fbpx

Search Content

Peace of Mind: Guildpact Mechanics, Part III

So far, we’ve taken a look at Bloodthirst and Replicate, two of the three mechanics introduced with the latest expansion, Guildpact. The last mechanic, Haunt, is the one that many analysts can’t quite seem to figure out yet. We should have known Orzhov wouldn’t make it easy on us – after all, they’re the ones in charge, not us, and if they wanted us to be able to easily figure out their secrets, they’d tell us.

Magic Online Musings: This Week on MTGO #2

Read blisterguy... every Wednesday at
StarCityGames.com!

Blisterguy takes us through this week’s developments on Magic Online, and gives us a comprehensive rundown of the fluctuating online singles market.

Introducing Shuhei Nakamura: Japan, by the Japanese

We at StarCityGames.com are proud to introduce the newest member of the Feature Writer team: Shuhei Nakamura, finalist of Pro Tour Columbus and Top Eight competitor at Worlds 2005! While his future articles are to be Premium, we thought we’d kick off with a free taster. Today, Shuhei tells us what it means to be Japanese, and what it means to play Magic.

Guildpact Sealed: Getting It Wrong At Richmond

The Ravnica block Limited environment, with Guildpact, has proven to be one of a kind. Some have celebrated the challenge that it presents to players in maximizing deck power while minimizing losses due to poor mana bases. Others complain about the impossibility of building a solid, consistent two-color deck like we did this time last year. Mark takes us through his highly taxing Grand Prix Richmond card pool. How would YOU build it?

SCG Daily – Doctor Mox and the Savage Cheatorz

The incomparable Doctor Mox helps us spot the most savage of cheaters with his usual wit and vivacity. Plus, more ramblings on MagicTheGathering.com’s inexplicable Legends voting bonanza.

The Weekly Guild Build: Your Mana Or Your Life

Read The Ferrett... every Monday at
StarCityGames.com!

In Ravnica Sealed, you’ll often wind up with a conundrum: you can play twenty-three killer cards, where every card is worth having in the deck, but you have to go four colors. Or you can go with three colors and throw a few marginal cards in to bring it up to twenty-three, lowering the number of late-game elbow drops but also minimizing your manascrew. And so comes the question: consistency or power? With that in mind, The Ferrett looks at the decks that went undefeated on Day One to try to draw some conclusions about the format.

The Virtues of Planning

Ravnica-Guildpact Sealed is a complex beast. Should we run three, four, even five colors? Is mana the key, or should we compromise for power? How can we ensure we beat the decks at the top tables? In this enlightening article, Chad shares his golden rules of Sealed deckbuilding, focusing his advice for the Pro Tour Qualifier crowd.

Magical Hack: Hacking Honolulu

With Guildpact on sale, it’s time to start cracking on the formats that are soon going to matter; I’ve already started taking a look at the impact Guildpact will have on the Sealed Deck Pro Tour Qualifier season. Soon after that we have Team Unified Standard. The decks that do well at Pro Tour Hawaii will greatly impact the decks that appear on most teams’ deck roster, and the point here is to get a solid start on Guildpact for Standard to get a feel for what it is we’re going to see in Honolulu.

From Right Field: Staples? We Got Them.

Read Chris Romeo... every Tuesday at
StarCityGames.com!

The perfect man for Valentine’s Day, Mr Romeo brings us his definition of staple rares, giving us a run-down, by set and color, of the golden nuggets any tournament wannabe cannot be without. This one will spark a lively debate, of that there’s no doubt.

Casual Deckbuilding Principles

You want to build your own decks, if you’re a casual player. You check out my articles, and instead of copying out one of the decklists I mention, you look at it, and see the principle that makes it work, then go and do something using the same idea. That’s how casual players work; we don’t want to suck at the game, we want to do our own thing. So here’s how I go about building decks.

SCG Daily – Mox Fights the Law, and the Law Wins

The good Doctor tackles Boros, makes merry with MagicTheGathering.com’s Legend vote, and has some advice for a member of the Magic community currently under the legal spotlight…

Guildpact: The Undervalued Gems

Nick shares his views on the new Rav-Rav-Guildpact Draft environment, spilling the metaphorical beans on some underrated cards you may have missed. Cards that perform well, cards that fail to live up to the hype… cards you should, and should not, be playing.

Trying To Get To Praguers, Part I

Noah begins his quest for qualification. In his own words…

Having practiced with — and now played a tournament with — Ravnica/Guildpact Sealed, I am sure it’s one of the hardest formats of all time. The options available to you are staggering, which is both good and bad. I learned an awful lot this time around, and even developed a new system that practically guarantees the perfect Sealed Deck.

Yawgmoth’s Whimsy #138: Dodging Competitiveness and Standard

I sent Craig an email, asking what I should write about. He responded that I should look at the competitiveness of eight-man Extended single elimination events on Magic Online, and also examine online Standard. I will — but first I have to stop wasting all my online time playing a trio of silly — but totally fun — decks.

SCG Daily – Doctor Mox’s Ravnica Guild Round-Up

The good doctor returns, bringing the low-down on the three guilds from Ravnica, and his own particular take on the MagicTheGathering.com Legend “You Decide” vote.