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Mixed kNuts: Silicon Valley

So basically, the fieldbreaks down to two clear tier 1 decks, four challengers to the title, and sundry decks that you really want to see your opponent playing. If your rogue deck can’t deal with all the builds of U/G and MBC, then you may as well put it away, because it will end up being a very long day for you at the local qualifier. So what does the field have to offer?

The Daily Shot: Where Did I Go Wrong?

A poor performance doesn’t always reflect opportunities that were missed, or mistakes that were made. Sometimes a 2-3 is just a 2-3, and it’s as simple as that. But where could I have made a mistake? Let me look closer.

You CAN Play Type I #54: The Control Player’s Bible Part XXII – Head to Head With The Funker

The Funker is a psychotic deck that’s has characteristics in common with The Deck, Zoo, and Stacker 2, but isn’t really any of them. It’s dangerous as all hell. And Oscar goes head-to-head with it in a lightsaber-clashin’ battle to the finish!

OBC Worlds: Looking At The Top W/G Decks

So Worlds has passed us a few weeks into the PT: Houston qualifying season, and we now get the benefit of seeing what the Pros felt were the best decks in the format. Can we take a look at the stats and try to feel out why – and where W/G did well?

Double Or Nothing: I Need Wrath Of God!

Okay, you got us: Technically, this is a tourney report. But realistically, Jim does such a fine job deconstructing why his UZI ‘Tog deck fails in OBC that we felt we just had to put it here. What separates the winning ‘Tog decks from the losing builds?

Wonderboy: An Attempt To Link Tenacious D To OBC

By now, you’re maybe thinking,”How can a three-color deck make Wonder work?” Or maybe you’re thinking,”Hey, that blisterguy is a mad, hotty MC hottison.” And you’d be right. But maybe you’re thinking,”Mmmm. Oprah, whipped cream, and two flavors of catfood. Me like!”, in which case you need help. Soon.

The Daily Shot: The Eight Finest Magic Writers

Here are eight guys you should read. Read as many of them as you can, and you’ll be taking in the best that internet Magic writing has to offer. These are the guys you absolutely should not do without; not if you call yourself a fan of the game, and of the written word.

Multiplayer Is An Art, Part 16: Ten On Three, Multiplayer-Style

How many good creatures have there been for three mana? What other three-mana creatures have influenced multiplayer? Stijn takes on Geordie Tait and comes up with not only the top fifteen three-mana creatures in multiplayer, but the top five three-mana enchantments!

The Daily Shot: Trouble, Don’t Catch Me Here

All the parts of Magic that are fun without the need to win? They’re gone from my itinerary, and from town. When did all the fun seep out of this damned game?

Yawgmoth’s Whimsy #42: Swinging in Type 1

Remember – in Type One, the Power Nine aren’t what kill you; it’s what you cast with the Power Nine that destroys. Want to know the most common cards that can turn any losing proposition into a rout?

Magic Online: The Terms Of Service

Have you ever read the MOL Terms of Service? Do you know that, legally speaking, you don’t own the cards – even though you’ve paid money for the packs? Abe dissects the ToS and finds some legalese you might want to think about before you play.

The Daily Shot: The Walamies Deck

This is just a thing of beauty. I’m still learning to play it, and I’m not sure how the sideboard works against Monoblack just yet (it’s a tough matchup), but I’ve just crushed the U/G and W/G decks I’ve played against. Let me tell you what I’ve learned about the deck from about thirty test games.

My Wife The Unicorn

I learned a very important lesson at GenCon – not necessarily about OBC, but about Magic in general. But to get to the lesson, you’ll have to stay with me through a discussion of the World’s Weirdest Top 8, a Big Decision made before the tourney, and the usual fluff that I put in my so-called articles.

The Daily Shot: Work With Me

I don’t gravitate towards games that are”like work.” You can play Magic: The Gathering as a lark and not have a care in the world. It isn’t the games – it’s me. I make my games like work. Do you?

The Human Component

So how was it possible for me to I have fun if all my hopes couldn?t come true? The key was the people who I played with.