Tribal Bible #4 – Bird Is The Word at Boot Camp? Elementaly, My Dear Watson!
Rivien continues his excellent Tribal Bible series, presenting decks for the popular Tribal Standard format. Today’s offering? Elementals, Soldiers, and Birds.
Rivien continues his excellent Tribal Bible series, presenting decks for the popular Tribal Standard format. Today’s offering? Elementals, Soldiers, and Birds.

Agent Sargent — Abe, I believe you call him — is, as we speak being mailed in a package through every last British town with a vaguely dirty name, starting with Sussex, then Essex, then Wussex, and well, let’s not bog ourselves down in how clearly filthy-minded the British are. He’s in a large brown package, wrapped with string and tied with paper. And inside that package, my army of crack ninja pirates are extracting that final tidbit of information I need.
Josh continues his entertaining Daily series with a fun Standard deck built around one of the unsung cards of Ninth Edition – Polymorph.
Rich continues his excellent series of Coldsnap Draft walkthroughs, presenting each pick as it happened and highlighting each card chosen. He shares his final decklist, and gives us a brief overview of his results and processes. As usual, for more detailed draft deconstruction, come visit us in the forums!
When drafting with a group of experienced Magic veterans, it pays to play for something more than mere bragging rights. This entertaining article tackles the subject of playing for something more… By collating the statistics behind each draft, and by introducing an interesting system of “pride-bucks,” it is possible to support any bragging with cold, hard facts. Paul also shares some drafting wisdom, with comments on what it’s like to be fed by one Jon Finkel…
When Julien made the Top 8 of Grand Prix: Hiroshima, many were surprised to see his name at the final table. Not because of his skill at the game – we all know he’s one of the best – but because of the location. His triple-Coldsnap draft strategy is undoubtedly a strong one, as Green is perhaps the strongest color in the set. Today’s article sheds some light on his performance at the event, and shares some tips and tricks for beating down with the wobbly monsters.
GenCon this year was a blast. I played some, judged some, saw some great Magic, and was attacked by flaming mummies and by a desert tray. GenCon hosted the Vintage and Legacy Champs, and Five-Color Worlds. I also saw Sam Black redefine “having a good weekend.”
No one really cares what I study in school. People just want to see a decklist, and that is what I am going to bring you in yet another installment of Why Does No One Play This Card.

Blisterguy ponders the online metagame, the electronic prices of cards, and Frank Karsten’s new column. He also brings us an update on his plans to burn an Umezawa’s Jitte…
Rich continues his excellent series of Coldsnap Draft walkthroughs, presenting each pick as it happened and highlighting each card chosen. He shares his final decklist, and gives us a brief overview of his results and processes. As usual, for more detailed draft deconstruction, come visit us in the forums!
Dan Paskins returns to the pages of StarCityGames.com after a brief hiatus. His article today concerns a recent Coldsnap conundrum faced in a recent PTQ Top 8. Given the details Dan had, would you have made the right choice? He also shares his thoughts on the triple-Coldsnap draft format. A fine return from Mr Paskins… long may it continue.
Jeroen turns his attention to the Hall of Fame, explaininghis five picks for this year’s ballot. He supplies the reasoning behind each choice, and shares some amusing anecdotes concerning the players in question. As usual, he answers reader-submitted queries, and sends out a plea for more! You can ask your question by sending an email to [email protected].
I’m going to present another raw decklist here, and this time we are going to take a look at removing your opponent’s best resource for winning. I love Millstone, and all the related cards, but sometimes they do not get enough respect. Seeing that we are looking at adding a transmute theme, we might as well run with the Dimir guild and see where we can go.

It’s third-and-twenty-three in the bottom of the ninth, and I’ve got no fouls to give. I’m working with three guys that have yellow cards, and the other team has a two-foot putt. My back’s against the wall. My feet are in stirrups. The doctor just said to drop ‘em, turn, and cough, and the nurse told me to bend over. In other words, I’m right where I want to be.
Rich continues his excellent series of Coldsnap Draft walkthroughs, presenting each pick as it happened and highlighting each card chosen. He shares his final decklist, and gives us a brief overview of his results and processes. As usual, for more detailed draft deconstruction, come visit us in the forums!