fbpx

Search Content

MMD Drafter’s Guide – White

I knew I had to take a break after the awful experience that was GP: Columbus, so I did. Then I started drafting again. Then I started winning again. And then…after a good while to collect my thoughts on the format, I started writing again. The result will be, hopefully, a series of pick order/card analysis articles about MMD draft. If you think this irrelevant with Fifth Dawn on the horizon, I can only say in my defense that if you play on Magic Online, you won’t be seeing Fifth Dawn in your lifetime. Better make arrangements to freeze your head like Ted Williams.

I Hate This Place: Common Misconceptions About Type 1 From Type 1 Players

The problem here is that the deck is woefully underpowered. Think of some the most explosive opening draws that you can think of for decks like Tog, Keeper, Slaver, or combo. They’ve got lots of different hand combinations that win the game that turn, either literally or figuratively. Landstill really can’t hope for much outside of turn 1 Ancestral Recall or Balance, which would generate probably only around four-for-two card advantage.

Overrating the Underrated

Class is almost out for the year, and I’ve had more time to start playing regular Magic again, so I thought I’d take some time today and share some of my ideas on some”terrible” cards that I think are actually good, as well as one of my favorite archetypes in the format. Tim Aten did a nice article last week on some of the underrated Darksteel cards, so I’ll try not to overlap anything with what he said, and I do have some goodies of my own.

Ask Ken, 04/23/2004

So do I need bellow at my opponent”Any Responses To My Pump” twenty times when playing Tog, or”No Responses To The End Of Your Main Phase, Are We In Your Attack/End Phase Yet?”, or is there a cleaner, quicker way that doesn’t allow your opponent to jump through a loophole?

Inside the Metagame: Regionals 2004 – Red Green Landkill

This week, I want to talk about a deck that is a part of the metagame, but I have been constantly advising you against it in just about every one of my past metagame articles. Even though I put the beats on this deck, I still think it is important to talk about for the sake of a more complete understanding of the metagame. That, and it isn’t actually as bad as I let on.

How To Run A Type One Tournament

What I’m going to do in this article is canvass the rules for running a Type One tournament: what you should do, what you must do, and what you should avoid. In the process, I’m going to argue for what may seem to be a pretty radical position in terms of how to run one. I haven’t spent time on these subjects before because they are bristling with controversy…

It Ain’t Easy Being Green

This is not the article about Mirrodin-Darksteel you think it is… or is it? Check inside to see what the master of Limited advice doles out this week!

Toward Regionals 2004: The Will Decks

I am not the Wizard of Oz. I am simply a man, out from behind the curtain with some decks. I have a lot of cards and build a lot of decks. I’m going to tell you what I know and what I’m thinking about with regard to Regionals ‘04.

Ask Ken, 04/21/2004

A friend of mine made the horrendous first pick overall of Spikeshot Goblin over the far better spell, Shrapnel Blast. I was wondering what your thoughts on the matter were, I mean, which card is better?

Translating Testing to Results

Success or failure in a Magic tournament is not decided over 1,000 games played in your living room before the tournament. Success or failure will depend on a very small number of games, and on one or two incidents during those games – choosing whether or not to mulligan, choosing which cards to sideboard in or out, deciding which creatures to attack with or which spell to cast on your fourth turn, little things like that. Your testing, therefore, needs to focus on preparing you to make those decisions.

You Will Pay a Lot for that Muffler!

The slow crawl towards Regionals continues, this week with my current favorite deck, and one that has been dismissed as terrible with the recent metagame shift. The deck of course is one-time powerhouse U/W Control. You know what? The critics are right. I’m here to tell you that while “traditional” U/W control has no real place in the metagame, there is an approach to U/W that will not only be competitive, but might just be the solution that I’ve been searching for to the puzzle that is the Regionals environment.