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Getting Ready For Each Format At SCG Louisville!

No matter which format you’re playing in Kentucky this weekend, Jim Davis is ready to mentor you! Get his thoughts on the decks to beat this weekend for Standard, Modern, and Legacy! Jim also checks in about Pro Tour results and his new Marvel-mashing archetype!

What a Pro Tour!

While I was extremely happy to see friends Gerry Thompson and Chris Fennell
take down the tournament and crush the swiss respectively, this was a
special Pro Tour for me to watch for another reason.

I’ve known Christian Calcano for over ten years, when we first met PTQing
around the New York area. I remember (what I believe was) the first PTQ he
ever made top 8 in at the new Neutral Ground location. It was Extended and
he was playing what would become his namesake card:

Over the years nobody has pushed harder or sacrificed more than Calcano,
despite numerous close calls and heartbreaks. Coming a point short of
Platinum after a year of flying to Grand Prix around the world or taking a
heartbreaking tiebreaker finish would push most people to the point of
giving up. However, Calcano has more heart than any Magic player I’ve ever
met. He’s also one of the nicest and most genuine dudes I’ve met in the
game.

As such, I’m not afraid to admit I shed tears of joy watching his and Brian
David-Marshall’s interview after his round 14 win-and-in match. For those
who don’t know, BDM was once the owner of Neutral Ground in New York City,
which was the mecca for New York Magic. Seeing BDM interview Calcano about
his long-awaited and much-deserved first Pro Tour top 8 was an all-time
great New York Magic moment, and I couldn’t be happier for my friend.

You’ve earned it bud, and I’m sure there’s many more down the road.

My Pro Tour Predictions

Last week
I gave my five predictions for Pro Tour Amonkhet, and before we dive into
the nitty gritty of #SCGKY, let’s see
how I did.

Prediction One:

There will be more copies of Liliana’s Mastery than Liliana, Death’s
Majesty in the top 8 of Pro Tour Amonkhet.

Correct!

It read like a hot take, but this was the prediction I was most sure about.
Zombies broke out at the Pro Tour in a huge way and currently stands as a
top deck in the format. While the metagame will shift to adapt, I don’t
think Zombies is going anywhere.

Prediction Two:

There will be zero copies of traditional B/G Delirium in the top 8 of
Pro Tour Amonhket.

Correct!

With Aetherworks Marvel throwing Ulamog, the Ceaseless Hunger onto the
stack as early as turn 4 and Zombies making legions of 4/4s very quickly,
the slower B/G Delirium decks just couldn’t keep up. Not many players
showed up with Delirium, and the ones that did fared poorly.

Prediction Three:

Aetherworks Marvel combo decks will slot in right where Saheeli decks
left off, threatening turn 4 combos, punishing slower decks, and
defining the format.

Correct!

This is the one I had wished I was wrong about, but Aetherworks Marvel plus
Ulamog, the Ceaseless hunger is going to define Standard for as long as
both cards are legal. It was fun seeing the different variations on the
deck, from Yuuya’s more controlling version to Reid Duke’s Sultai Delirium
hybrid, but it really felt like far too many games were decided over the
course of the tournament because Aetherworks Marvel either hit or didn’t
hit.

Prediction Four:

The five major archetypes will make up 80% of the field at Pro Tour
Amonkhet and will do so in this order:

Aetherworks Marvel Variants – 19% of the field.

Zombie Variants – 18% of the field.

Control Variants – 15% of the field.

Mardu Vehicles Variants – 15% of the field.

Winding Constrictor Variants – 13% of the field.

Partial Credit!

While I certainly underestimated how many players would show up with Mardu
Vehicles, I was correct that the deck would not perform well. I also
correctly called one B/G Energy deck making top 8 as the lone Winding
Constrictor deck. My biggest mistake was assuming there would be more
control, which led to my only miss:

Prediction Five:

Kefnet the Mindful is the best God in Amonkhet and will be the only God
to make top 8 at Pro Tour Amonkhet.

Incorrect!

Despite U/R Control looking like the perfect foil to my predicted metagame,
the deck showed up in small numbers and did not perform well. Kefnet the
Mindful did see play, but the deck was too much of a non-factor to get
anything done. Control in this format is pretty bad so far and
unfortunately, I don’t see that changing anytime soon.

