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Context Analysis: Knowing When To Cut The Good Cards

It is very dangerous to point at a card and say, “That card won me that game; therefore, it should be in my deck.” There’s always more to the story than whether or not the card was good in one particular game or in one particular match. Even Feast of Worms can win games under the right circumstances.
That’s why this concept of negative context analysis is so tough to come to grips with. You improve your deck only very slightly when you realize that a good-in-general card should really be replaced by a jankier card that fits your deck better. If a certain “good” card wins you five out of ten playtest games, you’ll probably never stop to think whether a different card would have won you six out of ten.

SCG Daily – The Golden Age #1

We’ve finally done it. With the new year, we’ve now made a daily article besides Ask the Judge a regular feature on StarCityGames.com. This will be a rotating post filled by a number of our Featured Writers over the course of the year designed to give you a glimpse into their daily Magical thoughts. The first installment of this new feature will be manned for the next few weeks by none other than the quirky, entertaining, and most excellent Adam Grydehoj!

Star City Power Nine Tournament Series Event Coverage Archive!

Star City Power Nine Tournament Series Event Coverage Archive!

Blessed! Grand Prix: Chicago *Winner* Part 1

Pelcak, Aten, and Szleifer win Magic: the Gathering Grand Prix Chicago!It’s not every day that you win a Grand Prix, so Pelcak has decided to grace our site with another one of his wonderful reports. How did :B make it through Day 1 with a 7-1 record, setting them up for an undefeated Day 2? Details are inside!

Just How Good is Volcanic Hammer?

The deck in question is Red Deck Wins. The question in question is “Jet or Hammer?” Last week we talked about these cards in the RDW mirror match, and I came out saying that I like Magma Jet more. Since then, two outstanding Red mages have stepped forward supporting Volcanic Hammer. Now, I agree with them that Hammer is better in the mirror, but what about the other matchups?

Making Sure Your Red Deck Wins

Every year, there is one deck which does much better in the Pro Tour Qualifiers than it does in the Pro Tour. Two years ago, only two people played it at the Pro Tour and in the following qualification season it won a Grand Prix and qualified dozens of players for the following Pro Tour. Last year, its highest finish at the PT was 9th, and yet again, despite all the powerful decks, it was one of the dominant decks in the qualifiers. And this year it was one of the best decks at the Pro Tour. All of which means that even if you have no intention of playing the Red Deck, this is still a deck which you need to know all about.

Neo-Freshmaker in Standard

What do you do when Mono-Blue has been hated out of your area? If you are Kyle Boddy, you go back to your roots and redesign the deck with the unspeakable name so that it can win again in Standard.

Unhinged Madness: Decks and Stories

I hope that you guys are enjoying Unhinged as much as our play group is. It’s the holidays, so hopefully your Magic days are filled with joy. In recognition of the great casual set during a casual time of year, allow me to relate a few decks I’ve come up with and a few Unhinged stories.

The Black Perspective: Why Not Extended Part Deux – Life and U/G Madness

After doing some testing at Grand Prix: Chicago, Osyp reports back that Affinity is not the deck to play at the first few Extended PTQs if you want to be successful, but he has a good idea about two decks that might be winners in the new metagame.

Yawgmoth’s Whimsy #120: 5Color Cunning Wish Targets

The Judgment Wishes are restricted in 5color (at least the good ones are), but the tradeoff is that 5color lets you wish for any card you can reach easily from your seat – provided that getting the card would not make your deck illegal. That means that you can keep a small pile of Wish targets around and play a lot of interesting cards. I want to talk about what I have in my pile.

From Right Field: White Skies at Night

Last week, I mentioned a White Skies deck. It came about because I noticed two things – most decks aren’t running any fliers and most decks aren’t running any enchantment removal. Thus, my hypothesis became: A deck running aggressive fliers backed up by an enchantment that enhances the fliers can beat a deck running only or mostly ground troops.

Weak Among the Strong: Arcane Control

Limited is about creatures and the spells that interact with them — removal and combat tricks. Right? Every now and then there’s an opportunity to break this rule, at least in Draft. A set contains an engine or interaction of commons and uncommons that lets a drafter turn a bunch of cards into a “constructed” powerhouse. In the past we’ve seen this with heavy R/B removal decks with some sort of graveyard recursion. But nowhere has this been seen more dramatically than in Champions draft, where a totally creatureless archetype has appeared.

Team Limited with Clair Jordan – GP Chicago *9th*

As Flores spoke about here, my team and I (consisting of Steve Sadin and Paul Jordan) were lucky enough to win byes at the GP: Trial at Neutral Ground by going an illustrious 0-2 in played matches. So we were looking forward to a solid chance at making Day 2…

Make Every Pack Your First Pack!

I decided to share with you a little game that I play, which I call the First Pick, First Pack Game. Every time I open a pack that I have bought/won, before I add the cards to my collection, I study the pack as though I were in a draft and it was the first pack I opened for that set and I try to decide what my pick would be.

Intricacies of the RDW Mirror Match

If you followed the PT Columbus coverage at the Tournament Center, you know that my favorite deck of the Pro Tour was Red Deck Wins. I watched Shuhei Nakamura win a series of improbable matchups on his way to a loss in the finals (to what should have been a good matchup). He played for the most part a very tight game, constricting the turns that his opponents had to answer his threats, bowling them over with a combination of aggressive attackers and finishing burn that would make Dave Price proud. Red Deck Wins is a straightforward deck that doesn’t get color-screwed, doesn’t fizzle, and has game against every single archetype. But which version is optimal?