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You CAN Play Type I #89: It’s Official – Roland Bode Broke The Metagame!

Certainly something was broken in Growing ‘Tog, and it cannot be denied that the sheer size of its men made so many decks unplayable. If restricting Gush is your solution, though, you have to justify it due to synergy with other cards since it just isn’t that powerful on its own. (The closest analogy is Frantic Search.) The problem, however, is that you have no other alternative except for Psychatog, unless you want to ban Fastbond, which is impossible because Tolarian Academy, Memory Jar and Yawgmoth’s Bargain would have to go first… And it may well be that restricting Gush still doesn’t stop the deck.

My Nine Most Memorable Moments

Of course, I was prepared to play a normal match, but I got the vibe that things might be a little skewed when he dropped every land in his hand on the first turn and motioned for me to do the same. Then he attacked me with his lands. I took three. I played some guys and passed the turn. He played a Remove Enchantments and said”go.” I attacked with some creature and he played Gaseous Form to block. I complimented him on thinking outside the box.

FINAL JUDGEMENT: “How Good Is Life Gain Against R/G Beats?”

What began with a heartwarming welcome and a fast start ended with a rude smack in the face. Such is my tale from Regionals ’03 – and it has pictures!

The Power Of Sparksmith

If there’s one thing Magic players hate, it’s landscrew. Both morph and cycling greatly decrease the luck factor involved in Limited Magic, and give drafters plenty of ways to make their deck more versatile in the late and early game respectively. Unfortunately everything cannot be completely good news in terms of set design, and as always, a certain something managed to sneak through the cracks. We’re all overly familiar with this illustrious evil – a piece of cardboard known as Sparksmith.

The Things I Have Lost

I envy the little kid. I wish I had that sort of balance in my hobbies. No, for me, Magic has eclipsed all others. Not so the little kid, sunburnt in the summer with red patches obscuring identical freckle fields under his eyes and skin peeling off the top of his ears, buying Fallen Empires packs at the discount price because Thrull Champion is, in his limited but noble domain, the nut high. Tomorrow he will shoot hoops.

Understanding In A MODO Crash: Scourge Green And A Pirate Rant

Ambush Commander is master of the alpha strike. Instead of throwing all your creatures at your adversary in one last-ditch effort to break through, you’re throwing all your creatures and a good portion of your lands. Both times I’ve seen this in play, it happened to be instant death because its controller also had what amounted to a superpowered Timberwatch Elf; however, the Timberwatch is clearly not necessary to make this card insane. You can even send forests into the red zone if it makes sense from a mathematical perspective.

Intuition And Face-Down Men, Or: Getting Back Into Magic For The Team Limited Season

Little did I realize that I was quitting Magic just in time to miss the Limited format that was most likely to favor my style of play, since my style of play could best be defined as intuitive (or at least that’s the best polite way of describing it). Starting with two unknowns presents a lot of options, and includes the element of gambling and daring to the game… Things which follow intuitive modes of thought rather than simple rationale. And since morph combat is going to be important, I’ll give you a spreadsheet of all the morph creatures and some thoughts on intuition.

The Writers’ Hall Of Fame

The response to the idea of a Magic Writer’s Hall of Fame has been exceptional, and while most everyone has quibbled about who was selected or how the Hall is constructed, in general the feeling for this topic from the public has been that it’s an excellent idea that deserves to happen now. After taking a great deal of advice from all parties concerned, I therefore propose that we back up a bit from the original way I had things laid out, and create the Hall properly.

You CAN Play Type I #88: Sifting Through Scourge, Part II – The Storm Mechanic

Dream Halls single-handedly demonstrated how easily a”without paying its mana cost” ability can be abused, as Zvi demonstrated in the old Type II with his infamous monstrosity. Now fast forward to 2003. Dream Halls has long since been restricted, thanks to crazy Time Spirals and other brokenness. In Type I, what can you do with a Dream Halls-esque Storm card and every zero-cost mana artifact and one-mana blue manipulation spell ever printed? You can stand a damn good chance of breaking the format.

Return To Scourge: Day 2 Of The Prerelease

I’ve already said that Cabal Interrogator is stronger than you might think, so let’s talk about a card I actually had: Unburden. Man, did I mess this card up. In this format, there’s a lot of expensive stuff cluttering peoples’ hands and discard can take out their biggest threat before it hits the table. I cycled this one more than I cast it, and had it cast against me many times to good effect, so I’m going to say I played it wrong. Draft this one, and cast it as often as you can.

Fun With…New Cards? A Shift in Morality

Two friends of mine were looking through their meager collection to see what kind of sickness they could put together with what little they had, when whatever they were smoking gave them a vision of the seventh plane of hell. I mean, look at that steaming pile! Only four rares, and the only good ones are the Balthors. Cabal Ritual? Morality Shift? Overeager Apprentice?! Ha!!!! Hey, don’t laugh. It works.

A Ferrett On Vacation? Who Would Have Thought?

Starting today, the editor of this here site here will be in Montana at a family reunion and unavailable through Monday night. He has a boatload of articles backed up, which he’ll get to when he gets back, as well as choosing the recent contest winners and doing some general maintenance. Please keep this in mind when asking T.F. questions, as he’s still struggling to catch up with a recent flood of submissions.

Mining The Crystal Quarry: Who’s The Beatdown In Multiplayer?

A long time ago, Mike Flores wrote what is, perhaps, one of the most influential articles ever written -“Who’s the Beatdown?” where Mike said that all decks played either Beatdown or Control, and if you assign your deck the wrong role in a match, you will lose. Multiplayer is a different environment, so I tried to look at multiplayer from a Beatdown and Control angle and see how it applied. As it turned out, there’s Beatdown, Control… And a third, equally important, role your deck must learn to play.

Eight Ways To Give Magic A Better Image

When you mention you play Magic, what people think – if they think anything at all – is an instant stereotype of a gamer: Reclusive and not inclined to be a positive force in his community, and most likely with poor personal hygiene and no experience talking to girls. Me? I hate this stereotype. I want it gone. When people hear”I play Magic,” I want them to think of it like they would think of”I’m on the math team” or”I play chess” – respectable, intellectually challenging, perhaps nerdy… But not a sign of hopeless removal from reality. So how can we combat this image?

Tribal Report Card: How Did The Theme Shake Out?

When Onslaught first came out, we were tantalized with the prospect of powered-up theme decks that were actually competitive. There haven’t been a lot of those in the history of the game – Slivers, Merfolk, and Rebels have been pretty much it. Randy Buehler called Clerics, Soldiers, Birds, Wizards, Zombies, Goblins, Beasts, and Elves the”tribes that matter” in the Onslaught block – so I’m going to take a look at how each theme panned out over the course of the block.