Final Report Card:
B+

Not too bad!

Putting together information about a format and making solid predictions as
to what that information means is a very important skill in Magic, and I
highly suggest making your own prediction lists for large events you can’t
attend. See how you fare. You can practice reading a metagame without
needing to actually travel and play the event! You can get better at Magic
from the comfort of your own home! Do it!

Bring a Friend, Heck Bring Two!

The Pro Tour is yesterday’s news. and this weekend’s news is that we’ve got
another awesome mixed format team event this weekend!

#SCGKY
follows in the footsteps of Baltimore earlier this year, which was one of
the more fun events I (and many others) have played in recent memory.
Playing with your friends is great and getting to tackle all three formats
at once is even greater! Standard has gotten most of the limelight lately,
but there’ve been some significant changes in both Modern and Legacy as
well.

Standard

With Mardu Vehicles displaced and Standard all about Aetherworks Marvel and
Zombies, new decks are already popping up to try and take advantage of the
more solidified metagame. At the Invitational last year, Team MGG brewed up a U/W
take on the vehicles decks to try and fight the Aetherworks Marvel. I rode
my Spell Quellers all the way to top 8.

Perhaps Spell Queller is the hero we need right now.


Magic Online player ____DELBAS has been doing some serious damage lately in
leagues with this take on W/U Flash, and I played the deck in a Magic
Online PTQ last weekend. While somewhat weak to Mardu Vehicles, the deck
has both the counterspells and the speed necessary to take down Aetherworks
Marvel with relative ease.

Add that to the Selfless Spirit plus Archangel Avacyn combo against
Zombies, and you’ve got a deck with a nice matchup against the top two
decks in the field. Like Mardu Vehicles, the deck also gets to pull a bit
of a sideboard juke, going bigger with the Angel package and Descend Upon
the Sinful when necessary against Zombies and other creature decks.

This is also the best Censor deck in the format.

Censor is a somewhat awkward card, because it doesn’t really work super
well in traditional control decks. The opportunity cost of putting four
Censor in your control deck means that you need to remove some other
counterspells, and this can leave you light on actual hard counters in the
midgame. It’s also not that hard for people to play around Censor or play
spells they don’t mind you countering, like Scrapheap Scrounger, when
appropriate. In a pure tempo deck, however, Censor can’t afford to be
played around. In the PTQ I was Censoring everything from Heart of Kiran to
Aetherworks Marvel to Torrential Gearhulk, and the card played great.

Declaration in Stone is another card primed to make a comeback, as it is
one of the best available tools against the Zombie deck. Exiling something
like Relentless Dead or Dread Wanderer is solid, but the real payoff is
when you get to exile an army of 3/3 or 4/4 Zombie tokens at with no
drawback at all. It’s hard to play that many copies of Declaration in Stone
in your maindeck, but the card is the truth at smiting Zombies.

We’re just getting started on this Standard format, and W/U Flash is a deck
worthy of consideration for this weekend. At the very least make sure
you’re aware of it, especially if you plan on playing an Aetherworks Marvel
deck.

Modern


Modern doesn’t usually change too much, but Amonkhet has
introduced yet another two-card combo to the format that fuels another deck
capable of winning on turn 3.

For the uninitiated, the combo is quite simple. Tap Devoted Druid for mana,
use the untap ability, Vizier of Remedies prevents the -1/-1 counter, and
repeat. The end result is an infinite supply of green mana. As such the
pairing of these two creatures doesn’t actually do anything by itself
besides generate mana, but winning the game with infinite green mana in a
format as vast as Modern isn’t hard.

Duskwatch Recruiter can draw you your entire deck of creatures and you can
then pump a large amount of mana into a Walking Ballista for the kill.
Chord of Calling is also a perfect payoff card because it can help set up
your combo as well.


The jury is still out on how to build the best Devoted Druid plus Vizier of
Remedies deck, but a build like EGOOGLEGON’s is a fairly common take which
melds the combo to a more traditional Abzan Company shell.

