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From Right Field: Bad Day at Black Rock

As far as this week goes, as I promised I wanted to look at making budget versions of some of the decks that are clearly the king of the hill of Kamigawa Block Constructed, starting with Black Hand.

SCG Daily – Penguin Overlords and The Bandwagon Effect

Hello again and welcome to the final daily for the week! This has (surprisingly) been a very fun set of articles to do, while at the same time, getting my sense of urgency alive and kicking again. For this daily we’ll start with something a bit light-hearted: Penguins.

Type 4: A Way To Enjoy Magic Again Part III

As of this writing, my stack is a little over 330 cards with my target amount being three hundred fifty. The question remains, how do you build a stack of cards of that size and avoid using absolute crap?

In the Time of Chimpanzees, I played like a Monkey: Losing at English Nationals

It was the aftermath of PT: London. I’d placed an uninspiring 3-3 record, mirroring my performance in my previous two tours. I stood, pint in hand, as my Magic-naive brother barraged Teddy Cardgame with questions. "Ted," he asked, slurring slightly, "Is Craig any good at Magic?"

Ted paused, a little too long. "He could be," came the reply.

Ben’s Corner: The Buylist is Back, Baby!

Is it true? Yes it is! Due to demand, we’ve put our buylist back online. If you’ve been waiting to sell or trade us cards, read on!

Also inside: Find out about the two newest positions open on the StarCityGames.com staff, see just how many Unhinged lands and foils were added to inventory this week, take a look at the newest Ravnica information, and check out the hottest cards in Magic.

SCG Daily – Everybody Still Loves A List!

Continuing from where we left off from yesterday, we’ll now explore the final cards on my list on Vintage cards that create the most one-sided games.

Getting Big: Two Underappreciated Standard Decks

It is difficult to properly introduce Thomas Rosholm except to say that he is a long-time Pro Tour veteran, was one of the founders of the legendary Team Punisher, and his thug-nasty writing tends to rock your socks off. If that’s not enough to entice you, maybe the fact that he’s writing about two underappreciated decks for the Standard environment will pique your interest.

Type 4: A Way To Enjoy Magic Again Part II

Today Carl continues his introduction to Type 4 by covering removal spells, creatures, bombs, and general stack composition as well as giving some guidance on Type 4 draft archetypes.

SCG Daily — Everybody Loves A List

Back on Monday, I mentioned that I had a personal list of cards that caused one-sided routs to occur. A guessing game then ensued for the two unrestricted cards on my list. Only one person managed to guess both cards (Mana Drain and Chalice of the Void), though many got one correct and other named cards were just below the top 10 on my list. As a result, I felt I should give the top 15 cards of my list with some reasoning behind each choice.

SCG Daily – The Role Of Narrow Cards Maindeck

I spend a large chunk of my articles trying to make people in Vintage better players. This sort of teaching process has been a real learning experience for me. First off, I’d like to say it’s a very rewarding experience to help people get better. Second, it’s way harder than everyone told me it would be. I can see why some forum posters write long elaborate posts, but never write articles. You have to be way more coherent to do it. Oh, I was going to tell you another tip to get better right? Into the fray we go!

Yawgmoth’s Whimsy #129: Got Rares?

The Kamigawa Block Constructed PTQs are in progress. We have several weeks worth of PTQ results, plus the results of two Grand Prix, and the format is shaking out. I’ve noticed that the decks seem – at least to me – to be really heavy in chaser rares. That could be a real effect, or could be because I am trying to get the cards online. Time for some research – Are this year’s Block Constructed decks more expensive to build than in years past?

SCG Daily – I Cast Love / Hate Targeting Vintage

Hi and welcome to the Daily with Josh Silvestri. It’s great to see you all here today. For Monday, I’d like to speak on one of my favorite Constructed formats, Vintage. For those of you who are curious about the oldest of formats, there is a lot to both love and hate about it. I’d like to devote today to briefly covering the ups and the downs of this place where “broken things happen.”

Type 4: A Way To Enjoy Magic Again Part I

Have you ever found yourself getting bored with Magic? I know I do on a nearly regular basis. I used to be able to renew my interest by building Revenge of 1997, my wacky five color, Vintage-legal, control deck which is a blast to play, but that eventually stopped doing the trick. Revenge was only a temporary solution. It was a fun deck that only had serious opponents. I needed something new. I needed something extreme. I knew that White Castle was going to be too hard to find, so I went for something four times as extreme as Vintage: Type 4

Down that Road Madness Lies — First Picks that Lead Your Draft Astray

For people like me, who would have a gambling problem if they ever actually gambled and who are true Johnnies at heart, self-control isn’t easy to come by. The Danger of Cool Things isn’t limited to play situations in Constructed, but can already occur during the draft or deck construction portions of a Limited tournament. It is very useful to be aware of potential traps and this awareness is what I hope to contribute to with this article.

SCG Daily – Designer’s Journal #4: The Importance of Art

Once we’d decided that Battleground was too good a product not to move forward, we knew that there were a lot of challenges facing us. Most of them had to do with the game itself. We needed to develop three launch armies that would play very differently from each other. We had to make sure that our point-cost system was balanced such that no unit was “too good” or “crappy”. We had to resolve dozens of issues that come up whenever you try to represent constant movement of individuals (albeit individuals in units) in a turn-based system in which the shape of a unit is fixed. One of the biggest challenges, however, had nothing to do with game play. We had to get the art right.