Chatter of the Squirrel – Dredge

Normally, when I talk about a deck I immediately go into the different matchups, how to play versus each opponent, what particular strategies to worry about, but the unique thing about Dredge is that against any given opponent there are, between maindeck and sideboard, only twelve to fifteen cards that you care about whatsoever.




With the release of Morningtide mere days away, we’re all looking forward to some hardcore Lor-Lor-Mor drafting. But how do the tribes shape up now we’ve one less pack of Lorwyn in the mix? Today’s Limited Lessons sees Nick Eisel take a look at the improvements made to both the Kithkin and Elves strategy. If you’re a dedicated follower of aggression, this is the article for you!
The reason I picked Dredge was because the field just isn’t prepared enough for it. You have 80-85% against the field game 1, according to pretty much all my testing and everyone else I talked to. There was a single match that wasn’t that big a blow-out, and that was game 1 against Affinity with Fatal Frenzy and Tormod’s Crypt maindeck.

The Ferrett’s second sojourn into Magic Video Technology (TM) leads to a look at legality, morality, and of course the fine game of Tiddlywinks. What are PTQs for? When should one invoke the Dark Side of the Jedi Mind Trick? The Ferrett weighs in on a touchy topic.

