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Dusting off the Dinosaurs

In the past year, StarCityGames.com has interviewed him and imitated him both to great degrees of success, but we all know there is only one Jamie Wakefield, and he hasn’t picked up a Magical card in five years… until now. What brought Jamie out of retirement, what deck did he play, and what does the man, the myth, the legend have to say about the state of the game today? It’s all here folks, so what are you waiting for?

The Huge Ask the Editor Blowout Special!

For one day and one day only, Teddy Card Game answers all the questions that he never got to during the normal run of the series (all 24 pages of them). If you’ve ever wondered about Kanoot’s thoughts on… well, just about anything, there’s probably an answer contained within – he even remembered the cheesecake. For those who’ve been clamoring for a little more Ask the Editor, this is your last chance to get in on the action before it disappears… FOREVER!

The StarCityGames.com Week In Review!

There is so much going on at StarCityGames.com that we just can’t spotlight it all on the front page! Whether you’re wanting to apply for our new full-time job position or just looking for special deals, this one’s for you!

Titlemonger

Magic’s greatest crank makes a return today dissecting Magic Online etiquette, the difference between a bad draft and a Nick Eisel draft, and instructs you how to raise your Magic Online rating by an easy 20 points in one simple step. If you’ve never read a Jon Becker article before you are in for a treat, and if you have, how can you not click?

The Sordid History of U/G Threshold

Before you get too far into this article, please keep in mind that this is the sordid history of U/G Threshold, rather than a proper one in the vein of Deck Histories and Concepts or some such. Rather than mentioning such actually successful masters of the Mongoose as David Humpherys or Raphael Levy, this article is going to focus on a series of decks designed by yours truly and Brian David-Marshall since Odyssey Block. BDM and I love this deck to what can only be considered an unhealthy degree and if you play it you might too.

What to Expect at Waterbury

With Waterbury fast approaching, I’ve decided to try and give you, the people, my views on the format. I’m fairly narrow-minded, so I’ve spent the past four months exclusively playing combo of various flavors and Stax. Player interaction is for the weak. My Mana Drains, dual lands, Library of Alexandria, and to a lesser extent Force of Wills have lain idle, only to see play when I want to test against them. Is this indicative of what Vintage players will see this weekend? We shall see…

SCG Daily – The Golden Age #10: Goblin-Free Article

I’ve never been a big fan of theme decks. If the theme is outlandish enough, I’ll be interested, but “Cat Evening” and “Sexy Cardboard Women Unchained Night” at the game shop just aren’t my cup of tea. This doesn’t mean that I don’t have respect for theme deck builders though. Sure, there may only be 22 Cats in Magic (Okay, Okay. 23, including Wirecat.), but at least, they’re scattered throughout a lot of sets. Not like Chimera or Slivers. But hey, that’s just me. Maybe, it comes from my fear of roleplaying games, from my dread of sitting at the kitchen table someday, using Goblins and Merfolk to recreate the fall of the Bastille. Again. You may be different though. And if you are, you probably adore Fallen Empires.

Extended in Seasons Past: 2000 to 2001

This is the second in a series of articles recapping past Extended seasons. Since all Extended seasons follow similar paths, this history is prequel to the new season that is about to begin, and many of the decks discusses here are the grandfathers of decks you will be playing in the weeks to come. Some may even have old-school deck that you can delve into to solve problem matches. This article is also interesting, in and of itself. Enjoy.

Fumbling Towards Adequacy

Bad Player Flores publically revisits a recent string of mistakes in order to better explain many of the theoretical concepts he has discussed in the last year and hopefully make us all better players in the process. Don’t be ashamed for Mike folks, just learn from him and try not to make the same mistakes he does.

The Magic Jerk – The Joys of the Net Deck

In this ironically titled article, Clair looks at the perils even good players often have when picking up a deck for the first time and expecting to win with it at a tournament. None of us can expect to replicate the success of Olivier Ruel when we first pick up the Frenchman’s deck, even if you’ve got the illustrious michaelj around to help you try and “make the deck better.”

SCG Daily – The Golden Age #9: Dam It!

I know you’ve all been wanting it. I know that each and every man jack of you wake up at night in a hot sweat and wonder, “When, o when, will Adam Grydwhatever devote another article to cards from Mirage Block?” Well, my friends, sometimes, prayers are answered… and I brought a Tombstone Stairwell deck with me to boot.

Tainted Red Decks – A Look at Goblins in Extended

Students of the Paskins School are generally known for turning their noses up at players that add other colors to Red decks, citing them as “tainted” and wondering why anyone would feel the need to defile such a glorious color with unfortunate impurities. This week, however, Dan takes a look at recent Goblin decks in Extended and comes to the conclusion that there are some very good reasons to add Black cards to everyone’s favorite Red men.

Predictions for Vintage in 2005

The man known as Zherbus takes a moment to look into his crystal ball and predict what a new year of Magic will bring to the Vintage format. What sort of controversial items are on the plate for this year and how much does this esteemed Vintage pundit agree with the vile Bleiweiss? You’ll have to read the article to find out.

SCG Daily -The Golden Age #8: It’s Just a Phase She’s Going Through

As I’ve said before, I love Mirage Block. In terms of flavor and game play, nothing beats the African-themed sets. Mirage introduced two keywords to Magic, Flanking and Phasing, the latter of which is known as the most confusing mechanic in the game. Just like anything else though, once you understand the mechanic, there has to be a way to break it. Right?

SCG Daily – The Golden Age #7: Location, Location, Location!

If you’re anything like me, you find lands boring. At best, they’re there to cast your Craw Giants, and at worst, they sit around mocking you, singing, “If you wanted to pay the cumulative upkeep on Yavimaya Ants, maybe, you shouldn’t have put them in 4-Color Hippo Survivor Madness!” But in the Old Days, things were different. Back then, lands were hyper-cool, and all the women looked like characters from a Tom Tykwer film.