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The Teams Of New Orleans: How Did They Prepare, And How Did They Do?

I don’t know about you, but I’ve always wanted to get the behind the scenes of what happens before a Pro Tour and examine the contributing factors to both team and player success. Since I knew I was going to attend New Orleans well ahead of time, I figured I’d start chatting with various pros in the month leading up to the tournament, in order to see how their testing was progressing. I wanted to find out what decks they thought looked good (or bad) ahead of time, examine their predicted metagame, then look at what they ended up playing, and analyze what went right or wrong and contributed most strongly to their success.

The Skyhunter Cub Dilemma: Skyhunter!

Ken has bestowed upon me the honor of being the newest debater in the Dilemma series. I now have the ability to rip apart his draft pick orders in the public eye. Normally, I save this sort of thing for my friends and close companions, but I suppose the world should be granted this wonderful opportunity as well…. And I was shocked when I heard Ken’s original pick order of Leonin Den-Guard, Skyhunter Cub, and Arrest. I immediately proposed Arrest, Cub, Den-Guard if forced to choose only among those three – but I think that the Skyhunter Patrol is also better than the Den-Guard.

The Skyhunter Cub Dilemma: Den-Guard!

Mike is going to try and tell you about how great the Cub is. He is right – the Cub is fantastic, but the Guard edges it out in my mind for several reasons. If you are drafting these cards, you are hoping for the nuts Bonesplitter draw. In the nuts Bonesplitter draw Den-Guard is simply better. It is the same clock, only it gives you a 4/4 blocker while you are attacking for four. Not tapping to attack has been an underrated ability for years now. It is a form of implied card advantage, since in essence you get to use the same card twice.

Treating Yourself To A (Late) Halloween Trick With The New Masknought

After a dozen test games, I came to some preliminary conclusions which held true. Spoils of the Vault was amazing in a MaskNaught deck. Furthermore, in many ways, a budget build of this deck gets some huge benefits against certain matchups. One of the more frustrating aspects of Type 1 tournament play is that the people who own power have the best chance at winning more power and thus expanding their collection. Well, this deck gives all you budget players an excellent shot at those prizes, too.

Innntroducing…. The New Managing Editor Of StarCityGames!

As many of you no doubt know, as both editor and webmaster I’ve been nearly overwhelmed by workload, working regular sixty-hour weeks in an attempt to keep up with the flow of articles and technical issues. Thankfully, Pete decided to hire an extra person for the job as managing editor in order to handle the day-to-day articles while I took on more wide-scale tasks. And that managing editor is….

Lessons Learned The Hard Way: What I Learned About Mirrodin Drafting At Day Two Of The Grand Prix

My first two Mirrodin drafts took place at the top table after going 7-1 on Day One at Grand Prix: Kansas City. I made a lot of mistakes in those drafts, but I also learned a lot in the process. I just scratched my way up the steep part of the learning curve, so the path is still fresh in my mind. Those of you who are more advanced will be able to get a little out of this article – but it’s really intended for the players who are still trying to figure this draft format out.

The Vintage Champion Doesn’t Have An Affinity For Type 2: A New York Champs Report

What sold me on the deck eventually was my theory on Type 1: The deck that can do the most broken things wins most. I figured that the same must hold true for Type 2! So for the next day or so, I thought a bit about the deck and what I’d do with it and the sideboard (which turned out to be so-so) and how to make Affinity even more broken.

Through The States Crucible: The Mirrodin Winners

Every year after States, I like to review the top decks and see what new cards have made the biggest impact. In years past, this has been my”See, I told you [Set X] didn’t suck as much as you thought it did” effort to shut up the naysayers that crop up after each release – only this time, most people seemed to really like Mirrodin. So while I’m not really trying to make a big point this year, it’s still fun to see what’s working from Mirrodin. So what are the best Constructed cards to emerge from the artifact set?

That Deck Is Sick! – My Standard-Legal Infinite Life Deck, And How It Did At States

Getting a 4-3-1 record isn’t exactly a badge of pride…Unless you’re playing with a deck built as a joke.* My roommate had the idea of using a Daru Spiritualist, targeting it with some of the en-Kor gang, and making lots of clerics that were very hard to kill. As it turns out, en-Kors weren’t legal, but Lightning Greaves was, and we could routinely get a trillion life by turn 4.

We Make The Card, Part II: The Critical Part

As I’m sure all or most of you are aware, www.MagicTheGathering.com is once again allowing we, the Magic players, to design a Magic card of our very own! What we’ve got so far looks really good; all we’re missing is a flavor text. And as anyone who’s looked in on my”The Real Story Behind…” series knows… I’m a big fan of flavor texts!

The Top 11 Underrated Mirrodin Cards, And The 6 Most Overrated

When I first saw that Annul was coming back, I was a little worried that it might actually be good this time around. Thankfully, though, my fears have been partially assuaged as the card is simply too unreliable. The problem with Annul is that none of us want to be stuck with it in our hand. This leads to the usual eagerness to cast it, and often on the first decent artifact that goes on the stack. This is obviously a big problem with the card, as anybody with a brain is going to cast their worst spells first if at all possible. If you sit on Annul too long, they’ll just beat you with the garbage creatures that you didn’t counter and you can sit and look at the artwork all day while it goes to waste in your hand.

You CAN Play Type I #110: Study Extended And Grow Strong

What I fail to understand is why people pooh-pooh Type I players who call for a brake on the format’s still-unrestricted broken tempo cards and call them”casual” players, but not bat an eye when Kai Budde says:”I hate the format. Basically, if you want to win, you have to build a deck that wins on turn 2 or turn 3, and if you do that it always becomes really inconsistent.” It’s pretty much the same problem in Type I. But hey, I like being on the same side of the argument as Kai Budde.

Be Warned That You Might Have To Face Tinker: Lessons From New Orleans

The Ferrett covered New Orleans this weekend, and saw all of that broken Tinker action up close and personal… And in the process, he catalogued all of the common wisdom that everyone at the Pro Tour seemed to know instinctively. So let the Here Edits This Site Here guy explain why you shouldn’t count on Tinker being banned, why the format will be slower even if it’s not, why mulliganing is key in this format, and what single card is the most complex card in Extended!

Double or Nothing: Black And White.

I put a lot of effort into testing for Champs this year and chose to play B/W Control. I found it capable of dealing with Goblins and random creature decks, and still able to compete against control decks. So why did things go horribly wrong, and what’s the real problem with B/W Control that I didn’t consider?

Standard – The Decks To Beat!

Champs have come and gone… and a NEW gauntlet has been created in it’s wake. Ladies and gentlemen… the NEW Standard decks to beat!