Search Content

Battle Royale Round 5 – Losing the Hard Way

StarCityGames.com - Battle Royale!

Craig turned up half an hour late. I mulliganed in games 1, 2, 3, and 4… and because that wasn’t enough, game 2 again. I drew lots of land. Craig mulliganed to three in game 3, and still got a turn 2, 3, 4, and 5 Watchwolf. Across four games I saw two Rakdos Guildmages, no Ribbons of Night, one Last Gasp and one Pyroclasm, and something in the district of forty-six lands.

A Darker Valkyrie: The Impact of Coldsnap on B/W and U/W

It’s cold in here! Either my thermostat’s broken or Coldsnap just became Standard legal. In other news, terrible jokes have been put on a moratorium for the rest of the article.

SCG Daily – Wanna Draft Coldsnap? – Part 2

Picture the scene: everybody at the local store hates Coldsnap, seeing it (erroneously) as a shameless moneymaking scheme from Wizards despite their releasing a summer set for three consecutive years now, and as a consequence you just can’t ever get drafts in. Worse, you’re staring at the pack and seven first-pick quality cards are looking you right back in the eyes. What on earth do you do?

The Kitchen Table #145: The Casual Metagame #2

Read Abe Sargent... every Thursday at
StarCityGames.com!

I am writing a series of articles that explores the casual metagame, which is far more vast than any given competitive metagame. Any competitive metagame will have only a handful of decks at the top at any time. Even the best metagames, with a variety of solid, winnable decks, would probably not have more than a third of the Subtypes listed in the Framework, if that.

2006 U.S. Nationals Report – *1st Place* – Part 2

Paul concludes his exciting report on U.S. Nationals 2006! With fourteen rounds of swiss play behind him, seven men stood between him and an oversized comedy check. Yesterday’s opener had thrills and spills galore… today’s installment is packed with high drama! The best writers, the best players… only at StarCityGames.com!

Drafting Coldsnap at U.S. Nationals

Ben, the writer behind the Definitive Coldsnap Draft Primer, takes a long look at the decks that posted a 3-0 record in the Coldsnap Draft portion of U.S. Nationals 2006. He shows us why they were strong, and what could be done to improve them further. This excellent article also sees him share his views on some of the more intricate Coldsnap Draft strategies. Looking for an edge in triple Coldsnap? Look no further…

Drafting With Rich #33

Rich shares his Drafting technique in today’s installment of “Drafting With Rich!” As usual, he runs through a complete RGD draft from pick one to pick forty-five, and adds a brief commentary on his performance and final build. If you’d like some more detailed deconstruction, come visit the forums!

Magic Online Musings: This Week on MTGO #27

Read The Blisterguy... every Wednesday at
StarCityGames.com!

Blisterguy shares the ups and downs of the Magic Online metagame, and his personal price guide for all things MTGO. Plus, he spins more tales from his Nationals tournament. Ever drafted a deck so bad that you can’t even burn the cards? Blisterguy sympathises…

Learning How To Draft

Today I want to tell you what I think about Limited formats and how to size them up and be a better drafter. This is for the person picking up their first draft set to those who are proficient but want to improve.

Tribal Bible #2 – Something Fishy about Horsing Around with Shamen

And we’re back with the second instalment of Tribal Bible, the most cleverly named series in the history of Magic, as written by the world’s most devastatingly bald… er… handsome writer. Or perhaps a child left to be raised by monkeys in a meth lab. You never can tell.

SCG Daily – Wanna Draft Coldsnap? – Part 1

I’m going to take two Dailies to do this. The first – today’s, for those of you that need it spelled out real clear – is going to cover several of the archetypes in trips CS that you may or may not know about, since the format is an awful lot like Constructed and there is an actual metagame you’ll need to learn how to deal with.

2006 U.S. Nationals Report – *1st Place* – Part 1

Paul took his untested Solar Flare deck, armed with a single Kokusho, to the very top of the U.S. Nationals pile! His entertaining report on the tournament, covering the match-ups and sideboarding plans in great detail, is an excellent read. Part 1 deals with the full fourteen rounds of swiss play… join us tomorrow for the exciting Top 8 conclusion!

No Bad Matchups – A B/W Deck for Standard

The Cak has a deck which, he claims, has “no bad matchups” in the current Standard environment. With the metagame as diverse as it is, I’m sure you’ll agree that this is a mighty bold statement. However, with recent results in high-level events bearing out his assertion, and with a bevy of match analysis and gameplay tips behind it, perhaps this particular Black/White offering has the strength to go all the way…

Drafting With Rich #32

Rich continues his excellent series of RGD Draft walkthroughs, presenting each pick as it happened and highlighting each card chosen. He shares his final decklist, and gives us a brief overview of his results and processes. As usual, for more detailed draft deconstruction, come visit us in the forums!

From Right Field: Oh, Dang, I Missed Again

Read Chris Romeo... every Tuesday at
StarCityGames.com!

With a Standard rotation much closer than we’d perhaps like, Chris takes a timely look at the cards of Kamigawa that have passed us by. With a little re-evaluation, and maybe a kick up the rear from Coldsnap, are these forgotten gems now ready to shine on like crazy diamonds?