TagVintage

Blogg Fanatic: Stereotype One

Recently, Bleiweiss managed to unapologetically piss off the entire Type I community. He said their decks were unoriginal. He told them they were bad players. He called them whiny elitists, and he showed no remorse for his actions. What could he possibly have been thinking and what is he going to say next? If you are a Type I player (or just someone who really dislikes Ben Bleiweiss), then this is the article for you!

You CAN Play Type I #139 – Firing Up Fifth Dawn, Part IV: Enchantments and Instants

Artificer’s Intuition

Hey, it’s Blue, it mimics Survival of the Fittest, and Ben Bleiweiss pointed it out early on as a sleeper. Hot or not?

The Mirrodin Block Limited Review – Darksteel Black and Red

Here we go with what is probably the deepest color in terms of card quality in this set, plus the beginning of the end for the former powerhouse known as Red.

April-May Type 1 Potpourri

It’s been a while since I’ve done one of these, so I’ve been building up a collection of nifty data for you, including an analysis of the probable usefulness of Misdirection in Type I.

A Tale of Babies, Demons and Mifflins: An Origins Report

Origins two kay four. I had skipped out on Origins last year for a few reasons, the main being that the year before it sucked mad hardcore. I opted for GenCon instead and that worked out much better. This year I decided to give the big O a shot and I was not disappointed.

You CAN Play Type I #138 – Firing Up Fifth Dawn, Part III: Sorceries

Oscar’s continuing review of Fifth Dawn for Type 1, this time including such platinum hits as Night’s Whisper, Serum Visions, and Bleiweissian mega-bomb All Suns’ Dawn.

You CAN Play Type I #137 – Back to Basics, Part XIV: Six Beginner’s Delusions You Meet in Heaven

Many of you might wonder why I dwell on cards I don’t think will see play in Type I, even if I end up with a list that rejects all the new cards. While the Johnnies in all of you might not like it, I want to impress the thought process upon the beginners and people like Steve Jarvis. Only after reading his Type I column am I fully reminded why it remains important to write about Eternal Witness for the teenager (or Nationals competitor) who’s at the Prerelease and has a passing interest in Type I.

May Metagame Breakdown

Another diverse, interesting month is behind us, and hopefully a good sign for the summer. If you want to see the most up-to-date information on the Type I metagame before heading into the summer convention season (which officially starts at Origins this weekend), this is the place.

You CAN Play Type I #137 – Firing Up Fifth Dawn, Part II: Artifacts

We went through the creatures last week, and now move to the artifacts. These are the most interesting permanents of the Mirrodin block, and we’ll tend to the”Does this card do something no past card ever did?” rule now.

September to April, Part 2

A continuing look at the trends of Type I, and some observations about what to expect for the Summer Convention Season.

You CAN Play Type I #136 – Firing Up Fifth Dawn, Part I: Creatures

Auriok Salvagers
Okay, Ben Bleiweiss told us that this is a stupendous two-card, infinite mana combo with Black Lotus (or Lion’s Eye Diamond, actually), so we should get off our stagnant Type I asses and innovate up a Salvagers deck.

Running The Vintage Gauntlet: R-Z

In part one we looked at some of the combo decks of Vintage. In part two we looked at mostly Control and Aggro-Control decks. In this article, we look primarily at the various Mishra’s Workshop-based decks that Type One has spawned.

Blood and Iron: Breaking Krark-Clan Ironworks in Type 1

Welcome to the Type 1 portion of combo week! My disclaimer for this article is that not only is building new decks in Type 1 freaking hard, but building combo decks are even harder because the benchmark is ridiculously high. You’ve got Draw-7 and Belcher, which both have a fair number of potential turn 1 kills if you want to go for speed, and if you want to go with more mid-game power, you have Dragon and its ability to draw three extra cards per turn. That said, I’m treating this more like an experiment and I’m giving it my best shot.

Matchup Analysis: Goblin Charbelcher vs. Psychatog

In this article, I throw Psychatog up against Belcher because, as the Type One control deck with the fastest goldfish and the most disruptive anti-combo elements, it will properly stress test Belcher’s weak spots at the same time the fast goldfish diminishes the chances of midgame recovery through topdecking. Another advantage of Tog is that we don’t have to resort to hosers like Null Rod, Damping Matrix, or even Trinisphere to see if Belcher can overcome them – we are testing a standard array of cards that many decks will have, including Force of Will.

Don’t Make Me Bring Out the Paddle!

Ben Bleiweiss posted an article a few days ago that I hadn’t read until I decided to write this. I hopped over to TMD after my Intarweb was working again and saw a new thread with lots of replies. Then I saw all of this crap spewed forth, and got annoyed, so I wrote an article, like this one, except a million times better. This article is merely a tribute to that one.