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Two Skullclamps and a Molder Slug – Team Limited Advice

Generally, in this format I think you want one Affinity deck, one deck with a lot of removal, and one deck with a lot of good creatures and Equipment. I like U/R affinity, G/W and B/r. I think that is ideal, although your cardpool will always dictate what you will play in the end.

You CAN Play Type I #129 Part I: Head to Head with Landstill

“The Deck” is possibly compared to Baldur’s Gate 2. It’s the legendary control deck against which newcomers are judged, but it’s undeniably showing its age. Control decks have streamlined a lot since the days they could just lean on Mana Draining into Braingeyser, but today’s most modern ones have cheaper, more specialized engines. Today’s Head to Head will look at one of the more popular and original control creations to come along: Landstill.

Ask Ken, 04/13/2004

I have a question. Last pack in a MMD draft I’m playing Black and Green. I open my Darksteel pack to find an Essence Drain, Echoing Courage, and Pristine Angel. Should I take the Pristine Angel in the goal to”hate draft” or take something else?

The Lack of Rogue Decks Has Been Greatly Exaggerated

After careful analysis into what makes the top decks tick, I crafted a decklist that seemed to be strong against the format, generating decent-to-good matchups with all of the other top decks. Balancing the deck was by far the most difficult issue of the bunch, seeing as how having game against both Goblins and Affinity is difficult enough, but throw in Slide and other White-based control decks, and you really have an awful lot to prepare for when deckbuilding.

Why I Will Never Trust JP Meyer Again

I suppose that the title requires a bit of explanation. A week before the usual unlimited-proxy tournament, I was heavily testing combo GAT (Gro-A-Tog), complete with Fastbond and Future Sight. Somewhere during this time, JP started talking about a U/G deck full of Type Two jank and posting ridiculous win records against Slaver. It was just stupid enough to test, and in the interest of writing a great article for you, the reader, I took what was essentially Odyssey Block Madness to a fully powered Type One event.

Ask Ken, 04/12/2004

Is there a new deck out there that takes the best card from all the available sets and meshes them together?

Regionals, Metagames, and the John of Death

All this talk of metagames, environmental details, and even the rogue deck articles I’ve done the past couple of weeks demanded that I lay out my actual Regionals experiences to see how my expectations of environments lined up with what I actually hit. I think the answers are surprising.

Wild and Untamed Thing: Why Not to Draft Green

I recently drafted a spectacular Green deck and smashed my opponent’s skulls in relatively short order. After the tournament was over, I got to asking myself, “How the golly did that happen?” This fleeting taste of success with Green gave me the impression that I had done something right. Unfortunately, this was, as I would later learn, wrong.

Sitting Dead Red for Regionals

Basically, this deck takes the best deck from Onslaught Block and improves it significantly with powerful cards from Mirrodin Block. In contrast, both Goblin Bidding and Ravager Affinity are basically decks constructed from one block. In addition, if you read about the Bidding decks, you’ll see over and over again that even the people who play them admit that the Bidding itself is rarely that good in important matchups. I know it is cool to bring back lots of Goblins, but leave the ever so clever combos to decks which need to rely on such tricks to win. Red decks don’t need that nonsense to win.

Strategy Superiority in Type 1, Or More Excuses to Make Fun of Suicide Black

Flores’ article from two weeks ago on strategy superiority and rogue deck design really caught me with respect to Type 1. In Type 1, there are so many powerful cards available that failing to build your deck in a way to try to grant yourself strategy superiority against a large number of opponents seems unacceptable.