One Action, Different Messages: Building A Deck To Handle Your Metagame
One weekend evening, we were sitting around a table at a friend’s house playing multiplayer. And it hit me: Our metagame was predictable. We have the prototypical metagame – a white lifer here who plays Congregate and Soul Wardens, a big beefy green player there with elves and beasts. One player regularly pulls out an Obliterate-Jokulhaups deck that often features Phage the Untouchable with haste. Another player loves either white or black with Bad Moons, Crusades, and big black fliers. And a few players typically use large highlander Five Color decks. So what can I build to destroy this table?

