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Harsh Realities: Dave at U.S. Nats, Part 2

More Draft and Standard action from StarCityGames.com’s baldest writer. In today’s installment Dave battles a poker hero, drafts an abysmal deck, and wraps up the weekend with a few words of sage advice.

Yawgmoth’s Whimsy #131: Two-Headed Giant

At long last, Wizards is supporting multiplayer games with official multiplayer rules and sanctioned multiplayer tournaments. The first Two-Headed Giant tourneys are already in the books, and more will follow. So let’s look at the format, and decks to break it.
It’s good stuff.

SCG Daily – In the Trenches

One of the games I was most excited to see at Gencon – one of the few I actually knew I’d be looking for in advance – was none other than Your Move Games’ Battleground Fantasy Warfare, a game that co-creator Chad Ellis had talked about during his Daily stint a few weeks prior. Chad’s series had dealt mostly with the story behind the game’s creation, and I was anxious to see the end product. What I ultimately found was an abrupt lesson in the differences between Magic and minis, which left me thinking about how some of those differences could be bridged, and what they meant to me as a gamer.

Lofty Goals: Dave at U.S. Nats, Day 1

When last we heard from him, Dave Meddish had just qualified for U.S. Nationals, which unfortunately coincided with his honeymoon, so there was no way he was going to attend. Right? Wrong. Today’s story tells the tale of how Dave ended up at Nationals, what he played there, and how he fared on Day 1.

Sports, Women, and Magic – You Dirty Rat

The creator of the Rats deck discusses the new Standard format, including a brief mention of a 4-slot Canadian PTQ for Worlds where Rat decks utterly smashed the field.

SCG Daily – Drawing Dead? Not Exactly

As Magic has grown in popularity and dominance in the CCG field, other card games have started comparing themselves to it, which is only to be expected – it’s the big dog, the most mainstream of the genre, and other games should be using it as the measuring stick. Even so, it was still just the king of a kingdom labeled by the public as Dorkland. More recently, though, the surge in poker popularity (especially among our demographic) has given Magic its own publicly-embraced half-brother to latch onto when a player tries to “justify” what he thinks of as a shameful hobby. It’s not like chess anymore; it’s like poker! Like it or not, we’re leaning on poker now; I just never thought poker would lean back.

SCG Daily – Taking Tricks

One of the incredible things about Magic is how much is packed into each card. Almost any other game that includes interactions between cards can be thought of as a derivative of Magic. The only games that beat it to the punch were the 52-card-deck games, and only trick games like Spades, Bridge or Hearts could really be said to have cards “interact;” the rest are just straight up comparisons of value, like in poker or War. Nowadays, Magic covers so much ground that even the trick games can be done with Magic cards, as occurred to me when looking at Avatar Games Enterprises’ Mysticards game.

Tales from the Rosholm Archives – The Depression Gene

Thomas Rosholm teamed with Anton Jonsson and Johan Sadegphour (both of Pro Tour Top 8 fame) at Pro Tour: Atlanta and wrote an aborted tournament report about the experience. The editors originally rejected it because obviously it’s a bit late for PT: Atlanta reports, but once they read it, it had to be published. It’s difficult to argue against genius. Don’t believe us that a report can be so well-written and entertaining that it deserves to be published months after the fact? Read it yourself and find out.

From Right Field: Say Hello to Hollywood

Romeo gets by with a little help from his friends today, recruiting both good players and good writers to investigate the wares 9th Edition brings to the table, as well as saying a fond farewell to some old favorites from 8th Edition that recently departed.

SCG Daily – The Games of Gen Con

Greetings to you all! As I prepare to take the Daily helm, I have just returned from the multi-day gaming binge known as Gen
Con. For those not lucky enough to attend, gigantic conventions of this nature are an experience all their own, and I recommend
trying it at least once. Today I’ll discuss some of the cool stuff I saw at the World’s Largest Gaming Convention.

Look Ma, I Got Two Heads!

In case you missed the memo, Wizards of the Coast ran a $5,000 sanctioned Standard Two-Headed Giant at Gen Con after running an unsanctioned Two-Headed Sealed event at U.S. Nationals. The verdict on the new format? Ridiculously fun. Star Wars Kid reports on the initial Two-Headed metagame today and includes the decklists that took him and a small child to the Top 4.

SCG Daily – Completely Mental

Looking to improve your mental game and pull off the coolest jedi mind tricks just like the pros? Dr. Mox has all the info you need to become a master.

SCG Daily – Radio Mox

Today Dr. Mox answers e-mails regarding Magic’s Senior Citizens as well as trying to lend a helping hand to the U.S. National Champion.

Legacy Prep: R/G Beats

Previously, I explored some of the potential avenues of development for the up and coming Legacy Grand Prix. This time, I’m going to take a look at a more entrenched deck: R/G Beats. This deck won’t be nearly as prevalent as Goblins was this weekend at the Legacy World Championships, but it has some pretty solid game against the field and is something you need to be aware of if you want to succeed in the format.

SCG Daily – Dr. Mox Tackles 9th Edition

Dear Dr. Mox,
I’ve been playing Magic since the launch of 4th Edition. I’ve stuck with it through 5th, 6th, 7th and 8th without complaint (other than my twenty-four hour blackout and so-called “rampage” after the release of Prophecy, but I’ve made my peace with that). 9th Edition is now in the shops, and I think it’s the best thing in the whole world. If the cards were people, I would throw a big party and invite them all. Except Sengir Vampire, of course, because he’d only complain about the garlic dip.