You know, when you want to change something inside a system as large and autocratic as Wizards of the Coast, there are two ways to accomplish your goal:
1) Go through the proper channels.
2) Bloody revolution.
Since there is absolutely no way that I’m going to storm Seattle, slaughtering WotC employees (they’ve had enough problems lately!), I’ll opt for choice number one. To me, working the proper channels on this issue is mailing a petition to the people inside Wizards who can exert some influence on this subject. To have a successful petition of any sort, you need signatures. That’s why I’m writing this: I need some signatures on this petition. So, if you agree with what it says and want to help make a difference in the game you play, send me your first and last name in an email with Type II Now as the subject line and I’ll add your name to the list.
Well then, let’s play "Who Wants to See a Type II Pro Tour!"
Here is the petition, under which your name will appear:
"Mr. Jeff Donais (et al.),
We, the undersigned, formally petition Wizards of the Coast and, especially, the DCI to add Type II to its current roster of Pro Tour formats. We feel that it is in the best interests of the players to have it included as soon as possible. There are several reasons we wish to institute this change:
Type II is the most accessible, workable Constructed format. As Block Constructed Pro Tours have proven, there are only one or two viable decks, typically led by a select group of overpowered cards (e.g. Cursed Scroll, Voltaic Key), which spoil the format. Block Constructed also proves to be economically grim, in that many cards that are viable for the block are absolute failures when transposed into wider environments (Citanul Flute). An additional testament to the unpopularity of Block Formats is the zeal with which they are discarded, as soon as they are no longer requisite to win money. We feel that since no one plays block formats, except to qualify for the Pro Tour or win money while there, they should be eliminated from the roster of events and replaced with a better format.
The problem of overpowered cards is significantly lessened in Type II, where there are enough cards to build strategies that win against popular deck types. Tempest Constructed was plagued by Cursed Scroll, as there were so few playable ways to remove the card from play (Verdigris, anyone?). Type II has plentiful answers to every popular archetype, allowing for much more diversity among the top decks. We feel that this diversity will encourage even more players to participate in tournament-level Magic.
The Extended format, which is also very popular, is beyond the reach of many players. Whether it is the financial strain caused by the multiple twenty-dollar rares, or the simple immensity of the card pool, Extended causes most players, even those who have been playing for years, a major headache. By the time any significant action can be taken on this proposal, there will be fifteen or so sets that are legal for Extended. That’s around three thousand six hundred cards in the field, which is quite daunting, from either a deckbuilding or collecting standpoint. Block Pro Tours and Pro Tour Qualifiers typically use between three hundred and nine hundred cards each, which tends to be too few to make real choices in deckbuilding. Type II regularly includes fifteen hundred to two thousand cards in its pool, which gives flexibility without too many quandaries.
Once the Artifacts Cycle rotates out, Type II should be, by far, the most balanced Constructed format. With the good balance between speed and control in Sixth Edition, Mercadian Masques and Nemesis, Type II should be a compelling and reasonably paced format, barring massive oversights by R&D in the next few sets. Also, the powerful combo decks, which discourage many casual players, will be significantly less prevalent, making for a game much more in line with the original intent of Magic.
Type II is an immensely popular tournament format. When it is fully supported by Wizards of the Coast, Type II draws the best competition, most enthusiasm and strongest following. An incredible example of this is the U.S. Open, in which players compete in twenty-four hours of brutal, single elimination tournaments to try and qualify for Nationals, which starts the next day. Regionals draws the highest number of participants, aside from Prerelease events, and we enjoy the challenge presented by a large field of well-prepared contestants. Large-scale Type II events only appear twice a year in America/Canada (once a year, pretty much everywhere else). For the flagship tournament format, designed to be popular among both casual and competitive players, we feel that number should be increased.
The vast majority of us are not Pro Tour regulars – and would love to spend a Qualifier season playing Type II in hopes of getting there. We want to play Type II in a highly competitive setting. Some of the best competition in the world can be found on the Pro Tour Qualifier circuit, so the two fit together well.
Wizards of the Coast has shown an interest in listening to its players, which is very commendable. Because of that, we are confident that our petition will be evaluated evenhandedly and with the attention it deserves. We ask that you, bearing these factors in mind, do what you can to make Type II into a permanent part of the Pro Tour schedule.
We thank you for your time."
Omeed Dariani, author
Andrew A. Brown
G. Anthony Morse
Phillip M. Deneka
Daniel R. Pilhorn
Dolca E. Hall
Martin Owen Jones
Michael A. Gutierrez
Paul Andrew Ross
Steven S. Jarvis
Nathaniel M. Collier, III
Larry W. Bryant
So e-mail us and sign it already!
Contributing Editor, Scrye Magazine