There have also been more straightforward GW versions of the deck that
focus purely on value, and because every card involved in the combo is also
just a reasonable fair Magic card that wants to play with Collected Company
and Noble Hierarch anyway, this makes a lot of sense.

The takeaway here is that Noble Hierarch, Bird of Paradise, and friends
have been fairly absent from the Modern metagame lately. Even the mighty
Lightning Bolt’s stock has fallen because of how poorly it lines up with
cards like Death’s Shadow and Thought-Knot Seer. The long beloved strategy
of “Bolt the Bird” has not been relevant recently, but with more and more
Collected Company decks based around this new combo showing up, this is
going to change.

There are many tools available in Modern to keep decks like this in check,
despite many of them not seeing much play lately. The best way to typically
beat Collected Company decks in Modern is to kill their early mana
producers to get ahead on tempo, and then pressure them in the midgame so
Collected Company can’t bail them out.

And when in doubt, bolt the bird!

Legacy

Modern may have received a new combo, but the face of Legacy has changed
forever with the most recent banlist announcement.

With Sensei’s Divining Top finally banned, Miracles has finally been
dethroned after years of being the best deck in Legacy. This opens up the
door both for other decks to jump in and try to take the slot and for decks
that were being unnaturally suppressed due to a poor Miracles matchup.

The effect of Miracles leaving the format is monumental. Both Terminus and
Counterbalance were extremely punishing to certain kinds of decks, and what
made Miracles such a good deck is that the decks that were strong against
one were weak against the other.

With Terminus gone, the format lacks a true maindeckable sweeper.

As such, creature decks improve dramatically. Death and Taxes, Merfolk,
Elves… these are all decks that are fairly reliant on creating a large
battlefield presence. They are also both fairly fast and redundant, making
them resistant to traditional spot removal. Without the fear of Terminus
looming every few rounds, these decks can go about their business in game
1s with no fear.

Death and Taxes, Merfolk, and Elves have all proven in the past to play the
foil for various Delver of Secrets decks, and Delver decks are consistently
one of the most popular decks in Legacy at all times. This bodes well for
the other group of decks that get better with the exodus of Miracles.

But what about the departure of Counterbalance?

Combo has been laying low in Legacy for the last few years. It still puts
up some results, but was often held in check by Miracles and the easy to
assemble Counterbalance lock. Storm going off through just a naked
Counterbalance is hard enough, but overcoming the lock was often just far
too difficult.

Decks looking to cheat large creatures in (Reanimator and Show and Tell)
also get a huge boost. Not only do they no longer have to deal with trying
to fight through an early Counterbalance lock backed up by Force of Will,
but they also no longer have to deal with Terminus and Jace, the Mind
Sculptor undoing all of their hard work to get that Emrakul, the Aeons Torn
or Griselbrand in play.

Make no mistake, the last year or two of Legacy has been a midrange arms
race.

With Miracles properly holding down both the combo decks and the linear
creature decks, blue decks got more and more inbred trying to beat both
each other and Miracles in fair games of Magic. This means cards like
True-Name Nemesis and Leovold, Emissary of Trest were go-to cards when they
would usually be too slow to interact. Fair decks would only play three
copies of Force of Will to gain an edge in fair matchups. Daze has fallen
out of favor. Wastelands made way for more dual lands.

That’s all going to have to change.

Legacy is going to speed up drastically, with combo decks like Storm and
Show and Tell making bold comebacks. Storm has already been crushing on
Magic Online, and it’s important to note how well many of these combo decks
match up against the creature decks. Delver of Secrets will likely once
again be the answer, but it will need to be backed up by a solid disruption
suite and have a lower curve.

It’s an exciting time in Legacy.

The Wrap

This weekend is going to be a very exciting tournament.

It’s very rare for all three formats to be in an unsettled state of flux,
and even rarer that we get to see all three played at the same time. Even
without all the usual team event excitement, #SCGKY would
still be intriguing from a format perspective; however, when you throw in
all the fun teams can bring, it becomes must-see SCG Tour TV.

I can’t wait to battle alongside fellow Team MGG members Frank
Skarren and Ben Friedman and tackle the new challenges of each format!