Mining the Crystal Quarry: An Oath of Fairness?
After years of avoiding it, John’s created a nifty little Oath of Druids-based deck that looks like it might clean house in his multiplayer group. The question: Should he play something so powerful?

After years of avoiding it, John’s created a nifty little Oath of Druids-based deck that looks like it might clean house in his multiplayer group. The question: Should he play something so powerful?
Sure, you know Mark Rosewater designs cards… But you only know that because he does all the PR stuff. Meanwhile, behind the scenes, Michael Elliott was the man responsible for shadow, cycling, slivers, licids, growing enchantments, the Rancor bouncing enchantments, echo, rebels and mercenaries, spellshapers, the oaths, fading, the avatars, gating, the en-Kors, the Laccoliths, the Flowstones, madness, the incarnations, amplify, and more…
So we sat him down for a good long interview to ask him why it looks like Wizards is predesigning our decks for us, how he would redesign Magic if he could do it from the ground up, his rivalry with MaRo, and what the most unpublishable mechanic he ever created was!
The deck is solid. I won’t make any wild claims like”it can go at least 50-50 against every deck in the field,” but with the exception of its one nightmare matchup (Zombie Bidding), its chances against any given deck usually fall somewhere between decent and good. If you’re like me and you’d rather go rogue than play what everyone else is expecting – and if there aren’t too many Bidding players in your expected metagame – you could do a lot worse than black-white control for your next Onslaught Block tournament.
The Ferrett – and quite a number of people – called the World Championships this past weekend a comedy of errors. And the next time StarCityGame covers a big Type I tournament, I’ll make sure to have a bottle of 80-proof brandy beside me before I read. A big bottle.
The week before GenCon, I had actually played in a Type 1 run by IAmFishMan from TheManaDrain.com. I had gone into it having not played for a month or so beforehand, hoping to have some fun with my Goblin Trenches Keeper. Long story short? I won the tournament and a new Beta Mox Emerald. I was feeling pretty invincible at that point and decided that if I won the World Championships, I would declare dominance over Type 1. Well, as it turns out, I won, but I’m still refusing to declare dominance lest I be viewed as a jackass.
Full information on all Upper Deck (Yu-Gi-Oh!) events hosted by Star City Events!
Since Chaos Magic is the greatest Magic format ever, I easily got eight people ready to rock and roll with a huge game of Chaos that lasted about three hours. (In the end, I managed to get a Masticore and eighty-two mana, kill a player, force two more to concede, and then die to decking, letting me come in second place.) Afterwards, several players were clambering for another Chaos game – but the more experienced players reminded them that there was no way we could play one in the forty minutes left before the store closed. However, the great interest in playing multiplayer showed by many of the Casual Magic regulars got me thinking: Is there a way to make Casual Magic a Chaos format?
It is clear that Monoblack decks are here to stay in Onslaught Block Limited. The combination of fast aggressive creatures and large amounts of life drain from Shepherd of Rot, Gempalm Polluter, and Vengeful Dead create a very scary combination to play against. Throw this in with the fact that the Black deck can easily splash most bomb rares since it is only one color to begin with and you have one of the top two archetypes in the block to contend with.
Zombies aren’t forgiving towards the unprepared. I can only hope that you’re ready for them.
This week’s installment is extremely special and personal, and something quite a few readers have made suggestions on. Last week marked the 100th column I’ve submitted to Star City in the last two years (not counting the Deck Parfait analysis that came before I was made a Featured Writer, and the Mark Rosewater spoof right before his Type I column). Instead of celebrating by spoofing the website, I decided to give in and talk a bit about myself and who the heck I am beyond the websites, forums, e-mails and mIRC channels the vast majority of readers encounter me in…. So meet Oscar Tan!
I feel I am an expert in this field, as I have made all these types of errors several times. I’d like to think that all type of errors fall into these categories, as inspired by Donald Norman’s The Design of Everyday Things… So let me detail them and show you how to avoid them.
The Final Product that Carl played was the result of no less than six active members of the Paragons (with more adding occasional input) debating, testing, and arguing about various elements of Hulk. But how did we develop it, why was it a solid metagame call, and what is the importance of the Paragons?
This weekend, we covered the Vintage Championships – and yeah, we made some boo-boos. So what if, for three hours, the name of the second-place finisher was spelled wrong? Does it really matter whether someone laid a Mishra’s Factory or a Mishra’s Workshop? And dare we talk about the match where, according to the names that we rapidly alternated between, four people were playing each other? Nah. Those weren’t really important. Not, at least, when compared to the mistakes that we found in the Tenth Anniversary of Magic Museum…
If you’ve played Magic, you’ve seen Ed Beard’s artwork. He’s been around since Legends, illustrating famous cards like the Elder Dragon Legends, Plow Under, Avalanche Riders, 7th and 8th Edition’s Birds of Paradise, and everyone’s favorite toothy win condition, Psychatog. Ed shares his memories on the beginning of Magic (he thought it would flop), his favorite piece, his thoughts on having his artwork on a card that’s dominating three formats, and an artist’s take on Mirrodin’s new look and 8th Edition!
I used to doubt myself, wondering why I hated playing blue-based control. Was it a flaw in my character? Did I just lack the patience and imagination, or the downright skill to play such a deep and complex color? Why did I despise what has become known as the now nearly defunct Draw-Go style of play?
But I now realize the truth: Blue was boring because it was too good, and the people who leaned on that style of Magic were lazy players.
With all of the strategy articles written in tired and repetitive formats, how are we even sure we’re gaining anything by reading them anymore? I mean c’mon – you can read a million columns on pick orders, and if you still can’t grasp why something is better than something else or when you should stray from the pick order, then you’re nothing but a machine implementing data that may or may not be correct depending on the situation. You’re like the high school student, cramming for a Calculus final; you’ve memorized a bunch of numbers, but you still have absolutely no idea what they mean. So how can you learn the meaning behind the numbers?