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Yawgmoth’s Whimsy #66: Eight Words on Multiplayer

Here’s the dirty little secret to casual and multiplayer games – people do not want to think long and hard. If you present them with a mess like a Spike Feeder, a Seal of Strength, and a Wild Mongrel, they are not going to attack you – they will attack someone else who doesn’t force them to do as many mathematical calculations. In most cases, you don’t need to have an indefensible position – a complex position is often enough redirect attacks. It sure works for me.

Elvish Succession, Part III: Deck-by-Deck Strategies

It won the thirty-player Kings Games Tournament. It won the NEC tournament at the Dragon’s Lair in West Hartford, Connecticut. Alex and Zvi both made the top 8 at the MagicSingles.com Invitational with Elvish Succession; Alex defeated Zvi in the quarterfinals and went on to take 2nd place. Rob’s played it in eleven Magic Online eight-man tournaments, splitting in the finals of seven of them for a total match record of 16-4. Is this the dark horse for Regionals?

Nine Short Stories About Milton

I’m going to tell you about how I was soundly defeated in Round 1 of the single-elimination cube draft by Josh Rider. This in itself is not newsworthy, but his method of victory was a strange one – he took me down without a single shot being fired. In fact, he took me down solely via his extremely clever method of being drunk off his ass, using a technique I like to call”Strategic Inebriation.”

Countdown to Regionals: Final Exam Study Guide

For those competing this weekend at U.S. Regionals, at this point you’re either putting on those last polishing touches, reviewing potential opponents’ deck lists, trying to decide which deck of your favorites to go with, or cramming for a deck at the last minute. No matter which applies to you, the time for abstract theory is over and the time for decklists decklists decklists is in full swing! In this article, I’ll be covering as many archetypes as I’m capable of, with a focus on the key choices available while keeping an eye toward the metagame as a whole. No deck exists in a vacuum – and after this article is done, hopefully you’ll know where yours stands.

Magic Art Matters: U/G Madness!

Regardless of whether you chose to run U/G yourself, you are going to see a boatload of Wild Mongrels that first Saturday in May; many Wonders will be pitched and there will be numerous flying Wurms, of both the Arrogant and Roaring variety. So why not take a closer look at the art on the core cards, and let your right brain take over for a bit?

Autopsy Of A Draft: Who Won This Draft, And Why?

Drafts containing lower-level players play by a different set of rules than those that take place at Pro Tours and Grand Prixs. I wanted to dissect an amateur draft and try to work out exactly where certain players went wrong. Not top-level drafts – but drafts with players of varying skill, such as those you may take part in at your local store or on Magic Online. In order to do this, I had to talk to the players after the draft and find out what decisions they made and how they affected the draft. Hopefully, the results are worth it; they certainly opened my eyes to a few things.

What Am I Playing At Regionals This Year? Big Bird

I had just finished writing about the Elfball deck for the Magic Online site, and liked some of the interactions of the other cards in it, so I decided to make a more Standard-worthy version of the deck and try it out on Magic Online. At 9 a.m., I had lost only one game and decided to split in the finals. Somehow, my Elf deck had gone undefeated…

Elvish Succession, Part II: Finite Combos And The Sideboard!

Last time, I explained the deck’s infinite combos in great detail. While the sheer ridiculous power of going infinite is fun – including a sideboarded-in infinite damage loop that can wipe out combo decks – you can often defeat your opponent with the deck’s humbler”finite” combos. Learn why it’s wise to chump block at twenty life on turn 4 against this deck!

Mixed kNuts: Choose My Regionals Deck!

Ted’s contest has been screwed by random circumstance twice – once by getting it in just a little too late for a Friday posting, and once by the technical problems we were having yesterday morning. So let’s try this again: HELP TED SELECT THE DECK HE’LL PLAY AT REGIONALS AND WIN A FOIL!

Eliminate The Lifers!

I have no quarrel with people who throw around twenty-point Drain Lifes or someone who triple-Spirit Links their Exalted Angels. These may be examples of sick, disgusting excess – but at least these people are advancing the game state. They are actually doing damage, not hiding behind unassailable walls and gaining life for the pure sake of gaining life. Well, friends, I want to say that I have the cure for this never-attacking, death-by-boredom madness…. And it’s something I work with every day.

Back to Basics #4: Recounting Card Advantage

I wrote last week’s Back to Basics column because I thought I had to clarify a concept discussed in the previous week’s column. Now, it turns out that I have to clarify the clarification, and people ribbed me that the beginner’s article still went over the beginner’s heads.

Understanding In A MODO Crash: The Minimums

How many cyclers do you need to run Astral Slide in the maindeck… And how many do you need to make it a good deck? What are the minimum number of soldiers you need before you can reliably use Piety Charm? How many birds must you have before you can play Airborne Ai – okay, that was a trick question. But if you wanna know the bare minimums before you can start putting tribal cards and Peer Pressures in your decks, start here – oh, and I’ll give you ten hints as to how NOT to name your team so you don’t sound lame.