Tim Tonnelli would appear to agree, taking Andy’s effective shell and making it his own by blending the Temur and Jeskai wedges together.
Bant Company is typically interested in leveraging a few key tempo plays alongside some effective attackers and a few recursive elements in the Megamorph package, but Tonnelli is only interested in brute force. This deck’s using hard-hitting haste creatures like Mantis Rider and Savage Knuckleblade to take advantage of the time provided by Reflector Mage and Bounding Krasis.
Perhaps the most interesting part of this Temurai Company deck to me is that casting Collected Company in the main phase has so many more effective hits. This means that Jace, Vryn’s Prodigy is even more powerful in this shell. With 16 “immediately relevant” hits in this Collected Company deck, Tim’s opponents no doubt were quickly overwhelmed by the haymaker combinations of tapping, bouncing, and surprise attackers.
While Ferguson has often utilized the slow-and-steady Ojutai’s Command to compliment his spell package, Tim just wants to keep pounding the opposition… opting for Jeskai Charm as an effective form of reach that can also race his opponents.
The sideboard is for the most part the standard fare – but you’ll find three copies of Exert Influence quietly lurking there. This Mind Control variant can be tough to play for most decks, but this Four-Color Company deck can easily utilize the powerful sorcery for even-more-devastating tempo swings. It can even be reused by Jace, Vryn’s Prodigy!
Tim’s Company deck is just another success story in a long line of players dreaming up crazy things and making it happen. This Standard format is wide open, and it would appear that just about every deck is receptive to some personal touches.
- 4 Mantis Rider
- 4 Savage Knuckleblade
- 1 Yasova Dragonclaw
- 2 Stratus Dancer
- 3 Jace, Vryn's Prodigy
- 4 Bounding Krasis
- 4 Reflector Mage
- 4 Sylvan Advocate