FINAL JUDGEMENT: What’s All This Madness?
I’ve gotten many questions lately about Madness, especially the”until next time you pass” part of it. It’s pretty straightforward if you break down all the steps… And I’ll show you how to break it down.
I’ve gotten many questions lately about Madness, especially the”until next time you pass” part of it. It’s pretty straightforward if you break down all the steps… And I’ll show you how to break it down.
This past weekend, I finally got the chance to log in some matches and get a feel for the overall strength of the new monogreen in OBC I was generally impressed by its performance… And to no one’s surprise, Phantom Centaur is a hoss.
I think that every single deck -except one – that defines the current metagame is dead. I’ll be a bit different, and list the regular card combos that got lost and decks that are affected. Then I’ll go on to decks that will survive, and new ones that will thrive.
What happens when you hand the Hebrew prerelease card to a Rabbi in order to translate it? Well, the card’s not as accurate as you might think.
“There is still tech available. There’s just a lot more noise.”
First off is the Lava Axe throwing competition. And once you’ve cauterized all your wounds from that, we head right into the Giant Strength round with two very Hungry, Hungry Heifers sit atop a teetering Sandstone Needle….
It’s the most popular deck that no one was playing… But now the cat’s out of the bag after Milwaukee. How do you play the deck that crushes the hated Psychatog?
It LOOKS like yet another rant on blue… But in reality, it’s an analysis of how much you can afford to play on a creature. Using GP: Milwaukee’s Top 64 decks as a basis, Peter tells you why the Magic number is three.
Only the Mighty Stijn could create an original multiplayer deck that used both Goblin Game and Thieves’ Auction… And make it work! Also includes a small strategical discourse on the nature of card advantage in multiplayer.
Gis is looking for obscure cards for the time being, but for right now he’s dealing with a VERY famous card… Not only is it banned, but it’s Tom van de Logt’s baby. What card is it? Read it and share your best multiplayer store for $5 in StarCity credit!
Scarwood Bandits isn’t a bad card from The Dark… But it was never good enough to be used in tourney play, like Ball Lightning was, and never was bad enough to be broken by crazed deckbuilders, like Sorrow’s Path. It doesn’t fit a theme, like Grandmother Sengir. It’s just… Lost.
I guess I think you should trust us. If you look at R&D’s track record for the last few years, I’d like to think we’ve earned that trust.
As long as Wizards thinks of Blue as the clever color, two things will tend to happen: One is that Blue will tend to be overpowered. Two is that Wizards misses chances to make other colors better and more fun.
Outside of mono green, a green creature has to be significantly better than the best another color has, simply because green can’t contribute much to a multicolored deck aside from creatures. In other words, even if I rate Call of the Herd higher than Serendib Efreet, I may still go with the blue guy to avoid adding green.
The fact that this change comes now, in the wake of what may have been the best Extended season ever, is shocking. I have never seen a format lend itself so well to innovation as this past year’s Extended. So why the hell did you change it?