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Double or Nothing: U/G Madness Sideboarding Strategies, or How I Won My Slot To Nationals This Year

After a week or two, Chris and I had played pretty much all of the decks and came to the conclusion that there was really only one deck to play. There really were only two decks that had a”just win” opening hand, and only one of them that could put a fight up against all the others.

Talking In My Sleep: We Are Not A-Mused

I will freely admit I simply threw a Lavaborn Muse deck together and expected it to do hideously poorly. The thing is… The deck sort of surprised me. Lavaborn Muse did its job a lot better than I thought it would. Muse range is a great place to put your opponent. So with that in mind, I playtested the other four Muses to see how they did…

My Road to Regionals: The Graveborn Identity

Compared to old Necro decks, which needed to get Necropotence into play as fast as humanly possible and had little chance of winning without the power of the skull, this is a considerable upgrade. Graveborn Identity leans heavily on Graveborn Muse, but it’s not a crutch.

The Diary Of doctorjay: The Marksman Takes Aim!

I am painfully aware that further writing about my Kamahl/Goblin Sharpshooter topic is silly; It is a deck no one but me will play nowhere except the”Casual Constructed” room of Magic Online. However, one thing I never get to do in my writings on Magicthegathering.com is really dissect a pet deck and follow its evolution. So how where do you go with Sharpshooters and Kamahl Mark 2?

Mixed kNuts: How To ‘Role Deep’ In Standard

The Graveborn Identity deck that’s been floating around for the last couple of weeks is interesting – but as Jimmy Bean said to me, it plays”Candy Ass” cards like Words of Worship that are absolutely horrid, if somehow – inconceivable as it might seem! – your Muse actually dies. Then all you have is a really bad enchantment on the board that allows you to not draw cards in order to gain life.

Casual Format 2: A Little Advice On Five Color Online

With such a limited card pool, what does the face of Diet Five look like? It actually looks a lot like Five normally does. Sure, Jackal Pups and Lightning Bolts have been replaced with Grim Lavamancers and Firebolts; yeah, there are no classic power cards and combo elements have been significantly neutered. The online decks look more similar than normal. But despite taking a big whack out of the Mighty Card Pool of Olde, the format translates well into Magic Online.

Galina Control

That’s right; there’s nothing too earth-shattering. It’s blue, right? Blue sucks in multiplayer. No, there’s nothing too powerful – at least, until you play the Galina, shortly followed by the Unnatural Selection next turn, followed by the red burn to destroy anything I don’t like.

Interlude: I *CAN* Play Type 1!

The idea of Earthcraft/Squirrel Nest kept tickling my fancy. Could I possibly make it just mono green? Obviously, Earthcraft demands basic lands, and playing mostly basics would make Wastelands much worse against me. Just how can I compete with the speed of the format with just monogreen?

Squeezing “Oomph” Out Of Your Deck: Did I Build This Right?

I know there has been a lot of talk about U/R losing a lot of its luster with one less pack of Lavamancer’s Skills; I think the combination is still viable, but the archetype has changed. I have had some success pairing the Mistform creatures with the blue and red Slivers, like Blade Sliver and Shifting Sliver. 3/1 Mistform Dreamers and 4/1 Mistform Seaswifts present your opponent with a small window of time to find their answers.

Three-Color Slide: A Primer And A Defense

People say that the only reason to go green is Living Wish – but Burning Wish doesn’t depend on having Astral Slide already in play and cycling cards in your hand. Your rogue opponent just surprised you with Tranquility after you overextended. How do you win immediately? Burning Wish for Earthquake or Blaze. In short, Burning Wish provides access to more answers, and each one is faster and more efficient in terms of mana cost.

From Right Field: How To Start An Argument

Do you know how hard it is to kill those Phantom guys? A single Phantom Flock stops a flying Wurm not once, not twice, but three times. And then we’ll add Shared Triumph. “Great,” you say. “Shared Triumph makes the Phantoms bigger.” No, Shared Triumph makes Elephants bigger; it makes Phantoms invincible.

Yawgmoth’s Whimsy #59: Extending Extended, Part II

Okay, as the last deck in this article – and series – I want to look at my favorite Extended and multiplayer deck at present. Typically I build a new deck every week or so, play it once, then do something else. This deck is staying together – probably indefinitely. It’s a solid deck that loses very little in the transition to multiplayer. It’s Rock.

Fun With Old Cards #8: If They See It Coming, Is It Still A Sneak Attack?

Before I detail how to play this deck, I should warn you that what you are about to witness is graphic, violent, and could inspire foul language. This deck utilizes two cards that my personal playgroups frown upon and draw instant retaliation the second I put them into play: Pandemonium, and Sneak Attack. They all gun for me, but to quote Jaya Ballard, Task Mage:”You know what? They’re dead.”

18,000 Words: Can You Beat Ben At His Own Game? Win A Box Of Onslaught Or Legions If You’re Right!

So y’all think you’re better at me at predicting what might or might not get played in new formats? Well, it’s time to put your money where your mouth is – and win yourself a fabulous prize! Can you pick the fifteen cards that will see the most play at Pro Tour: Venice?

The Mistform Wall Dilemma: Aven!

I think the real issue at hand is whether or not Mistform Wall is better than the Mistform Dreamer. For quite some time up to (and possibly including) Pro Tour Chicago, it was the general consensus that the 2/1 flier was better, and I was also under this impression.