The New Rules Of Multiplayer, Part I: The Reason I Rejected Your Article
One of the most widely-read writers on Multiplayer returns to the field, condensing his overly-long series of articles back from the Pleistocene Era of Magic into several sweet, easily-readable theories. Today, The Ferrett takes on the core concepts of Aggro, Combo, and Control to show you why multiplayer is different from a single-player duel – and how these differences make him reject articles from friendly readers. Plus, a brief rant on the status of our non-Premium articles!
