100% of the opponent’s I’ve faced have been

playing a Black/Blue Teferi / Vesuvan Shapeshifter / Brine Elemental / Shaper Parasite / Fathom

Seer deck of some sort or another. This also includes my own deck, which I developed

independently. I hope that Planar Chaos introduces some innovation into this format, because so

far testing with just Time Spiral has been tres boring.

Shivan Meteor
From Wikipedia:
Triskaidekaphobia is a fear of the number 13. It is usually considered to be a

superstition. A specific fear of Friday the 13th is called paraskavedekatriaphobia or

friggatriskaidekaphobia.”

When you play this on your opponent, and he / she complains, just look them in the eye and

say “Why are you such a Triskaidekaphobic?”

Shivan Wumpus
There was a lot of discussion earlier this week in Mark Young article “The Beautiful Struggle – Brow

Beaten” about why Punisher cards look good on the surface, but end up being the bum

deal. Shivan Wumpus is, in effect, a punisher creature – either your opponent lets you

have a 6/6 trampler, or your opponent gets to select a land to self-Stone Rain. Technically,

you can select to Stone-Rain yourself, if for some reason you want to put Shivan Wumpus on the

top of your deck (such as if you have Pandemonium in play, since Shivan Wumpus technically

comes into play and then triggers). Most of the time, you get the result you want less, since

your opponent chooses (although sometimes your opponent will make the wrong choice). Either

way, there are lots of big beefy creatures in Standard right now that don’t have this

sort of option comes-into-play ability, so I’d suggest avoiding this Wumpus.

Shrouded Lore
Another card that is going to be overlooked early, since recent iterations of the Regrowth

effect (Recollect in particular) have been less than impressive. Forgotten Lore was played back

in the day, and Shrouded Lore is in a color that is more combo-friendly. In fact, I would go so

far as to put this on the Vintage-playable list – first turn Lotus, Shrouded Lore my

Lotus, anybody?

Simian Spirit Guide
Remember kids – removing this from the game to add R to your mana pool is not playing a

spell, so it does not up your storm count. You hear it here fourth!

Sinew Sliver
Should have been

named Justice Sliver.

Skirk Shaman
So this is what Skirk Cameron has been up to recently!

*Ba-da-dum*

Sophic Centaur
Should have been named Rob

Hahn Centaur.

Does anyone click on all these link I provide? You really should – there’s lots

of good reading there! Click away, and then come back here today.

Spellshift
This wins the “ass-end of the combo-stick” award for Planar Chaos. Next!

Spitting Sliver
Spitting Drake has one-shot Firebreathing. Spitting Earth deals damage to a creature equal to

the number of Mountains you control. Spitting Spider sacrifices lands in exchange for dealing

damage to flyers. Spitting Gourna can block flyers. Spitting Hydra does damage to creatures in

exchange for +1/+1 counters. So, from a mechanical standpoint, Spitting Sliver has the most in

common with Spitting Slug, from The Dark / Time Spiral.

On Ben’s math scale, three mana gets you +2/+2 between this and Talon Sliver.

Stingscourger
If only Stingscourger could bounce your own creatures – then it’d be on the high

end of playable. Unfortunately, it can only hit opposing creatures, making it a dead card

against most combo decks. It’s still going to be played, but I don’t get the

“Red can bounce opposing creatures” mechanic. Dude, if Stronghold Taskmaster

couldn’t whip people back to an opponent’s hand, what makes you think that Squee on

Absinthe holding a Tidy-Bol Mop is going to instill enough fear to make me run away?

Stonecloaker
Imagine for a second that you had the following spell:

W2, Instant.
Remove target card in a graveyard from the game.
Buyback: 0

Would this card see play? The answer is yes – it’s a good, repeatable way to

hose graveyard recursion strategies. Now add in the 3/2, flying body. It means that you can

swap out smaller creatures to pay three mana for a 3/2 flyer. Of the White rescue creatures,

I’d say this one is the best – it has an effect that would be used off the

sideboard without being a creature, and might actually be a little worse because it

can be killed.

Stormfront Riders
Cue music from The Doors.

Sulfur Elemental
My favorite cards in sets aren’t the big, obvious gamebreakers that get out there and

fight – it’s the smaller, workhorse guys who might fill a niche, or tip a deck just

the little bit it needs to become a half-tier higher. Sulfur Elemental is one of those

cards. Again, let’s read it a little differently than printed.

