TagStandard

FINAL JUDGEMENT: Alaska States

Looking back, I was always on the verge of winning the games I lost. That means that I either made some mistakes or the deck wasn’t quite fast enough. Careful review of the games reveals the former not to be the case, so I must fault my design – any suggestions are appreciated, ’cause I’m gonna stay rogue for now.

At Least I’m Consistent: Dave’s 2002 States Report

I had been planning to make my”Road to States 2002″ articles a huge, expansive series of articles covering every possible archetype and different permutations of decks. Unfortunately, when one is working three different jobs and trying to actually test for States, that does seem to cut into one’s writing time…. So I’ll try to make up for it with a marginally entertaining tournament report.

Beasts And The New Type II

The second and most recent build of the Beast deck abuses Anurid Brushhopper, Glory, and other such cards to create a virtually unstoppable beatings machine… And already it’s made some showings at a few States tourneys. What is the origin of this deck, and what does its sideboard look like?

It’s Not Sheila, But… Nah. Not Even Close – Part II

Berto: How did you do?
Me: 4-3.
Berto: You should have made a better deck.
Wifey: But did you have fun?
Me: Lemme think about it for a minute.

It’s Not Sheila, But… Nah. Not Even Close.

Wait, didn’t you, uh, quit? Yep. Still am, too. But dude… States. Like I’m gonna miss States. Prereleases come and go with nary a concern, but States is like, something, well, that I just plain ain’t gonna miss. Even if everyone is still mad at me for not lettin’ the door hit me where the Good Lord split me.

How To Get A Charge Out Of Life

“But, Chris,” you say,”I have some extra money that my grandmother sent me for my birthday, and I’d really like to spend it on a Beast deck with a ton of rares in it. What do I do?” Well, first off, you have to realize that, while I can hear my Self when I talk to my Self, I can’t hear you when you talk to me. Unless you got my phone number. Which would be a great trick, since I don’t have a phone.

Yawgmoth’s Whimsy #52: Enchantments Almost Good Enough For States

I have a couple of really good decks – decks that almost work well enough for eight rounds of Swiss and a Top 8.
Almost.
In each case, the decks revolve around an enchantment that is pretty solid and does a very good job of controlling the game if you get it in play and keep it there. However, that’s a good description of Opposition as well – and Opposition decks run much better searching and card drawing.

Mixed kNuts: High States Poker

For the last four weeks, I have been stuffing myself with States information, and now I’ve reached my limit. I can’t hold any more tech; therefore, I’m going to turn purge mode: on and spew forth everything that I’ve learned in the last four weeks. Plus, some strange Finnish guy called”Tomi” emailed me to tell me what changes he’d be making to his Punisher build in light of Pyroclasms. But man, can you really listen to a guy who came in a paltry second place at the Invitational?

Double Or Nothing: Who Stole My Snake?

To dream the impossible dream…. Jim takes Sheng Hsun Hsai’s Taipei-winning Hunting Grounds deck and attempts to transform it into a new Standard Control deck. But we gotta be honest, Jim… Without the Snake, you’re battling uphill….

Bringing Astroglide Into The Real World With A Better Sideboard

So Astroglide won a Masters tourney… But the problem with e-league is that the Wishes are banned. And the problem with a Wish-less metagame is it features a total of zero good Wake decks, and only one or two even remotely good blue-based control decks. What you end up with is a bunch of U/G decks, goblin Sligh by the boatload, a handful of MBC, and maybe a bit of G/x aggro. Astroglide ownz deez. But how can we make it competitive for the real world?

Overselling The Wake: Tweaking Two Decks

Budde said something that got my wheels turning when he said that the deck could create”infinite” elephant tokens. Well, when I think”infinite,” I jump straight to the phrase”game over” – so I asked myself if there was anyway to guarantee a one-turn kill. Turns out the answer is yes. Also, my Oversold Cemetery tech seems to be slugging it out at about 50/50 with U/G – better than most!

Under Duress: The Art Of Duressing In The New Type Two

Back in the days of Academy, Duress was a turn 1 Godsend, capable of grabbing the explosive turn 1 Dark Ritual, the largest monored burn spell, or Academy’s first Windfall. But in the new and much slower environment, is turn 1 Duress always the best play?

From Right Field: How to Get On With It

Have you got some extra money and were thinking,”Gosh, how could I blow $150 on a B/W Clerics deck?” Well, here’s your answer – along with a much cheaper one, for those of you who like that sort of thing. Also, I get to play with Shelter, which is sad because I can’t play with the Shelter chick. She’s hot.

From Right Field: How To Bring Down The House

I see possibilities in unloved cards. I am a one-man Isle of Misfit Cards. For example, while everyone is going completely ape slick over the beef in Onslaught (yes indeedily-doodily, Silvos is block rockin’ beats), I have to wonder why people aren’t playing Gurzigost… But, alas, Gurzigost is from all the way back in Torment.

Joshua X Presents: Adapting Jensen’s R/B Control To Standard

I watched Jensen play the deck at Grand Prix: Cleveland with my own two eyes, and I couldn’t resist trying to adapt it. I have gone through at least seventeen different versions of the sideboard, ranging from aggressive strategies to more control to just about fifteen different sorceries… And I feel that this is the best version.