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Flagpole Opposition

This is not an archetype to be glossed over. Extended is not nearly the insanely fast format we knew years ago. There is plenty of time for a lock-type deck to operate, and this one is incredibly powerful.

Dominia Dominance

Justice, Finkel, Buehler, Long, Maher – the list of Magic Players who owned the Pro Tour in the past is a nice short one. Right now, only one man rules the Pro Tour and everyone knows his name: Kai Budde.

Glory Be, The Funk’s On Me

The deck is surprisingly good, better than I certainly expected. In our testing, it was no worse than 50/50 vs. Rock and U/G Madness, ate Sligh for lunch and gave Oath decks fits. This was before these improvements.

One Man’s Junk Is Another Man’s Tech…

I had put together a synthesis of Rock and Oath I called”Black Oath” back in early December – and I think, in time, it would have become Kibler’s build. That’s sad. With that in mind, here are three decks that I’ve only done some light playtesting on, but I think they have potential.

The Swat Dilemma

I feel it’s time to write another Dilemma article in response to the last segment by my partner in crime, Ken Krouner. I think KK mistitled his article, as it should have been”The Swat Dilemma,” instead of the”The Screeching Buzzard Dilemma” – and once again, I’m on the opposing side of this dilemma.

Talking In My Sleep: Combing The Deck Database For The Best Extended Decks

Why would I declare these decks as the first tier? Is it their power that leads me to this belief? No, not really. While these are all powerful archetypes, the only reason I would present them as tier one decks is simply because – as the Deck Editor who inputs every deck into StarCityGames.com’s Deck Database – these are the ones I find myself entering over and over again.

Onslaught Limited Synergy Review: The Last

What we need now, is a set like Tempest with lots of cool mechanics and combo cards. God I’m sick of this damn set. I love playing it… But writing about is like stabbing myself in the forehead with a fork. CREATURE TYPE! CREATURE TYPE! MORPH! Blargh.

Emphasizing Fun In The Multiplayer Casual Environment: Just How Abusive Can A Combo Deck Be?

Most combo decks don’t do well in multiplayer for two reasons. Firstly, they get you bashed around next game, unless it’s a small group, and you can survive one player to get the combo out again. Related to that is that it’s hard to get the combo off multiple times. Donate-Illusions of Grandeur is kinda tough to do the second time. Pray to God that you can pull it off a third.

Walk With Me: The Three-Color Deck That Coulda Been A Winner

I received a number of drafts that needed analyzing. Unfortunately, I can only do one at a time if I wanna do ’em right, so we might as well start with one of the more interesting ones I received… A draft where someone got lured away by powerful cards that left him relying on luck to salvage his mana base.