Standard on a budget, eh? I can certainly meet that challenge…
Last November, I took down the
first new age Battle Royale. Last time, there was no baggage. This time, I had a title to defend. Did I accomplish that? Well, yes and no. You’ll have to read the article
and decide for yourself.
The largest change from the last event to this one was the increase in expenditure. Moving from twenty to fifty dollars radically changes what you can
play; you can stop being so thrifty and afford to splurge a little on staples. Whereas last time even a good uncommon like Everflowing Chalice was
nearly unusable simply because of how much it cost, this time you could even include some mythic rares if you wanted to.
While I enjoy using tighter budget restrictions more because they inspire creativity and force you to reconsider everything you know about a format, it
was fun to push the envelope a little as well. With all this in mind, where did I begin? Well, I started by using a similar process as last year: the
If you look through my article from last year, you’ll note that I started by creating a list of underpriced cards that could be taken advantage
of. This year, however, the context was a little different. With more money to spend, fewer cards were out of the question. I couldn’t really
just look at underpriced cards anymore. Instead, I had to look at underpriced archetypes.
I built several beatdown-midrange archetypes and tweaked them, and you can see the results of that work in my article last week. Exempt from that
article, I also built more traditional decks like Mono Red (Patrick Sullivan list can be played almost completely intact), Elves, and
Pyromancer Ascension, as well as a mono-green Leatherback Baloth beatdown deck and a Mono-White Control deck. However, after fooling around with all of
those, I eventually came to a different conclusion: blue control was the place to be.
Look at the quality of blue commons right now. It’s insanely high. Preordain? Mana Leak? These cards have consistently been staples of the best
decks in the format! The power they provide to any deck is incredible. They give you flexible control over the course and flow of the game and are good
against any opponent. The only question quickly became what to pair them with.
I knew I was going to have to go two colors because mono-blue didn’t have the ability to deal with permanents as well as I wanted. It was a
sacrifice I was willing to make. While ideally I would have loved to stick to one colorâ€”to paraphrase Zvi Mowshowitz, “look at the mana
available in the format and start building decks from there”â€”there is enough good common mana fixing to make two colors work, even if
it’s not optimal.
However, I expected the metagame to beat would mostly herald from Zvi’s train of thought: a lot of monocolor decks. Decks I potentially expected
to fight were green beatdown decks, red beatdown decks, white beatdown decks, and mono-white control. In addition to the single color decks, there was
also the possibility of Pyromancer Ascension or even a weakened version of Splinter Twin, as well as some other blue control deck.
With all that in mind, I looked toward the three other colors most feasible to pair blue control withâ€”red, white, and blackâ€”and drew up a
list of potential budget cards for the archetype.
Cards in red:
This list is okay. It has some incredibly flexible removal, especially Pyroclasm which is excellent against a lot of the quicker beatdown decks. You
also gain access to a Chandra (likely Nalaar), and in a world where most people don’t have planeswalkers, having your own certainly puts you at
an advantage. I’ve always liked Chandra Nalaar and thought she was underplayed, so I’d be happy to play her in this format. Destructive
Force is also a card that can potentially end games. However, let’s explore our other options further.
Cards in white:
This list is fairly attractive. You have some excellent pinpoint removal, a pair of sweepers, and some good finishers. There’s no planeswalker in
this batch, but it’s still a pretty solid control mix otherwise. Additionally, by virtue of being white instead of red, your mana becomes way
better because you can run Sejiri Refuge alongside Terramorphic Expanse and/or Evolving Wilds. Let’s see what black has waiting for us.
Cards in black:
Black Sun’s Zenith
Chancellor of the Dross
Consume the Meek
Gatekeeper of Malakir
Geth, Lord of the Vault
Grasp of Darkness
Inquisition of Kozilek
This list is also fairly attractive. While there are more cards on this list, that doesn’t necessarily mean it’s a better choice.
