April-May Type 1 Potpourri
It’s been a while since I’ve done one of these, so I’ve been building up a collection of nifty data for you, including an analysis of the probable usefulness of Misdirection in Type I.
It’s been a while since I’ve done one of these, so I’ve been building up a collection of nifty data for you, including an analysis of the probable usefulness of Misdirection in Type I.
After sleeping for the first half of the flight from Washington, DC to Kansas City, I finally wake up and pull out my notebook. Since the first grinder begins in about six hours, I should probably come up with my decklist. The maindeck looks pretty good, at least on paper. I haven’t actually tested it yet. But finalizing the sideboard is the hardest part. After much scribbling and scratching out, it finally looks good.
Now we take our first step into the realm of Darksteel. Let’s delve right into White, shall we?
With Nationals behind us, Skullclamp now joins the ranks of attractive women and people of average body weight as things you won’t be playing against at a Magic tournament. A few weeks ago Wizards decided to ban everyone’s favorite piece of equipment and issued this formal apology . . .
Oscar’s continuing review of Fifth Dawn for Type 1, this time including such platinum hits as Night’s Whisper, Serum Visions, and Bleiweissian mega-bomb All Suns’ Dawn.
All the answers to yesterdays latest brain teasing set of play scenarios.
I played, as I have for the previous two years, at the English National Championships. I didn’t do as well as I’d hoped. Going into the event, I was ranked 12th in the country. Leaving the event, I presume I’m ranked considerably, and perhaps more realistically, lower.
I’m going to keep this relatively painless: nothing arcane or esoteric, references from the current Standard and Block environment, and a complete lack of math. I’ll also try to keep it short because I understand how theory can get boring fast. I am not positing anything groundbreaking here, but rather exploring an established part of the game, and trying to maximize its beneficial applications. What I’m talking about is Toolbox Theory.
Welcome to the next installment of Magic Puzzles in Play. You can see the first set of puzzles here. This time you’ll have the opportunity to test your skills with some of the new Fifth Dawn cards and mechanics. Once again, assume your opponent is playing his best to foil your goals. Good luck! The answers will be posted tomorrow.
Today my month-long blog experiment winds to a close. Today’s your chance to influence my thinking. If this blog hasn’t met your expectations, tell me why and what you had hoped to see. If you’re enjoying yourself, tell me so and what sort of content you’d like to see more or less frequently in the future. I’m feeling at a crossroads with the blog only thirty days in, and want to think through my next steps. I’m definitely energized enough to keep writing, I just need to decide whether it’s the blog I want to write or not.
It is obvious that there are a lot of good, fun cards from Unglued when you start to look through a spoiler. However, there are also some amazingly broken cards as well. In order to bring the good cards to your casual playgroup, you may very well need to examine the potential of a few Unglued cards.
Rather than write a narrative report about how I did at Nationals, which would be a short and bitter report, this article will invite you to identify the mistakes that I made, and hopefully use that as a way of discussing how to choose a deck in situations just after the release of a new expansion set, when the metagame is harder to predict. As a bonus, I’ll use the results of English Nationals to put together a”Decks to Beat” compilation, to use as reference when choosing which decks to test against (or play, if you lack the time or motivation to test).
Jay unearths one of his more popular series of all time that were once lost from the StarCityGames.com archives.