A Deck is like a Car – Engine Designs and Development
When you think of a deck “engine,” what comes to mind? Is it the fueling of resources, a la Affinity? Is it the fueling via tutors, a la Tooth and Nail? Is it the synergy of types, such as Kamigawa Block Legends decks?
All of these decks work with one another in different ways. Whenever you think of two cards providing each other an advantage (fueling a win condition with an Urzatron piece, making another spell cheaper as a result of it being play), then that is a part of the deck’s engine to win.

In the days of yore, back when I was the managing editor of This Here Site Here, I used to hold an amnesty day, wherein all articles sent to me to be published on my birthday were published without any editing at all. This is now a proud tradition of StarCityGames.com, and it helps to make you all understand just how much work we do here to make the articles appear, you know, readable. But alas, what can I do to give myself a birthday prezzie in an article?