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The Magic Online CoK Uncommon Print Run

Those with long memories will recall that this time last year, I revealed to you the Mirrodin uncommon print run on Magic Online. I got a bit wordy about it, and sort of made an article around it, but basically the whole thing was an excuse to get the print run out there. Well, after umpteen drafts and a fair amount of help from friends and randoms on Magic Online, I have managed to do the same thing for Champions of Kamigawa.

Those with long memories will recall that this time last year, I revealed to you the Mirrodin uncommon print run on Magic Online. I got a bit wordy about it, and sort of made an article around it, but basically the whole thing was an excuse to get the print run out there. Well, after umpteen drafts and a fair amount of help from friends and randoms on Magic Online, I have managed to do the same thing for Champions of Kamigawa.


Unfortunately I don’t really have a lot to say about this print run. In terms of how to use it and stuff, just read what was written in the Mirrodin article (I assume Ted has linked it for you above). The print run is still one complete circular run, with the same rules for foils etc, and it is still completely different from the paper print run (sorry paper fans). [I’m not certain this is true, as I’ve talked to folks at Wizards previously about this, and they say they match up. I know the print runs for Skullclamp on Magic Online matched those in real life. – Knut] There are a lot of bombs in the uncommon slot, maybe not as many as in Mirrodin, but cards such as Dance of Shadows, Ghostly Prison, the Hondens and Soratami Savant have first pick potential, meaning you will regularly find yourself looking at a pack with an uncommon missing as you make your second pick. Hopefully using this print run will give you an advantage reading signals in these situations.


Nezumi Bone-Reader

Innocence Kami

Tenza, Godo’s Maul

Gale Force

Blood Rites

Honden of Night’s Reach

Sire of the Storm

Konda’s Hatamoto

Dance of Shadows

Hankyu

Orbweaver Kumo

Honden of Seeing Winds

Oni Possession

Earthshaker

Graceful Adept

Hana Kami

No-Dachi

Candles Glow

Akki Underminer

Rootrunner

Hinder

Cleanfall

Sideswipe

Sachi, Daughter of Seshiro

Nine-Ringed Bo

Nezumi Graverobber

Squelch

Strange Inversion

Gutwrencher Oni

Honden of Life’s Web

Pinecrest Ridge

Bushi Tenderfoot

Kami of Lunacy

Kami of Old Stone

Dampen Thought

Orochi Eggwatcher

Reito Lantern

Pain Kami

Nagao, Bound by Honor

Aura of Dominion

Blood Speaker

Soratami Seer

Tranquil Garden

Initiate of Blood

Swallowing Plague

Ore Gorger

Honden of Cleansing Fire

Sosuke, Son of Seshiro

Cloudcrest Lake

Numai Outcast

Soilshaper

Ghostly Prison

Honden of Infinite Rage

Struggle for Sanity

Strength of Cedars

Honor-Worn Shaku

Bloodthirsty Ogre

Guardian of Solitude

Otherworldly Journey

Kumano’s Pupils

Petals of Insight

Samurai Enforcers

Waterveil Cavern

Horizon Seed

Feast of Worms

Soratami Mirror Mage

Mana Seism

Time of Need

Samurai of the Pale Curtain

Lantern-Lit Graveyard

Thousand-legged Kami

Thief of Hope

Brothers Yamazaki

Cut the Tethers

Hideous Laughter

Kami of the Palace Fields

Jade Idol

Eerie Procession

Blind with Anger

Painwracker Oni

Student of Elements

Reciprocate

Kashi-Tribe Reaver

Sensei’s Divining Top

Akki Coalflinger

Lure

Soratami Savant

Hanabi Blast


There seems to be no real pattern to the print run in terms of color. While there are never two cards of the same color next to each other, several times there is one gap between them meaning it is possible to open two uncommons of the same color.


There also seems no real pattern with regard for power. While the common run is sorted so that there will always be some playable and some unplayable commons in each pack, the uncommon run is a lot more hap-hazard. You may open a beautiful set such as Soilshaper, Ghostly Prison, Honden of Infinite Rage, or you may open a complete pile such as Waterveil Cavern, Horizon Seed, Feast of Worms (I swear, contrary to all statistical likelihood, I have opened this combination about 30 times).


If you can’t be bothered to learn the complete print run (and let’s be fair, who can when you can just open it in front of you), then it helps to at least learn the parts of the print run where powerful cards appear together. For example, if you pick a Hanabi Blast second, it pays to always check if there is another uncommon missing, because if there is, your daddy has almost certainly taken a Soratami Savant and you should stay out of Blue.


Piemaster


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