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My Inner Troll: The Musky Taste of Failure

As the matchup analyses show, the deck probably isn’t ready for Tier 1 yet (probably not Tier 4 either), yet in my testing, it did significantly better than I had expected. True, I hadn’t expected much, but the deck’s dainty, little four-card combo was surprisingly easy to assemble and had the advantage of attaining victory with the help of numberless quantities of Bears.

Blog Elemental – Constructing Preconstructed

I have a running list of ideas I’d like to make into interesting articles, article series, or even a weekly column. The”Magic blog,” unsurprisingly, was on this list, and so is another idea I’m planning to try out when Fifth Dawn reaches Magic Online…

Fact or Fiction

Below I will outline ten gameplay situations; some of them really happened (fact) and the others I just made up (fiction). You’re supposed to guess which is which. There may or may not be subtle clues to help you with your guesses, so pay careful attention! Furthermore, those that have read my articles in the past will have a definite advantage.

Yawgmoth’s Whimsy #103: The Casual Fifth Dawn Review

This was originally 15,000 words, was based on the MTGNews spoiler and was submitted way back before the prerelease, but that was the straw that broke Knut’s back. He put up some of my other articles first, then got so sick of set reviews he begged a rewrite. A shorter rewrite. Much shorter. So I combined and rewrote it, and cut anything already said by others. I’m also looking at the set from a multiplayer / casual standpoint, and I’m skipping anything that is not new and interesting for that format. That keeps it short.

Inside the Metagame: Defining the Metagame in Block Constructed

It is about time for me to get back into the thick of another metagame – I held off this article until after the bannings because I had a hunch the Block Constructed environment was going to chance drastically. A single card got banned and now a whole slew of decks became potentially viable. The PTQ season is coming up soon, and there are a lot of hopeful people looking to qualify. The tricky part is that this is essentially a brand new metagame with the banning and the introduction of Fifth Dawn.

Bringing Unglued Into Your Casual Game — Part I

Before I started playing multiplayer and casual Magic heavily over the last couple of years, I had purchased only two Unglued boosters. I liked the lands. I even skipped a local Unglued draft tournament, because I didn’t want to play with silly cards. I like my Magic serious. Today, I am a different person. I still like my Magic serious, but I also allow for a bit of frivolity. Sanctioned Magic has printed silly cards for ages. Why not allow in a few more from the Unglued sets?

Rebutting “What We Know About Wizards R&D”

The Jon Kaus article about what he learned about Wizards R&D was filled with sweeping generalities and impossible recommendations. It is clear to me that he doesn’t understand the phenomenon that is playtesting for a game on the scale of Magic: the Gathering. But rather than try to summarize it all at once, I want to address each of his points, and show the mistakes one at a time.

PT:SD 46th: Byeing Into The $!

Last time we published an article by Gadiel, our forums erupted like someone had lit them on fire (though it was mostly with hatemail.) Well, he’s back again to tell you how he finished in the money in San Diego. Yeah, it’s late, but we all know that you want to keep up with the continuing adventures of the most precocious (yes, there are other descriptions one could use) fifteen-year-old on the Pro Tour.

From Right Field: The Great Skullclamp Debate

I’m just going to jump in with both feet and get the ol’ fire stoked. Okay, that line is a horribly mixed metaphor because, barring some sort of Far Eastern mind trick, your feet would be burned in the most disgusting manner, leaving you with useless chunks of charred flesh and a sticky sweet stench that will haunt your nostrils forever. You should get my drift, though, because I contend that: The DCI did not need to ban Skullclamp.