TagFundamentals

My Mistakes At SCG Dallas

Jim Davis came heartbreakingly close to the Top 8 at SCG Dallas! Today he goes over the biggest mistakes he made so you’ll have a chance not to repeat them.

Permission In Commander

In this excellent breakdown of the role of counterspells (and their helpers), Sheldon Menery talks about the art of saying “no!” He also shares some of his favorite counterspells and permission cards! What are some of yours?

Building Decks In The New Age: Combo

In a continuation of his look at how decks function in 2018 Magic, Todd highlights combo decks! Understand the varieties, their history, and of course, a little bit of good healthy Splinter Twin lobbying!

Beating Thoughtseize And Other Discard Spells

Modern has a spotlight on the recently unbanned, but the format is still all about that Thoughtseize! How do you beat a card that efficient? There are a few ways, and Ross Merriam knows them!

Building Decks In The New Age: Control

Todd Anderson’s “Building Decks in the New Age” continues with his first major archetype: control! He shows you the four essential tools for a control deck and their use in Magic’s past and present.

Bringing “The Chuckler”

Jim Davis takes on the pernicious yet pervasive idea that decks like B/R Reanimator are “bad” or unworthy of being played by serious players! It takes special skills to play a “Chuckler” deck to a high finish, and he’s your guide just in time for SCG Worcester!

Building Decks In The New Age: Skimming The Surface

Todd Anderson has been inspired by a colleague! He wants to teach the world to do a better job building Magic decks, so listen up! Nobody is immune from a good solid Magic education, and you’ll get it from Todd!

Top 6 Tips For Better Tournament Play

Becoming a great Magic player takes a lot of time and hard work. In the meantime, if you want to improve your results now, Collins Mullen is serving up his Top 6 Tips for better tournament play!

Becoming A Better Magic Player

Mark Nestico is taking a break from Commander and going back to basics! If you want to become a better Magic player, it’s time to find the good and bad in your game and start on the never-ending path to self-improvement!

The Philosophy Of Second Best

In multiplayer Commander, threats get hammered down by the rest of the table. Sheldon Menery explains the Philosophy of Second Best and offers an array of tricks to keep your opponents’ attention and attackers aimed elsewhere!

A Three-Pronged Approach To Card Evaluations

Ever hear about cards having certain floors and ceilings? It’s a common way to describe Magic, but few go into detail on what these things really mean for building a deck! Ross Merriam teaches you as only he can!

Humans: How To Beat A Deck You Think You Understand

It’s pretty simple to check a deck out and understand it, right? Aggro, control, combo. What’s so complicated? Well, competitive Magic, for one thing! Jadine explains how the Pro Tour opened her eyes in this brilliant write up!

Adventures In Deckbuilding

Some players have a motto for constructing Commander decks: “Just build it!” But for some, it’s not enough to “just build it.” Sheldon Menery shares how to think about thinking about 100-card lists!

Explore Is A Bad Midrange Mechanic

Jadine Klomparens has been a midrange mage most of the time lately, but that all changed in Philadelphia! Read about the epiphany that taught her that there’s more than one way to define Magic’s middle child!

This Is Precisely Why You Still Always Bolt The Bird

Some successful players have gone on record as saying it’s not necessarily correct to put a Noble Hierarch in its place on turn 1! Ross Merriam is an old school mage who disagrees! He talks about Magic mechanics and Modern Humans this week!