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The Daily Shot: Terrible, Terrible OBC ‘Tog

I broke my promise – I didn’t play U/G or Monoblack. I played a Psychatog deck. I’ll give you the full report in a day or two, but for now, let me just show you the deck, give you some testing results, and explain a few card choices – and the changes I would have made.

Mixed Knuts: File Under “B” For Bitching

When Kai Budde sits down at a table to play Magic, he’s required to have the first words of his mouth be”I must break you.” He also needs to have a hot six-foot blonde bombshell sitting next to him for all photo-ops that he refers to as”his manager.”

Odyssey Block’s Impact on 5-Color

Last year’s Invasion block was the best block for 5-Color ever. Odyssey Block tried its hardest – and while green made out very well, some of the other colors were left wanting. So for those of you who haven’t picked up cards for your 5-Color in a while, here’s what you need to get.

The Basics of Playing the Game: Paranoia is Good

This is a primer. It discusses some basic theory; the fact that bluffing is good, revealing your hand is bad, and the main reason you should never – well, almost never – play anything during your first main phase. If you know this theory – really know it – then it won’t be much more than a refresher course, but with decklists.

How To Push

If you have ever seen a long volley, then you may have seen pushing. Watch as one tennis player keeps knocking the ball further and further left until – BAM! A line drive down the right side. But you are hardly playing against reflexes, speed, or power; just intellect. Which means that pushing means more.

The Daily Shot: Sleight Knight 1-2

Of late, many cantankerous online Magic net-nannies have seen fit to opine that every Magic article or piece of Magic writing on the Internet should serve a purpose, and leave the reader better off, strategically, than he or she was before reading. It won’t ever be that way with me.

Double or Nothing: One, Two, Three… GO!

Team PhatBeats has been doing some playtesting – and in addition to the usual tweaks of U/G Madness and mono-black, they share some of the less-popular decks that have been faring well in their testing…

You CAN Play Type I #51: Back To Basics Vs. The Deck

If a player still needs Back to Basics after packing a deck full of the most efficient counters ever printed, the strongest card draw and manipulation selection in a single color, a smooth mana base, plus Morphling-wall and Powder Kegs… Well, he should go play Pokemon.

More To Winning Than Playing Well: Breaking The Barrier

I can’t believe I made it to the semi-finals for the four-way prize split in the OBC tourney; I have the actual crisp, green bill in my hands, and I still can’t believe it. But it wasn’t my amazing play skills that brought me to the peak.

The Three Steps To The Last Ten Percent, Part II

You have to know your deck and your strategy all the way to the marrow. Once you know yourself well enough not to ask,”What am I going to do now?” you can focus on asking the question,”What is my opponent going to do now?” And that’s what wins games.

The Daily Shot: Magic Poll Theater 2000

The setting is a darkened movie theatre. After a few seconds of inactivity, soft footsteps are heard, and four people, black figures silhouetted against the blank screen, begin to make their way to the center of a row of seats.

Magic Art Matters – An Overlooked Gem from Judgment

During my last artwork critique, I offhandedly stated that Worldgorger Dragon was the best red artwork in Judgment. Well, I was browsing through the Magic Arcana archives on magicthegathering.com, and let me tell you I missed a doozie.

The Semi-Daily Shot: Ten Mistakes To Avoid When Decktesting

So Geordie went 1-2 at the latest GPT trial. What were the ten mistakes he made while creating his barrel-scraping Llawan Reality deck – and how can YOU avoid them?

The Danger Of Cool Reprints

Why shouldn’t Wizards just drop the policy and make us all happy with affordable Moxen and Time Walks and Sinkholes, oh my? There is a simple reason… And it’s all about YOU!

Multiplayer Is An Art, Part 12: Rhox.

Well, it turns out that last week we posted #13 and missed #12! So Stijn backtracks to discuss the prevalence of newbie Rhox players in his area and how he deals with them graciously, defeating them whilst teaching them.