You can only play so many spells anyway, so really you just have to look at the top spells of each. Similar to white, black has access to Jwar Isle
Refuge which helps fix its mana even further. The main difference between the two colors is black has better pinpoint removal, discard, and a
planeswalker where white has more price effective (as in dollar signs) finishers. To look at where to move next, it’s also important to do the
same with blue to see what we already have:
Cards in blue:
Blue Sun’s Zenith
Into the Roil
Into the Roil
Sea Gate Oracle
Sphinx of Jwar Isle
Sphinx of Lost Truths
While I thought up lists with both, it ultimately felt like the black paired with the blue better. I didn’t need any excess finishersâ€”it
turns out blue had just the right oneâ€”and the cheaper, pinpoint removal was going to be very important if I wanted to beat the aggressive decks.
Additionally, discard was going to be crucial in fighting Pyromancer Ascension and the slower control decks. While white did have the very tempting
Luminarch Ascension, black did most of what I wanted white to do better.
Now it was just the simple matter of shaving the two lists down the cards I wanted to play.
I quickly determined that Sphinx of Jwar Isle was the best finisher I could buy for six mana and 50 cents. It was evasive, cheap budget-wise, and
nearly impossible to kill. I figured there would be plenty of good removal spells floating aroundâ€”Condemn, Doom Blade, Go for the Throat, and so
onâ€”and Sphinx was rough to deal with short of a Day of Judgment. I didn’t want to play too many creatures other than that, since it would
just turn my opponent’s removal on.
I knew from the beginning I wanted to play the full boat of Jace’s Ingenuity. When you’re holding mana up to represent countermagic and
removal spells, spending it to pick up three new cards is perfect in this style of deck. I also knew it was going to be very hard to get card advantage
in this format because of the color restrictions people were going to have, and in an underpowered format card advantage is king.
Of course, that doesn’t mean it’s limited only to budget formats. I wouldn’t be surprised if this received a decent amount of play
now that Jace, the Mind Sculptor is gone, if anything else as a sideboard card for control mirrors. In any case, casting it on turn five was important
enough that I wanted it over Blue Sun’s Zenith.
The other pieces I knew were mandatory to have maindeck were Disfigure and Doom Blade as means to fight off the beatdown decks I wanted to be prepared
for. I also wanted Duress for the control/combo decks, and against the red decks it’s still plenty live. And, of course, Preordain and Mana Leak.
For these budget challenges, I like to start by building cheap as a baseline and then adding cards to increase the price from there. I was pleasantly
surprised to find my first draft of this deck was only about $20, so fortunately that allowed me to pepper the deck with some more spendy additions.
After playing some games and tweaking some of the numbers, this was the final list I submitted:
To really quickly go over some of the card choices that haven’t been explained already:
As far as the creatures go, I knew I needed some options other than just Sphinx of Jwar Isle to hold the ground. Nighthawk was great against the
beatdown decks I was expecting. Originally I had three maindeck Nighthawks, but I ended up wanting another cheap draw spell to help find lands early so
I switched one for a Sea Gate Oracle since he also blocks pretty well.
Jace’s Ingenuity was so good that I wanted even more big draw spells. I looked at Blue Sun’s Zenith again, but Sphinx of Lost Truths filled
that role while also giving me another creature. I’ve always loved the 3/5 Sphinx, and he treated me well in the event.
As far as the other spells go, Consuming Vapors was great against the red decks and had built in card advantage. You often take some early beatings
against the aggressive decks, but Vapors helps you recoup it back. Into the Roil is a card that just gives you flexibility regardless of if
you’re returning Leatherback Baloths, Everflowing Chalices, or Pyromancer Ascensions, and Consume the Meek was the sweeper I wanted against
However, by far the most surprising card in the deck was Liliana. All of her abilities really stood out and showed their power. Her +1 generates a lot
of card advantage over time; her -2 can pull you out of some rough spots; and I won several games off of her ultimate. I ended up sideboarding one
because she was a little slow against the beatdown decks, but in retrospect I probably should have just maindecked both and just used it to tutor for
Consume or Vapors against beatdown.
As far as the sideboard, the only cards that may seem a little out of place are the Neurok Commandos. I had enough slots for all my beatdown matchups,
and so I wanted something like Jace Beleren as a card advantage engine against other strategies. However, Jace was too expensive once I added Liliana.