Sulfur Elemental, 3/2.
Flash
Sulfur Elemental cannot be countered.
White creatures get +1/-1.

See, when you take out “Split Second” and add in “Cannot be

countered”, it looks a lot better, right? Three mana for a 3/2 creature with three usable

special abilities (and the off-chance to hose Soltari Priest, Weathered Wayfarer, Savannah

Lions, Icatian Javelineers, Decree of Justice tokens, Raise the Alarm tokens, or other white

flotsam) seems good. Get two on the board, and everyone’s dead in White Weenie. This guy

seems awfully solid to me.

Sunlance
If I were to make a list of the top 50 cards that, for one reason or another, had potential but

never lived up to it, I’d give a lot of consideration to Strafe. Unfortunately, Strafe

showed up at a time where Flametongue Kavu, Blastoderm, and Psychatog were all running the

roost – and if not them, then little Red men. Sunlance has more versatility than Strafe,

since traditionally there are fewer White weenies you want to kill then Red weenies. However,

with the advent of Boros, Ghazi-Glare, White Weenie, and Black/White control, a lot of these

guys are either Sunlance-proof or larger than three toughness. It’ll get played, but

it’s not as good as Red removal such as Shock or Seal of Fire.

Synchronous Sliver
The more I think about it, the more it bothers me that Blue gets Vigilance. In my first Real Deal

column, I wrote that you could basically rationalize any ability to any color. I would like

to be irrational though, and ignore that Blue has (or has had in the past) any vigilance guys.

Therefore, Synchronous Sliver now reads as follows:

U4, Creature – Sliver
3/3

Fixed!

Temporal Extortion
Bob: Psst, hey guy?
Danny: Huh, me?
Bob: Yeah you, with the face.
Danny: That must be me! *Walks over*
Bob: Give me your watch, or I’ll tell your wife about…you know what!
Danny: OH MY GOD! You have pictures?
Bob: Hoo boy, do I! And I gotta say, that’s a lot of tubing….
Danny: *Hands over his watch, sobbing* I’ll miss you, Mr. Watch! *Runs away, head in

arm*
Bob: *Puts on watch* Heh Heh Heh. Sucker.

The above performance for Magicpiece Theatre is a preview of the “Temporal

Blackmail” sketch, coming soon to a Future Sight near you.

Teneb, the Harvester
The first thing you should know about Teneb is that he comes in the Rituals of [card name="Rebirth"]Rebirth[/card] Planar

Chaos theme deck. You also get Jedit, Wall of Roots, triple Dread Return, Spike Feeder, and

double Harmonize in that Theme deck. It’s one of the better buys for a theme deck in a

while – very little filler in the deck compared to other theme decks. The second thing

you should know about Teneb is that he’s a natural fit in Reanimator, since he can bring

back other bad boys once he hits. Previous Reanimator decks ran Crosis as their dragon, due to

his on-color activation (Persecute). Chances are you’re sending multiple creatures to the

bin at once with Teneb, so at worst he’s going to be a Juganator without the need to have

only one creature out.

Tidewalker
I wholeheartedly approve of the design of this card. Is it playable? Well, Rusting Golem

started seeing play in Masques Block Constructed, and this has the potential to be bigger (and

cheaper) than Rusting Golem. I don’t think it’d be unreasonable to play this on

turn 5 as a 5/5 and have Counterspell backup, or to play it as a Trained Armodon on turn 3 to

stop the bleeding. Again, not the flashiest, but again, don’t discount it entirely.

Timbermare

The Lovely Mares

Timebender
Not to be confused with Bender from Futurama, who could not bend time… yet.

Timecrafting
Of all the “Speed up Suspend” cards printed yet, Timecrafting seems to show the

most promise. Fury Charm is technically more efficient (two mana for two counters), but

Timecrafting can allow for some pretty sick plays, such as “Wheel of Fortune at the end

of your turn” or “Ancestral Recall at the end of your turn.” I particularly

like it in conjunction with Wheel of Fate, since it makes Wheel of Fate more reliable, and more

of a fixture in a Red-based Storm deck for Standard – no more having an opponent unload

their hand to dodge Ignite Memories!

