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No, No… Walk With ME, Part 2!

Writing about a Magic Online draft sounded like fun, so I gave it a try, hoping the picks would be interesting as opposed to an”I opened two bombs in my colors, got passed seven more, and 3-0ed the draft with ease.” I quickly discovered that there’s probably a reason Nick Eisel only did this twice: It’s a real pain in the ass. And yet I went through the effort of writing down everything I saw and then walking you through a complete draft, where you can debate my picks and I point out things that I may have done wrong.

Flaws In Testing

It seems many of us in the pro community have fallen in love with a concept that often shows itself in events: Play what you are comfortable with. This may be a fine concept for the weekend warrior, who only participates in a small number of events and doesn’t have time to playtest… But a dedicated group of playtesters should be able to find the best deck and storm the field with it. If we intuitively know this, why then do so many pro groups still play a number of decks? And what does this mean for the non-pro groups?

U/W And How To Draft It In Onslaught/Legions/Scourge

I’m not going to dwell on the annoying fact that these two colors seem to be able to overcome any set of obstacles in draft formats. Instead, I’ll give a complete guide to drafting one of what I believe is the format’s top two archetypes. The pros are forcing it for a reason – and it’s not because they like the artwork on Islands and Plains better than the rest of the lands.

Moving Goblin Bidding From Standard To Block

With so many impressive finishes, it’s abundantly clear this Onslaught Block-laden Standard deck has what it takes in the current Standard environment. The pertinent question for Pro Tour hopefuls is,”Can this deck be effectively modified for use in Block Constructed tournaments?”

Understanding In A MODO Crash: Thanks, Barn, For The White Scourge Picks

I would like to highlight some excerpts from my previous articles and compare them to passages from Kai Budde’s writing, which came later. Why am I doing this? Many reasons. Firstly – which I’m pretty sure isn’t a word – I saw some eerie resemblances. Relatedly, which may or may not be a word, these resemblances may imply that I may actually know what I’m talking about. It’s all shameless self-promotion, I swear!

You CAN Play Type I #97: What Would JP Meyer Do?

GenCon is just around the corner, and there’s less than a month to test the waters of the new metagame before the Type I tournament there. If I could accurately map out the metagame and give you a step-by-step idiot’s guide on how to play against every expected archetype, I’d fly on over and try to win the thing myself… But what I can do is show you several game situations you might expect to see against each major deck, and show you the optimal play.

You CAN Play Type I #97: What Would JP Meyer Do?, Part Deux

The sample vignettes continue with scenarios from Rector-Trix, Hulk Smash, and Mind’s Desire!

The New Lessons Of Onslaught Block

So I witnessed the new Onslaught Block metagame up close and personal this weekend… And although we spent a hell of a lot of time reporting on everything that we saw, there were certain lessons that may have been lost in the shuffle. So let me condense the combined knowledge of thirty-seven articles and match reports to bring you the New Lessons of Onslaught Block.

Yawgmoth’s Whimsy #71: Why My U/R Wizards Break Open Deck Wins At Least 80% Of The Time

I have playtested this for weeks, and it goes 7-3 vs. MWC, 8-2 vs. Goblins, 9-1 vs. Beasts and crushes Zombie Bidding.
Cool, huh?

Frequently, the deck is not cool. It is not even good. And it raises one fundamental question: If the deck is that bad, how did he get numbers that good? Is he hallucinating, or lying? The answer is neither; he probably got results like that because he violated most of the rules of tourney preparation. So let me show you how to do it right.

The Scourge Of Detroit

While I imagine the top decks from Detroit will be dissected and analyzed in depth, I decided to zero in on how has Scourge impacted the metagame. I compiled all of the cards used in the Day 2 decklists to see what Scourge cards had the most impact. We’ll start with the Top 10…

Black/White Control In Block

The idea behind BWC is to shut down your opponents while gaining card advantage, eventually killing them with an Angel, Dragon, or Abomination. If they try to rush you, punish them with the deck’s twelve global removal spells. If they try and hold back, you one-for-one them (or two-for-one them with Cruel Revival) until you can drop one of your fatties or destroy their hand with Head Games.

Ground Chuck And The Death Of A Legend: A Response To Bennie Smith’s Article

In Bennie Smith’s most recent article,”The Legend of Chuck,” Bennie discusses a player in his multiplayer group named – not surprisingly – Chuck. Most every multiplayer group has at least one Chuck, and just about everyone would like to get rid of Chuck – or at least see him change his style. Bennie asked for suggestions to help him deal with his reputation as a strong player with solid decks that can kill everyone on the board quickly. I’m here to show you how to”ground” Chuck, and dump the reputation that is putting a damper on the win totals.

You CAN Play Type I #96: The Control Player’s Bible, Part IV.2 – History, 2003 (Part 2)

This year’s GenCon will be held on July 23-26 at the Indianapolis Convention Center, and the Tenth Anniversary celebration will feature a Type I Championship sponsored by Wizards. As such, I think it’s about time I discuss what The Deck will look like in a July environment… And discuss how stupid Mind’s Desire still makes the environment.

You CAN Play Type I #96: The Control Player’s Bible, Part IV.2 – History, 2003 (Part 1)

Oscar’s article is so long today, it broke our format – so we had to break it into two parts. And speaking of broken, Oscar discusses Mind’s Desire and how it’s still warping the Type One metagame, even from beyond the grave of restrictions…

The Real Story Behind The Dark

Generally, my”Real Story Behind” series deals with the most recent expansion’s storyline and its relation to the flavor texts of the cards. However, there’s no reason not to take advantage of the other books that Wizards of the Coast has released. This first book in the Ice Age Cycle novels takes place during the time between the final battle between Urza and Mishra and the oncoming of the Ice Age – a time dubbed by historians as”The Dark.” It was a time in which the world was becoming colder and darker, yet magic was becoming more understood – and feared.