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Eight Ways To Give Magic A Better Image

When you mention you play Magic, what people think – if they think anything at all – is an instant stereotype of a gamer: Reclusive and not inclined to be a positive force in his community, and most likely with poor personal hygiene and no experience talking to girls. Me? I hate this stereotype. I want it gone. When people hear”I play Magic,” I want them to think of it like they would think of”I’m on the math team” or”I play chess” – respectable, intellectually challenging, perhaps nerdy… But not a sign of hopeless removal from reality. So how can we combat this image?

Tribal Report Card: How Did The Theme Shake Out?

When Onslaught first came out, we were tantalized with the prospect of powered-up theme decks that were actually competitive. There haven’t been a lot of those in the history of the game – Slivers, Merfolk, and Rebels have been pretty much it. Randy Buehler called Clerics, Soldiers, Birds, Wizards, Zombies, Goblins, Beasts, and Elves the”tribes that matter” in the Onslaught block – so I’m going to take a look at how each theme panned out over the course of the block.

Scourge’s Effects On 5-Color

Wait. Upwelling might not have any major impact on 5-Color? Yeah, I suppose that you’re right; Upwelling only gives you more of what you have, not other colors of mana. True – there are a lot of Disenchant effects running around because of the possibility of combo. Yeah – it does take a few turns to work well, thus giving your opponent a chance to find disruption. True – Abeyance would be a bad predecessor to Orim’s Thunder. All right; Upwelling will probably see play then, but only for as long as it takes for people to calm down and the hype to end.

Standard’s Tier 1 Wakeup Call – Matchups And Sideboarding

After nearly two months of solid testing and experience with this deck, I feel it is unquestionably one of the Tier 1 decks of the current field, if not the outright best deck of the field. With reasonable to good matchups against almost everything out there and a very real fighting chance in most of its bad matchups, Wake has what is almost surely the best set of matchups in today’s Standard. In the right hands, it wields awesome power and can completely dismantle many of the decks out there… And so let me show you how to play this powerhouse.

Why I Love Team Sealed (And How To Play It)

I love Team Limited. In my opinion, it’s the best format in the game – and I don’t feel that way just because my team has won a Pro Tour and Grand Prix in the format (though I’m sure that has swayed my opinion a bit). Today, I’m going to give you the absolute basics on what to look for in players (Hint: The strongers players you can find might not be the best idea), how to prepare, and how to prepare for the big day.

Here There Be Dragons (Just Not In My Deck): Dave’s Scourge Prerelease Report

So what are my opinions of the set, from what I saw (which, based on five rounds, wasn’t much)? I’m not sure. It’s keeping with the Timmy-ness we’ve come to expect from OnBC. But unless Mirrodin keeps with the trend of overpriced creature removal, underpowered hand denial, and neutered counterspells, I don’t know how good most of these cards will be in the full Standard environment.

Understanding In A MODO Crash: The Cleanup Phase

Any”full spoiler appraisal” information you read anywhere about Scourge Limited will be purely speculative for a few weeks – and while it may help you generate a few ideas about the cards, it will be inconclusive and in some cases quite misleading. And no matter how much you complain, OOL is going to be the format on Magic Online for over a month still, so this is still quite relevant – so let me finish up my Legions review and discuss what notably wrong choices I made in earlier articles.

Mixed kNuts: Love’s Labour Found

My original desire to write came from the joy I felt in reading other people’s articles, but I’d never had a meaningful discussion with other people about their writing. All I knew was the BS that roiled about in my head until it became sentences on the screen; what other people went through was a mystery. So I asked the four best writers in the business what they did, and I compiled a Hall of Fame for the best Magic writers everm complete with today’s best writers who haven’t quite made it yet and the writers who’d make it if they wrote more often.

Ten Thoughts On Scourge Limited

One of the funniest stories from the prerelease was the plight of my fellow Sarnia player Jean-Marc Babin, who, after a strong showing at the Saturday event, stumbled through a disastrous Sunday prerelease that saw him get pounded twice early on and in back-to-back games. After the offending round, he simply walked up to me shaking his head and showing me his scoresheet. The numbers reflected the steady march of his own life total towards zero. The commentary was chilling and succinct:
“Game 1 – Forgotten Ancient turn 4.”
“Game 2 – Forgotten Ancient turn 4.”

Magic Art Matters – The Scourge Prerelease

As good as the preview art was, I really did not see any card that really struck me as artistically outstanding. Almost all the art seemed at least competent, if not good or even above average, but nothing I saw knocked my socks off. Still, I might as well show you the cards I played with, right?

How Do Metagames Work And How Can You Solve Them?

You will have heard a lot talk about the metagame if you follow Constructed strategy articles – especially lately in the context of Regionals. In fact, the metagame is one of the favorite topics of discussion for Magic theorists, tournament players, and people who want to sound like they are in the know… But what exactly is it? Not many people can actually give a satisfactory definition of the word, and will just mutter something about tier 1 decks and leave it at that. Instead, why not read this helpful introduction?

CMU Day, Part 1: Scourge Tidbits For The Masses

Three Team CMU members headed down to the prerelease this weekend to kick some butt and take some names… And the three of them all submitted fine reports and reviews to make a very special day at StarCityGames.com. Paul uses his prerelease experience to tell you what cards are better than he thought, why you don’t need to worry about the loss of life from Zombie Cutthroat, and a little-known step in combat that just might be more relevant now thanks to Wing Shards.

CMU Day, Part 3: Day One Of A Two-Day Extravaganza

This is an account of Day 1 of the two-day extravaganza that was the Pittsburgh Scourge Prerelease – and for those of you who didn’t get to one, a look at a few of the new cards in real play. For those of you who did get to a Prerelease, this may offer some insights about cards you didn’t see (there were plenty I didn’t) or just another perspective. Plus, you get to see the other half of Jeremy’s deck!

Mining The Crystal Quarry: Mining Scourge

Even in multiplayer, Stifle will save your butt. The most promising use I can think of is to counter one of your own activated or triggered abilities. Notably, consider that this ability counters upkeeps and cumulative upkeeps, as well as 187 abilities, morph abilities (obviously), cycling abilities (either the card draw or any triggered abilities, but not both). It will save you from Pernicious Deed, Powder Keg, Strip Mine, creature-based abilities such as Willbender and many others. Most notably, casting this in response to putting Phage the Untouchable into play other than from your hand would, as it currently reads, counters the”you lose the game” clause. Moreover, this can counter the”return to play” trigger on cards like Astral Slide. Can you seriously ask for more?