Torchling
Is Torchling the new Morphling? The Ferrett and I debated this back and forth via e-mail, as

this was his second preview card on MagicTheGathering.com. He argued that it was barely

playable, whereas I thought it could be a real contender for Constructed play. Objectively, the

two cards are identical in three ways: they are 3/3s for 5, they have 1: +1/-1 and they have 1:

-1/+1. They are closely related in two other ways: both are two color-specific and three

generic mana to cast (UU3 versus RR3), and both have the Colored: Untap ~this~ ability (R

versus U). So on those counts, I’d consider the two even – Morphling was a product

of being the right finisher in the right colors at the right time, but colored requirements

outside of a context aren’t deal breakers. It comes down to the last two abilities:

Morphling: U (Can’t be the target of spells or effects) and U (Flying)

Versus

Torchling: R (Redirect a spell targeting only Torchling) and R (Provoke without the untap)

Morphling had evasion, whereas Torchling does not. Morphling could be outright unkillable,

whereas Torchling can be killed if there are no targets to redirect spells to. On the other

hand, people often had to burn 2-3 removal spells to try to kill Morphling. If the first two

were redirected to kill an opponent’s creature (or to make them burn themselves), this is

superior to Morphling. Not superior when you want to avoid Terror and there’s no other

creatures in play. Superior when you want to flop around multiple burn spells. Inferior when

you need to deal with effects (Torchling only redirects spells).

As far as Flying versus pseudo-provoke, both have their uses. Morphling could fly over an

opponent’s head, and then play defense. One common tactic was for the player facing down

Morphling to slowly build forces, and then send all their guys in at once. Torchling can start

picking off opposing creatures each and every turn, until the board is clear. Again, different

uses, and while evasion is better, lure is not without merit when it’s this selective.

As one final note, let’s pull back into talk about environment. There was no Seething

Song for Blue when Morphling was around. There is for Torchling.

Treacherous Urge
Much like Phthisis, this is an overpriced Black spell that is oodles of fun to play with when

you get it to work in the right situation, but that costs too much to reasonably see a lot of

tournament play. At the worst, it’s the world’s most expensive instant-speed

Ostracize!

Uktabi Drake
Since we all know that the Uktabi region

is the home of the horniest critters in Magic, I wish at least some Uktabi card in this

block would pay homage to that fact!

Urborg, Tomb of Yawgmoth
So far, there have been six Legendary Lands in Time Spiral block. They are Academy Ruins

(good), Flagstones of Trokair (excellent), Gemstone Caverns (situationally modest), Kher Keep

(not-so-good), Pendelhaven (good), and Urborg, Tomb of Yawgmoth (quite good). This is a great

mana-fixer. The first one is a Swamp. The second one is a self-imposed Rain of Salt. Oops!

Doesn’t work as well as Flagstones in multiples, does it? Well, I don’t think that

matters when you’re turning Cabal Coffers into Swamps, Tainted Isles into Swamps, and

Swamps into Swamps, much less Urborg into a Swamp. Swamps for everyone!

In addition, it also turns all of your opponent’s lands into Swamps. This is relevant

for Filth (Extended), Funeral Charm, Mire Boa, and potentially Sol’Kanar the Swamp King.

It’s also fun for giggles with Crusading Knight, Dross Golem, Karma, Spreading Algae, and

Stern Judge.

Utopia Vow
I do solemnly swear to have fat creatures that are too expensive to cast before

I’m dead.
I do pledge to put creatures enchantments on my creatures so I can get two-for-oned

eternally.
I promise to have a lot of 1/1 mana producing Elves wiped out by a single

Pyroclasm.
I declare my intent to have enchantment removal when my opponent has creatures, and a lack

of Naturalize when my opponent has enchantments or artifacts.
This is my Utopia Vow.”Jamie Wakefield, Earl of Leafe

Vampiric Link
Not much to say here other than to restate that Spirit Link belongs in Black, not White. White

doesn’t suck the life-essence out of others to take it for themselves. Try justifying

Lightning Helix some time from a flavor perspective. “Yeah, you see, it burns real hot,

turns their lungs into tar, and then makes me feel like new!”

Vexing Oddity
The basis of every Seinfeld plot.

Venarian Glimmer
Usable instant-speed discard. People are already starting to pick up on this, so let’s

see how it does.

Vitaspore Thallid
They are millions strong, and growing.

