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Teaching an Old Tog New Tricks

There are an awful lot of articles out there that deal with Constructed decklists. They explain what a deck does, why certain card choices were made, and how to sideboard against the top decks. If I were to write such an article about a Psychatog deck right now, no one would care. Extended season is over!
But this is a different kind of Constructed article. This is the story of a decklist: how my team started with one Psychatog list at the beginning of the season, tuned and updated it as the season progressed, and what we learned about innovation and deckbuilding strategy along the way.

SCG Daily #4 – How To Draft Anything

Now that you know how to draft everything, Noah also gives some tips and pointers about how to draft anything.

U/B Aggro in Ravnica Limited

As far as rogue archetypes in this format, Ken Krouner did an interesting piece on the Cloudstone Curio and Savra archetypes, and there has been some other writing out there as well. Triple Ravnica just doesn’t have the room for innovation that other stand-alone sets have had in the past. Yet there are still a few underdrafted archetype out there if you know where to look. Today I’ll discuss one such archetype that is probably a lot better than you think.

Still Working on my Mental Game – Grand Prix: Charlotte *10th*

Star Wars Kid checks in with tales of his most recent adventures, including money finishes at two recent Grand Prix and detailed analysis of some of his more subtle mistakes at recent premier events.

SCG Daily: How to Draft Everything Part 3

Today’s installment includes all the forty card formats from Invasion until the present day.

Peace of Mind: Six for ’06

Mike recently came back to the game from a long hiatus and today he unveils a few things he wishes Wizards would deliver in 2006.

Drafting Selesnya in Ravnica Limited

If you’ve competed in a couple of drafts in this format, you’ll certainly have recognized moments when Selesnya is at its best. I’ve drafted Selesnya many times and I agree that it is among the better archetypes of the format, but I’ve also experienced a few problems with drafting this deck…

SCG Daily: How to Draft Everything Part 2

Today’s installment goes from December ’93 all the way to June of 2000. Interestingly, this article both begins and ends with draft sets that are exceedingly unfun.

Another Vintage Year in Review

2005 was another bumper crop for Vintage. 2004 was arguably the strongest year since the format’s inception. 2005 was a suitable postscript to the banner 2004. If there is one thing that can be said about 2005, an over arching theme, it is that it was the year of Stax. Only, we didn’t know it when the year began.

From Right Field: What a Year It Wasn’t! What a Year It Won’t Be!

Today is not going to be your typical year in review article. No, I’m going to take my own skewed glance at things. Instead of talking about what happened, I’ll talk about what didn’t happen. Then, I’ll have with some predictions.

Food for Thought: Unforgivable Sin

As I look across the strange, malleable place that Type Two is in, I said to myself “Why are there no good combo decks?” I mean, sure, there’s a goofy little reanimator my friend loves tossing around, but it’s just not consistent enough. There’s Snakes, but… I mean, seriously. It’s snakes. Where can you take it from there? Instead of the boring stuff you’ve already seen, I’m going to give you something completely different today that is not only interesting but also moderately competitive as well.

The Weekly Guild Build: When A Man Falls In Love…

When you’re in love, it’s not manly to gush about the cutie-buns you’ve just fallen for; you’re supposed to bury your love deep inside your heart, acknowledging it only occasionally with a manly grunt and perhaps a raised eyebrow. It’s even less acceptable when you fall for a card.

William Spaniel Might Be Right

William Spaniel recently wrote about all things rogue, which is a subject both near and dear to my heart, not to mention a controversial lightning rod-type-thing in the community. Rarely can a subject so seemingly benign arouse either ardent support or complete fury. Today I’ll take a hard look at some of the benefits of being rogue and see where Spaniel and I disagree.

SCG Daily #1 – How to Draft Everything Part 1

This week I’m going to tell you how to draft everything. Yes, everything. To start things off, I’ll give you the best colors and strategies for every core set draft since Alpha/Beta/Unlimited.

Yawgmoth’s Whimsy #135: How Useful is Testing on Magic Online?

It is getting harder to find new topics that are worth writing about – and, more importantly, give me an excuse to play a lot of Magic. I think I’ve found one, though: I want to see how useful testing in the casual rooms on MTGO can be. Specifically, I want to compare the Casual Play Constructed room, the Tournament Practice room and actual MTGO tournaments with each other, and with real life.