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18,000 Words: R&D’s New Mistake

You’re going to hear a complaint aired here today that probably has never been aired before in Magic’s history. The upcoming discussion I’m foisting on you today is partly about the power level of a card. It’s partly about the mana cost of a card. It’s partly about the mechanic of a card. But mostly, it’s about You, the consumer.

What card am I talking about? Well, hold on just one second…

Running the Vintage Gauntlet: G through M (Part I)

In part one, I reviewed decks A-F on the SCG gauntlet – tracing through each deck’s game plan, identifying their strengths and weaknesses, and describing the relevant matchups. The purpose of this effort is to assist readers trying to figure out what they might want to play and how to shore up archetype weaknesses by describing the decks of Type One in a candid light – free (hopefully) from the distortions you might see from someone promoting their pet deck. In this article we look at decks that start with the letter G-M. We begin with what is undoubtedly one of the best decks in Type One and yet is the most confounding, irritating, and mystifying:

Weak Among the Strong: What Are You Passing?

Last week, we looked at a three-part rookie mistake I made during the final Swiss draft of Grand Prix: Oakland, where quite possibly my first pick (and its implications for the rest of my draft) cost me a return trip to the Pro Tour. This week, we’ll take a more in-depth look at Booster draft, focusing instead on signaling.

You CAN Play Type I #133: Are There Five Colors in Type I Again?

Since I publicly told Randy Buehler that Type I players still subscribe to the old joke about Green, designers have paid close attention to the color pie, and the popularity of each slice has changed quite a bit. Mono-Red, for example, has been reduced to the pseudo-combo Food Chain Goblins, with burn all but extinct (except Fire). Mono-Black has disappeared as well, with even its revitalized disruption unable to cope with real creatures, not to mention the hilarity of discard facing off against graveyard-intensive strategies. Somewhere in all this shifting lies the much-maligned Green…

There Can Be Only One: Putting Aside Deck Variants in Type One

Like I’ve said before, cards don’t rotate out in Type One in the same way that they rotate out of Standard and Extended. If you want to get rid of a deck once and for all, you’ve gotta restrict something major in order to render it unworkable. And as much as people dislike admitting this, sometimes you’ve gotta put aside a deck because another comes out that – dare I say it – is strictly superior.

Yawgmoth’s Whimsy #100: Self-indulgence

This is Whimsy number 100. Actually, I have published a lot more on StarCityGames.com, but some were unnumbered, and some were two-part pieces. Whatever. This is one of those arbitrary milestones — a big, round number — so I am going to do something self-indulgent. I am going to write about my one hundred favorite magic cards.

Building with Wicker #2: Introduction to Wicker Man Deck Theory

Aggro, Combo, and Control decks all function best against either bad decks or good decks that, for whatever reason, do badly in a game. That all of the top decks can also win against decks that do well is beside the point; what matters is that all three major deck archetypes are geared toward punishing bad play. In response to this, we will examine how to construct decks that perform at their peak against other decks that perform at their peak. For simplicity’s sake, this will be termed Wicker Man deck theory.

Food for Thought: The New Control

For the last month there have been only two things people want to talk about: the state of the Standard environment and the death of Rogue decks. This was all fine and dandy, since we were leading up to Regionals, and the Knut’s gotta give the people what they want to read. On the other hand, I’m sick of it. If you want a relaxing, post-Regionals cocktail of interesting decks, read on.

Ban Sheep

Ted Knutson makes the argument that because Skullclamp is nigh universal, it should be banned. Ban Skullclamp! My problem with his argument is threefold…

From Right Field: Regionals Report, 2004

If you read this column regularly, as the Surgeon General suggests (it promotes”intestinal and rectal health”), you know that I couldn’t make it to Regionals this year. That doesn’t mean that I can’t file a Regionals report, though.