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Clueless

How can you turn Clue, Monopoly, Tarot Cards, and other assorted miscellany into Magic-related funfests?

FINAL JUDGEMENT: Meet the Judges, Part 2

Who are Sheldie’s favorite Level 3 judges? Aside from himself, we mean. Sheldon really digs Sheldon.

Wasabi and Graham Crackers

Is Magic flexible enough to withstand a couple of gratuitous potshots? Bennie fires back at Andrew Johnson’s review of his Nats report.

Bring The Noise: Variations On Jay’s “White Noise” Deck

Jay Moldenhauer-Salazar’s mono-white”White Noise” deck caused some consternation. What happens when we tinker with the colors?

CASUAL FRIDAYS #93: Hall Of Fame, Version 4.0, Preview

Just a brief update on several Alongian events and a few pieces of advice for Unreal Tournament.

A Boil on the Butt of 7th Edition

Great googly-mooglies, how much do we have to dumb down the starter sets so that people learn how to play the game?

Drafting Is A Breeze, Part I: The First Pick

StarCity’s editor (and birthday boy) celebrates his one-year anniversary at SC by writing Serious Stratemgy. Stand back, folks, this could get ugly.

Everyman’s Pro Tour

Will people whose first PT is PTNY feel the same sense of thrill and accomplishment? I doubt it.

You CAN Play Type I #5: Rating New Cards Part II

Oscar looks at judging Apocalypse instants and sorceries for Type I play in the third part of this series.

The First Casual Play Report

Everyone seems to want to write a tournament report. The theory is that if everyone else writes a tournament report, then you will learn how various decks respond to other decktypes. In reality, most people writing tournament reports actually tell you very little about their decks, and far more about the tournament experience. They tell…

FINAL JUDGEMENT: Meet the Judges

Who are these strange men, these Level 4 people who make strange rulings in distant lands? Sheldon provides a handy introduction.

Interview With Adrian Sullivan

“When your deck is different, people fail to understand the proper approach to take to win. If you’re not winning with your different deck, why play it?”

Enter The DCI

Wizards may not spell it out in the rulebook, but it’s there clear as day: We want it all. And they give it to us, or at least what we ask for.

Thin Lines: Two Fairly Bad (Yet Interesting) IBC Decks

There’s a thin line between genius and insanity. There’s also a very thin line between what makes a very good deck and an utter pile.

Don’t Worry, Be Sappy

Saproling tokens? Give me more. And then I’ll find some way to break the fuzzy little suckers.