Interview With Adrian Sullivan
“When your deck is different, people fail to understand the proper approach to take to win. If you’re not winning with your different deck, why play it?”
“When your deck is different, people fail to understand the proper approach to take to win. If you’re not winning with your different deck, why play it?”
An epitaph for the rock singer Stangg, more cheap Magic, and sexy card names that the editor didn’t even catch!
Saproling tokens? Give me more. And then I’ll find some way to break the fuzzy little suckers.
There’s a thin line between genius and insanity. There’s also a very thin line between what makes a very good deck and an utter pile.
Wizards may not spell it out in the rulebook, but it’s there clear as day: We want it all. And they give it to us, or at least what we ask for.
It’s hard to imagine a world without BBB for B — but in the end it has been a long time coming, and this could be one of the best things to happen for the game.
When most of you read the Apocalypse spoiler and immediately started working on W/B control, I liked the implications of a beatdown deck.
Land destruction means getting your opponent’s (or opponents’) land off the table and into the graveyard. But can you do it with five players?
I plan in pointing out to people when I feel their lack of speed is jeopardizing the match’s outcome. Maybe they’ll see the errors of their ways.
In sensitivity toward those readers without dogs, this article will ignore the full title and focus only on card advantage and you.
Building powerful decks based B/W hasn’t been that difficult… But, as always, the devil is in the details.
Common questions you might have on Apocalypse cards. Whee!
The real Nationals champ steps forward to tell his story of triumph, choice, and high-level coverups.
I found Joel Grainger-Carr’s article on how bad he thought was quite disheartening, and hope that he doesn’t close people’s minds to the exciting cards introduced by the set. In particular was this closing statement: “My advice to you is stick to what you know is good, and discard the rest, starting with anything mono-colored…
The judges can’t really make you play faster… And until the DCI finally defines a reasonable time limit, STALL!