Voidstone Gargoyle
I was going to write about this card, but then my cranium exploded. Next!

Volcano Hellion
Is this the new Flametongue Kavu? Well, chances are you won’t keep him in play past the

turn he kills a guy (and then plays blocker for a turn), but sometimes he will stay in play

(especially against decks that don’t pack direct damage), he deals well with non-Akroma

(the White one) reanimated creatures, and he’s an instant-kill with Stuffy Doll, as long

as you’re up in life on your opponent. I’m not a fan, but I’d be remiss if I

didn’t point out at least some of his uses.

Vorosh, the Hunter
Ah, the Juganator. The big, dumb Green guy in a cycle of otherwise exciting or noteworthy

creatures. Stone Rain is exciting. Mind’s Desire is exciting. Zombify is exciting.

Pyroclasm on crack is exciting. Solarion? Not so exciting. I mean seriously, this guy is just

plain boring compared to the other dragons. Once again, Green gets the ass-end of a creature

cycle. Bounteous Kirin. Myojin of Life’s Web. The Juganator himself. In the forums of my

first article, we brainstormed a whole both of more interesting ideas for this guy. They

included:

1) Search your library for a Green creature with combined Power/Toughness X or less, and

put it into play.
2) Turn X (up to 6?) of your lands into 2/2 or 3/3 creatures, permanently.
3) Search your library for 6 lands (basic lands) and put them into play (tapped or

otherwise).
4) Pay G2 to have it deal 6 damage to all players and flyers (kills itself, but deals 12

immediately – 6 on the hit, and 6 on the activation)
5) Untap all permanents you control (Seedborn Muse effect)
6) Natural Order effect (put a creature into play from your hand) (teh_Gio)
7) Gain X (6+) Life (Talen Lee)
8) Reveal X cards from the top of your library and put all creatures in your hand

(Greyice)
9) Gain 1 life for every land in play, or 2 life for every creature in play

(Greyice)
10) Destroy target artifact or enchantment. Gain life = their mana cost. (Greyice)
11) Destroy all artifacts and enchantments in play.

Heck, even being able to put 6 +1/+1 counters distributed however you like when it hits

would have been better than just doubling Vorosh’s size. I’d rather have a 6/6

Dragon (that’s already hit) with a pair of 4/4 Llanowar Elves (for defense that turn, or

to swing the next turn) with the option of instead having a 12/12 dragon, then being forced

into this Juganator.

This leads directly into my article for next week, but I’ll talk more about

that… next week *Cue the ominous music*

Waning Wurm
I so want to make a phallus joke here, but both Pete and Craig won’t let me.

Whitemane Lion
The most racist animal in the zoo.

Wild Pair
This is a card that is starting to get some attention as well, because people realize you can

Scryb Ranger a Draining Whelk into play, or do other similarly stupid things on your own turn.

I think it probably costs too much (mana) to see tier-one play, but this will be a darling of

casual players for years to come. I fully plan on tinkering with Wild Pair for Building on a

Budget the second Planar Chaos becomes Magic Online legal.

Wistful Thinking
I haven’t seen it mentioned anywhere, but I’ll say it: Urza’s Guilt. Good!

I’m glad that’s out of my system!

I hope you enjoyed my set review for Planar Chaos! As always, please feel free to make

comments, suggestions, or criticisms (as long as you keep them respectful) to these forums. See

you next week, when I talk about something that’s been on my mind for quite a long time,

and that will be of great interest to at least one-fifth of the Magic population.

Ben’s Corner:
Not a whole lot to report on this week, as far as new products go. We just restocked a few

pieces of power, but due to the release of Planar Chaos and a bout of the Flu in the office,

we’ve been slightly understaffed and so I haven’t had time to enter in a lot of new

products to the system. However, I did start getting in foils today (clearing a good number of

alerts – if you’re looking for a card and we’re out of stock, don’t be

shy about using the “notify me when this is back in stock” button – it

works!), and tomorrow I plan on entering in as many cards as I can humanly lay my hands on.

Right now, we have close to 20,000 (yes, you read that right) cards that have been accumulated

off our buy list (so they are all good cards) that are waiting to be entered, so expect every

single tournament-playable card from Standard, Extended, Legacy and Vintage to be restocked

within the next day or so.

Until next week, you stay classy, San Diego!

Ben Bleiweiss