CASUAL FRIDAYS #88: The Four Decks Of The Apocalypse
How could they not put four horsemen in this expansion? We miss out on so many clever article titles now.
How could they not put four horsemen in this expansion? We miss out on so many clever article titles now.
I haven’t written for Star City in a while, what with my being busy and Type II being as appealing to me as watching paint dry — but with coming out, I thought it appropriate to throw my hat in the ring once again by weighing in on two subjects close to my heart: Combo…
Your last-minute strategy guide for tomorrow’s Big Fun Day. Don’t know what you’re doing? Follow me! I sort of do!
Daniel casts the bones, using flavor text to determine what Apocalypse holds for the Magic storyline.
A lot of people have been asking how to become a judge; it starts with one thing.
A descendant of the IBC”Go-Mar” decks, this runs the same color base but uses Nether Spirits in lieu of the Dragon.
I’d venture a guess to say that the top hundred players in the world are interchangeable in their level of skill.
Is playtesting useful? Can you just audible your way to a final finish? Mike asks StarCity writers what they think.
Why do I play FNM? Well, partially because I can get a lot of games in. And things happen at FNM that would never happen in a PTQ.
The math just doesn’t add up. There needs to be an attendance-based qualifying formula for Regionals.
Sheldon arrived to find a dead tourney scene – but in a year, we had record tourney attendance. We asked him how he did it; you might wanna listen hard.
Hey, no less a man than Anthony Alongi called Stijn”The
S**t.” With compliments like that, how can we NOT make him our latest Featured Writer?
…And click here to start thinking about Apocalypse and its effect on group play!
…and it’s a good thing, too. Daniel chronicles the Jolly Losers in the Chairless Room.
I didn’t win, sure, but I drafted and played better than I have in years and I feel good about the upcoming tournaments.