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SCG Daily – The Bomb Theory Of Time Spiral Sealed

This format, more than any Sealed format in recent memory, is defined by bombs. There are twice as many rare slots to open something ridiculous, so you can be sure that pretty much everyone you’re up against is going to have at least one card that will be a complete blowout if it resolves. It’s a double-edged sword, though, because that means chances are you have a nuts guy yourself. So how do you deal with that?

Battle Royale 13 – The Incredible Edible Shell Game

StarCityGames.com - Battle Royale!Two weeks ago, in the recorded casts heading into Grand Prix: New Jersey, Brian David-Marshall couldn’t keep himself from showing his love for his newfound creation, Pickles. He didn’t give a decklist in the podcasts, but with the key parts of the combo revealed, it was a giddy challenge trying to reconstruct his vision without actually looking. The day those podcasts were released, I went out and started building and testing. Many iterations later, this is what I devised for the Battle Royale.

Battle Royale 13 – Snow Slivers!

StarCityGames.com - Battle Royale!I would imagine it would be hard being a Sliver. I mean, you meet a new friend one day and up sprouts an extra head out of nowhere. Then another friend joins the group and your arms turn into some kind of weapon. Then one of them goes away and your extra head disappears. Another one comes down and you start shooting webs out of your butt or you grow spines on your back. Seems like it would be frustrating, to say the least.

The Fairies’ Corner #2: Bad Decks for Bad People

The true tragedy of Sensei’s Divining Top is that it made everyone ignore Crown of Convergence… But those days are over, my friend. In today’s Standard, there’s no reason whatsoever not to play Crown of Convergence, assuming that’s your idea of a good time. And I’m going to try to make it fun for you, with not one, but two decks…

Magical Hack: What In The Worlds?

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A list of archetypes was thankfully made available to us via Brian David-Marshall’s time-shifted “Swimming with Sharks” article – which, when stacked up next to the Round 6 Standings from Worlds, neatly sums up to a list of archetypes matched with the players who played them and the results they had after six rounds of play. This gives us the opportunity to go running with numbers some more, and to learn some very interesting things about the Standard metagame in motion.

The Magic Show #18: Predictions!

Predictions are funny things. I tend to predict things when I see patterns: American Idol winners, how drivers act on highways, how someone will take a compliment or a criticism. And in the world of Magic, prediction means finding “the next big thing” — the angle that everyone is either missing or simply leaning towards, and it takes that one big finish to get everyone on board. So let’s peer into the crystal ball, with Worlds looming this weekend, and see what we can see.

Levelling Up: From Athens to Kobe, Part 3

The report from Day 2 of Pro Tour: Kobe arrives, and Tiago’s mad Time Spiral Limited skills come with it! Watch as Tiago shares the good times involved in running around Japan, then goes into phenomenal detail on each of his matches and talks about the drafts he wanted to have versus the drafts he got.

Against The Odds – Making Top 8 at Pro Tour: Kobe (Part 3)

Kenji dissects his final draft at Pro Tour: Kobe… But more importantly, he gives you his Top 10 common picks from every color! (He promised you just the top 5, but he couldn’t stop himself.)

Drafting With Tim (Sorta) – Time Spiral #7

Continuing with the “Drafting with the U.S. National Team” series, today we have National Champion Paul “Seven Bells” Cheon, with commentary by one Mister Tim Aten. How does the U.S. of A. fare today?

Yawgmoth’s Whimsy #157: Luck in Drafts

Last weekend, I did two Coldsnap drafts. In the first, I had five Skreds, four Elves, six Snow Lands and four Auroch Herds into double Rimehorn… And I lost in the first round. I entered another 8-4 queue, and realized I didn’t really want to play about two seconds after the draft started. I rare-drafted like crazy, ended up with a very marginal pile, and split in the finals.

That got me to wondering — how much influence does luck play in drafting? So I performed a wide-scale experiment, taking several old draft decks both losing and winning, to see how much of a difference luck made… And the results were surprising.

SCG Daily – Sideboarding Standards

Why Draining Whelk? What’s with the Circle of Protection against Dragonstorm? Here are a few words on the sideboard from yesterday’s U/R/W Standard deck, since the plan might not be all that clear.

So You Think You’re A Vintage Expert?

When Wizards announced their “Great Designer Search,” we voted to run a search of our own to see who would replace Roland Chang on Vintage superteam Team Meandeck. We want the best! This test will challenge your understanding of the format, your knowledge of the community, your comprehension of proper Vintage etiquette and lingo… All to see if you have what it takes to make it in Vintage.

The Quest For Level Five #4: France, New Jersey, and Yamagata

The latest installment in Raph’s saga to get to Pro Player Club Level 5, Raph edges closer to his goal by flying all over the world once again! In France, he attends the French Team Cup and tells you the biggest mistake you can make in Two-Headed Giant. Then it’s off to New Jersey, where he cracks a solid card pool for Sealed and finally breaks a long-running curse. And what happens at Yamagata? Read on!

Tales From The Floor – A Grand Prix: New Jersey Report

Not only do you get the lyric musings of one of the best tournament report writers out there, but also you get a rundown of the best archetypes in Time Spiral Draft (hint: they all share the same color) and why they’re so crazily insane. All that, and a Top Five music list? What more could you ask for?

SCG Daily — Raising the Standards

I’ve got another Standard deck to look at today. If you’re not running the crazy storm creation, I would definitely recommend this one to you. It’s a take on Pat Chapin’s “Flag Burner” that Richard Feldman and I developed…. And if you’re going to play Old Glory colors, this is the way to go.