TagStandard
At the Gathering – The Standard Case For…

Friday, May 14th – Today, we’re going to be looking at a couple of cards, and making a case for why these cards may be a good choice for your main deck and/or sideboard in Standard right now. Now, each of these cards may or may not be right for your deck, but hopefully, we’ll see a strong enough case for each.
Ideas Unbound – A Standard Blue/White Primer

Friday, May 14th – I actively enjoy the playtesting process. I view matchups as puzzles to be solved, and am happy to sit down for an afternoon and just iterate games, keeping exhaustive notes and wondering what could have caused games to go differently until I figure out optimal strategies and important tactical plays.
The Wescoe Connection – A Standard Polymorph Primer

Thursday, May 13th – While people are clamoring for Standard tech, and sleeving up UW Planeswalkers, Jund, and Mythic Conscription, it seems that the pre-Rise hype for Polymorph has died down. Today, Craig Wescoe rekindles the fire for this shape-shifting strategy… He presents a detailed Polymorph primer in time for Nationals Qualifiers this weekend!
Thirst for Knowledge – Prepping for Nats Qualifiers

Wednesday, May 12th – We have a lot of ground to cover today. With the StarCityGames.com Atlanta Standard Open and about a month of Rise of the Eldrazi play under our belts, it’s time to focus our attention on picking the best deck for the National Qualifiers (I’m still going to call it Regionals) and getting a grasp on the evolved metagame.
The Nose Knows – Decks to Consider for Regionals

Wednesday, May 12th – The Standard Metagame is beginning to solidify, and with Nationals Qualifiers and Grand Prix: Washington DC fast approaching, it’s time to select your weapon of choice. Kyle Boggemes presents the case for three popular and strong archetypes today: Planeswalkers, Mythic, and the perennial Jund.
Fishing Lessons – Taking a Walk in the Fog

Tuesday, May 11th – The trouble with Fog decks is that they suck. The strategy is inherently flawed: You wait out their gameplan and then kind of incidentally kill them. The problem is that, in order to fuel your Fogs, you need to play Howling Mine effects which makes sure that your opponent has enough gas to finish you off if you ever stumble. So why am I here to tell you to play a TurboFog deck?
Black Magic – Understanding Card Choices for U/W in Standard

Tuesday, May 11th – With Nationals Qualifiers approaching fast, and Grand Prix: Washington DC on the horizon, Sam Black examines the best way to adapt the current Most Popular Deck in Standard: U/W Control. He takes us through the basic elements that the deck requires, suggests a strong list, and provides an entirely different bonus take on the color pairing!
Constructed Criticism – My New Super Friends

Tuesday, May 11th – Grand Prix: DC is just around the corner, and there are a lot of things to discuss. First of all, Jund is still a big contender in the metagame, despite what some people might say/think. It did get second at the StarCityGames.com Atlanta Standard Open, and if built differently it could have a much better chance against the new Super Friends (Planeswalker) deck.
Thirst for Knowledge – Planeswalking

Monday, May 10th – I ran some games with UWR Planeswalkers against Jund, and the results were pretty positive. Or, rather, at first they were very poor – but after looking at the Top 16 decklists for Atlanta, it became apparent that most players weren’t playing Vengevine in their Jund lists, and therefore our Jund list was pretty ahead of the curve when it came to beating the Planeswalker deck.
The Combat Phase – Of Wolf And Mana

Monday, May 10th – In today’s edition of The Combat Phase, Jamie Wakefield continues the engaging tale of his return to Magic. He shares his current Mono Green deck, which now involves a selection of cards suggested by the Forum Folk last week. And as always, his article is peppered with enjoyable life tales and fun times.