Fortunately, there was a solution.
Enter: Neurok Commando.
Against other blue control decks and Pyromancer Ascension, I just wanted a steady stream of cards. Commando does that pretty well if you just leave
removal in for their stray blockers.
And as for the tournament itself?
Well, something strange happened. Out of four players, I was the only one not playing Mono-White Control. Three different varieties of Mono
White were all of the opposition. This was particularly terrible for me because Mono-White Control was perhaps the matchup I wanted to play against the least. I cut Tectonic Edge for cost reasons, so I had no way to beat Emeria going long, and if they were going to be on the Emrakul plan, I
couldn’t really race it effectively.
Fortunately, I knew I had an out. My most important card was going to be Liliana Vess. It was my one repeatable source of card advantage that could win
me the game on its own. I just had to draw Liliana as often as possible…
And so began the #banliliana gambit. I had to draw my Lilianas as often as possible.
I won’t get too far into details of the matches, as, first of all, you probably aren’t interested about the matchups between the decks in
this event, and second of all, they were all Mono-White Control matchups, so you probably really aren’t interested in the fast-paced,
The short version is this.
Sean McKeown version proliferated Chalices, Tumble Magnets, and eventually won with White Sun’s Zenith. Fortunately, that build seemed
pretty favorable for me since Tumble Magnet is poor against my finisher of choice. It also helped that I drew my Liliana. I took him down.
Jason Ford Emeria, the Sky Ruin-based white deck was going to prove much trickier. I knew I had to be the beatdown and try to somehow beat him
before he could get Emeria active. Or, I could also just draw Liliana in the first game and -8, which I did. It was a tight match, but I managed to
take it down.
Ben Lundquist Emrakul-based white deck was similarly going to be a problem. And indeed, he narrowly bested me. I drew my Liliana, but his Eye
of Ugin trumped my plan.
There is one interesting thing that happened in all three matches. Okay, here’s the situation. You lay down your seven cards, pick them up, and
your hand isâ€”
Bzzt! If you’ve got this far, you may have already made a mistake.
I chose to draw against my Mono-White opponents whenever given the opportunity. They have no good source of card advantage, and every card is crucial
in this matchup. The tempo gained from going first is fairly irrelevant considering the length of the game, so being on the draw and getting the extra
card seemed well worth it.
In the end, Ben Lundquist, Jason Ford, and I ended in a three-way tie at 2-1; Jason Ford was crowned the winner via some kind of arcane divination and
high-level wizardry. Or perhaps just whoever lost the fewest games. In any case, since the three of us tied at 2-1, I’d like to think that, to
harness my inner Gerard Fabiano, everyone’s a winner… or at least us three, anyway. (Sorry Sean.)
So, would I play this deck again? Unlike last year where I showcased the Vampires archetype to the world, I can’t say that I would feel
comfortable taking this to a PTQ. It’s certainly a fun budget deck though, and it could be fun to bring to your local Friday Night Magic.
However, if I was looking to PTQ with a U/B Control deck and had no budget limit, I might look at trying something like this as a base:
U/B Control was once at the height of dominance in Standard. Will it return there? Well, it certainly has the tools to. If you can find a way to force
it through, Memoricide is nearly game over against Splinter Twin (just watch out for Inferno Titan!), and it’s very strong against Valakut. You
may want some SpreadingSeas sideboard to help the Valakut matchup to make sure you don’t lose to Valakut even if you Memoricide them, but they
might not be necessary.
U/B Control is certainly something to look into, and it has a lot of tools to be successful right now. Keep an eye on it as a potential archetype to
break out as the fresh PTQ season keeps progressing.
If you have any questions or thoughts, feel free to post in the forums, send me a tweet, or e-mail me at gavintriesagain at gmail dot com. If
you’ve been working on a similar U/B Control deck at all, I’d love to hear your thoughts on this archetype. Or if you’re just looking
for budget advice, I’m always happy to help players out there too.
Talk to you next week!