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Feature Article – Esper Flare for Standard

Wednesday, May 19th – While there are a trio of strong decks underpinning the Standard metagame, it doesn’t mean there’s no room for innovation. Today, Gerard Fabiano shares his Esper Flare control deck, which preys on the format’s behemoths. Could this be the deck that cracks Grand Prix: Washington DC wide open? Read on to find out!
Thirst for Knowledge – Choosing a Deck For DC

Wednesday, May 19th – Regionals is over, and now the push is toward Grand Prix: DC. A week ago, I would have told you to choose either Jund or UW and just smash. Now, though? Now we have a bit more to work with, as Regionals is a fairly large event that is spread out across many groups of players in drastically different metagames, and so it is becoming more and more clear as days go on what the “best†decks are and which ones just aren’t cutting it.
Fishing Lessons – Shadow Puppet Theater

Wednesday, May 19th – It’s that time again. My articles are usually very polarizing, where some people think I’m a stupid jerk and others think I’m a genius. That polarization finds to be even stronger for my more abstract rants. If you are in the former group, please select any one of the other fine articles on this fantastic website instead. If you are in the latter group, please enjoy.
The Kitchen Table #338 – Retiring the Most Underused Cards of All Time: Volume VI

Wednesday, May 19th – This is a series of articles dedicated to the Gorilla Chieftains of Magic. Outside of Limited, where do they get played? The once in a blue moon Ape deck, and that’s it. It’s the same with Rootwater Alligator. When do you see Living Airship soaring overhead? Cards like Village Elder and Soot Imp are the many cards between Awesome and Great on one side, and Suck and Awful on the other.
Constructed Criticism – Drafting With Todd

Tuesday, May 18th – Hello everyone, and welcome back to “Drafting with Todd.” Today we’re going to do something a little different than usual, which I haven’t done in quite a while: a draft walkthrough. With so much Constructed upheaval over the last few days, I didn’t want to write more about The Super Friends or Jund, and figured this would be a nice change of pace.
The Long & Winding Road – A Tournament Report?

Tuesday, May 18th – Saturday, May 8th I played in a the Vintage portion of the Philly Open VI. Coming off a tournament where I did well is always awkward for me. For some reason, I’ve really struggled to string together successful back-to-back Vintage tournaments in which I repeated my deck choice from the previous tournament.
The Nose Knows – Deck Design for Grand Prix: Washington

Tuesday, May 18th – With Nationals Qualifier results beginning to crawl in, and Grand Prix: Washington DC on the horizon, Kyle Boggemes brings us a look at a selection of successful Standard strategies that are sure to be well represented in the weeks to come. Naya, Control, and Jund are all tackled here, in perfect time for the upcoming premier events!
So Many Insane Plays – I’m a Landlubber: The Land Deck in Legacy

Monday, May 17th – The current Legacy metagame is brimming with playable options, as befits a format with an explosive card pool. Of course, there are some decks that rise to the top… One such deck is Lands, an uncommon strategy based around the most simple of resources. Stephen Menendian analyzes what’s needed to master the archetype.
The Combat Phase – Rise of the Eldrazi in Standard

Monday, May 17th – Now that Rise of the Eldrazi has appeared online, Jamie Wakefield has splashed out on some of the more exciting Green offerings in the post-Rise card pool. He shares his latest card-slinging shenanigans, including his thoughts on the strengths and weaknesses of the creature color in Constructed Magic.
