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From Right Field: Dirty, Pretty, Vial Things

When I first saw the official spoiler for Darksteel, it didn’t take me long to find a card that excited me. In fact, I couldn’t stand up for several minutes after I first saw it. Kinda like seeing Laetitia Casta for the first time. It didn’t take long to find a card because the very first card alphabetically did it for me. Aether Vial is a damned sexy beast, if you ask me, and today we’re going to see if we can break it.

Ask Ken, 03/09/2004

I have a great idea for a deck for Type Two or Block Constructed. I work on it in my basement laboratory for days. After much churning and bubbling and a few rounds of animal testing I actually test it against a”good” (read internet) decklist and *poof* my deck is trounced horribly. Are there only a finite number of good decks and do the pros think of all of them? Are my good ideas actually terrible because I am a very very bad person? Is netdecking the only way to be competitive in a tournament? Gosh, what’s a guy to do? Help me Obi-Ken Kenobi, you’re my only hope!

Bringing Portal into your Casual Game, Part II: The Cards

Last week, we looked into the issue of adding Portal cards into your casual metagame. A lot of players have historically had questions about allowing cards from non-legal sets into their play circle. However, Wizards of the Coast recently released Oracle rulings for all of the cards from Portal sets. As such, many concerns about Portal have melted away. Today, I have listed the 32 best Portal cards to bring to your casual game.

Rarely Good

Everyone is bad. You have heard that a thousand times before, but it is true. Many of you are reading this saying,”I’m not bad, he must just be bad and bitter.” Well I have some bad news for you. You are bad. I mean really bad. You are so bad that you don’t even know how bad you are.

Ask Ken, 03/08/2004

In a recent two-on-two money draft (MMD) my first pack contained Luminous Angel, Fangren Hunter, Pyrite Spellbomb, Silver Myr, Vulshok Battlegear, and Creeping Mold. What do you think best card in the pack, and what would you first pick?

Lynch Mob and Regionals

Regionals is the buzz indeed. You can’t find a place on the internet that discusses Magic without hearing about it. That’s highly understandable though. One of the things I enjoy about not having to attend Regionals this year is that I don’t have to hold back any thoughts about Constructed. I can spill my guts and let every last drop of information I have, on that aspect of the game, spill out for anyone who can use it. It’s a brand new experience for me, but one I like a lot. At heart, I’m a type who enjoys helping people as much as I can.

Most of the e-mails I received asked for further information on the Lynch Mob deck I posted under the”You Gotta Have Blueberries” column, so today I’ll give you an updated decklist, a play guide, and discuss a rogue budget deck for those of you looking to play Regionals on the cheap.

The Magic University – Schools of Magic

My memories of golden way-back-when are headlined by possibly the most important Magic writer of all time: Robert Hahn.
Rob wrote what was likely the single most influential tournament report of all time. After already having made his name on message boards via Schools of Magic, Robert was already considered by many to be Magic’s premiere writer on the Internet. When he went on to qualify for the Pro Tour – and write a report about that feat – he not only graduated (however briefly) to another level, he taught everyone else the could do so as well. This lone act, this concept that one could transition from great writer to Pro Tour player, single-handedly invented Adrian Sullivan, Jamie Wakefield, Eric Taylor, and a host of others, creating the PTQ information culture that many Magic strategy sites draw from as their bread and butter.

But, like I said, it was with Schools of Magic that Rob originally made his name.

Cracks in the Dam

Honestly, I’ve searched and searched for some sort of strategy to write about, but if I haven’t said already, somebody else has. Call it writer’s block if you will, but I really don’t think Darksteel has affected the format as much as many of the sets have in the past. So I guess I’m gonna have to reach into the old file cabinet and pull out one of my old ideas for an article that I never got around to writing since there was always more important things to talk about.

Ask Ken, 03/05/2004

Why do you think that, given the fact that Americans don’t seem to have any sort of monopoly on Magic skill (recent PT Top 8s haven’t seen more than one or two Americans, as opposed to large success from, for example, Italians at Kobe), Team USA continues to be so dominant?

You CAN Play Type I #128: Counting Tempo, Part IV – The Death of Aggro

In 1998 Cathy Nicoloff quipped about the Death of Sligh in Type 2,”Red’s primary problem is obvious. It has mucho death and no disruption. Any combo deck that can kill before red deals the final hammering can twiddle itself in peace for four turns without worrying.” Who knew that she’d be speaking truly about the death of aggro in Type I six years hence?

Ask Ken, 03/04/2004

I’m really digging this daily feature thing. I get my mug on the front page everyday and I get to talk about what you want to hear. I still intend to write articles from time to time, but this way, five days a week, I get to go elbow deep into issues you all care about. But enough of my rambling about loving my job, it’s time for some reader mail!

A Stifled Fart – 9 Changes in Card Value for Mirrodin-Darksteel Limited

I’ve always been afraid of change. It’s because of this irrational switch-o-phobia that the release of a new set is so consistently a trying time for me. I don’t deal with it well. I tremble, I break out in hives, I make irrational claims like”I invented the untap phase.” It helps me to cope – a little.

Eventually though, I do come to grips with the terrible truth – the fact that the Limited format that I’ve been enjoying for so many blissful months is now a faint memory, no more than an insufficiently stifled fart in the cosmic wind.

All The Little People – Metagames for Small Vintage Tournaments

To most, Type One tournaments are twenty to forty people battling for a Mox at indeterminate intervals, or even smaller weekend gatherings. Not everyone has Power cards, proxy policies vary (most aren’t sanctioned events for this reason), and people will not be playing the absolute best decks (ah, Psychatog, how I hate thee so…). So today, I’ll explore some of the available data for small tournaments in January and February that were still big enough to get posted on www.morphling.de and try to find some insight into small metagames based on their differences with larger ones.