Me & 4,300 Of My Closest Friends
In this week’s article, Bennie talks about his experience at Grand Prix Richmond, where he got to play Modern, Draft, Standard, and Commander and more!
In this week’s article, Bennie talks about his experience at Grand Prix Richmond, where he got to play Modern, Draft, Standard, and Commander and more!
Get some valuable insight into how members of the Rules Committee approach playing Commander by reading Sheldon’s latest article!
Which God reigns supreme? Find out as David and Danny clash with Xenagos, God of Revels and Ephara, God of the Polis!
See what happens when Cassidy attempts to help Sam with his Angus Mackenzie Commander deck that’s being pulled in two different directions.
Abe offers up some suggestions for how to deal with playing Commander against people that come from very different metagames than the one you are used to.
Bennie recounts the Commander tournament he participated in last weekend, where he played a meaner version of his Roon deck.
Headed toward the Chromatic Project’s finish line, the next signpost Sheldon passes is mono-red, without a doubt the most challenging of the monocolored decks.
Delve into Abe Sargent’s Commander ’95 with Sean McKeown as he helps a reader with his Sol’kanar the Swamp King deck for the format!
Abe updates his Equinaut Commander deck with considerations from Magic 2014, Theros, Commander 2013, and Born of the Gods. Check out the new list!
Sheldon shows off two different decks he made to answer the question of how he would build the most evil, awful, and unfun Commander deck. Check them out!
This week David battles with Aurelia, the Warleader against Danny wielding Damia, Sage of Stone. Take a look!
Cassidy provides some tips for how to run your local Commander playgroup and then helps Allan tweak his Oloro, Ageless Ascetic Commander deck.
Today Abe offers up a bunch of fun tricks available in Commander ’95 in the hope that you’ll give his fun Commander variant a try at your next Magic night!
Bennie takes a cue from one of his past articles and looks in depth at all the changes to the Commander banned list in the last three years.
This week Sheldon engages in a thought exercise in which he figures out what he would do if he were forced to ban ten cards in Commander right now.