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Beneath the Vast Indifference of Heaven – An Aluren Tale

Anyone who has read Pale Mage over the years knows one thing: the man is obsessed with Aluren in Extended. Oiso’s Aluren win wrested the pale one from his Magic writing coma and set him straight on a curvy path of deck analysis, complete with a look at the successful Aluren decks over the past few years and Pale’s own PTQ vartiation he will be playing for the rest of the season.

StarCityGames.com Is Looking For Casual Writers!

As a part of the revamped Casual and Multiplayer section, StarCityGames.com is looking for new writers to produce weekly columns on alternative formats! The two formats we’re looking for experts on are Peasant Magic and Tribal Wars.

Potential writers must be able to:

  • Write a consistently entertaining column, week in and week out;
  • Have a basic knowledge of that format’s general metagame;
  • Be able to come up with creative, interesting decks (or reports on other interesting decks found elsewhere);
  • Be able to explain why a particular deck is good (and, more importantly, why it’s not good) to a casual general audience.

Note that for Tribal, we’re not strictly concerned with the smashing the format, but are looking more for someone who can design a deck around a specific creature race every week. (Hint: Don’t start with Goblins.) Still, it should be able to stand up to the competition in Tribal Wars or Creature World.

If you think you can handle this, please email a sample column and links to any previously-published articles to The Ferrett, Casual and Multiplayer Editor, at Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2.

SCG Daily – Doctor Mox Tackles Type Two

Dear Doctor Mox,
Don’t you realize that TYPE TWO is the only true Constructed format? Who cares if there’s a PTQ season ongoing? FNM is the tournament that separates the men from the boys!
Come on, Mox! Pull your finger out! Give us the skinny on the Standard scene!
Aaron,
Renton, WA

Building Decks With Bad Rares

Abe has a deck with three hundred and fifty of the worst cards in Magic in it. He reaches in, pulls out a card… and no matter how bad the card is, he has to build a deck around it. What five dreadful cards does he draw this time, and what sorts of decks can he assemble when the core is a sucktacular card?

So Close, Yet So Far – Pro Tour: Nagoya *9th*

How does it feel for a relative unknown to scrape and claw their way back into contention for a Pro Tour Top 8 only to finish 9th on tiebreakers? Tiago Chan now knows the feeling, and he shares the tale of his entire weekend with you in this report.

SCG Daily – Doctor Mox’s Tricks of the Trade

Dear Doctor Mox,
I’m terrible at trading. I’ve lost count of the times I’ve handed over my valuable rares for a handful of diabolical tat. Once, I even traded away my packed lunch, my bus-fare and my trousers. I had to walk home hungry with my bits a-floppin’. Help me, Doctor Mox. I’ve Pale Moons in every pocket, Solarions on every surface, and Mudholes coming out of my mudhole!

You CAN Play Type I #147 – Betraying Kamigawa, Part II: Artifacts and Enchantments

Oscar takes a look at Betrayers Artifacts and Enchantments today as well as continuing the replay of “Oscar’s Greatest Misses.” Is there anything in the new set that will make a dent on Vintage, or does the whole set whiff when it comes to playable new cards? Only the Oscar knows…

SCG Daily – Doctor Mox’s Guide to Extended: The Other Decks

Incensed by reader requests, Doctor Mox once again picks up his pen to tell you exactly what he thinks about Aluren, The Rock, and White Weenie for the current Extended season.

Good Player Lost in Sea of Broken Cards – A Power 9 Report *T8*

A few days before the prerelease, Ted Knutson asked me if I wanted to play in the StarCityGames Richmond Power 9 event. My only experience playing Vintage at that point was one event at GenCon 2004, but I figured I wasn’t doing anything anyway, so why not give it a shot. If I scrubbed out, I could always hop in a prerelease flight, right? Sadly my day went too well to get any action with Betrayers, but I was rewarded with a Mox Pearl for my “inconvenience”.

This Fire: PTQ Tournament Strategy

In my last article, I wrote about the Blue/White Mind’s Desire deck that I plan on playing in the upcoming PTQ season. This article will focus on tournament pointers that I believe will help you play your optimal game at the PTQs. This guide is meant for the beginner to moderate level of Magic player, but most people could probably benefit from perusing the article once or twice as well.

10 Extended Decks in 10 Days – Pattern Rector in Extended

What would you put in the ultimate anti-metagame deck? Akroma and Worship against RDW, plus Cabal Therapy, Duress and Cranial Extraction against combo and Scepter-Chant, a fast Planar Void against Reanimator, and Pernicious Deed against weenie and Affinity. Infinite Eternal Witness recursion would be nice, and a turn 3 kill would round it out. So, is there such a deck? Yes, actually, there is.

SCG Daily – Digging Into the Mailbag

Dear Doctor Mox,
Why does Wizards make bad cards?
Do Randy and Mark hate me?
Sincerely,
Tiny Tim
P.S. I cry myself to sleep at night when I think about the possibility of opening up another Twist Allegiance.

Time to Ban Aether Vial

I remember the first time I saw Skullclamp. I had just shown up to the Darksteel prerelease and a friend of mine had the Clamp in play. I had to read the card three times before I could believe what I was reading, and it was clear that this card could do some serious damage in Constructed formats. Now we have another one-mana artifact warping Constructed environments. This time it didn’t even make me blink when I first read it, and I think most people missed its power until it had been played enough to show itself. Aether Vial is no Skullclamp, but it is still fundamentally broken and is probably hurting Magic, especially Extended. It should go.

The Magic Jerk – Interactivity and the Common Man

Mike Flores and I spent the weekend losing at Magic, but I’ll spare you the boring details of that sad tale and instead focus on a discussion we had after the tournament was over. What came up on the car ride home wasn’t how to beat the combo decks that ran rampant in Boston, but why our Red decks were suddenly incapable of winning. There were two decks in the Top 16 that tried to win with Red men and burn – the rest of the Top 16 is filled with combo, combo and more combo, until you reach the Top 2 where you find a deck that combines two combo decks in one! So why can’t Red decks keep up? It’s a thing we termed Interaction.

SCG Daily – Ninjas vs. Pirates!

Extended decks or goofy theme decks? Who the hell cares man, it’s Ninjas vs. Pirates in the latest installment of SCG Daily from Doctor Mox!