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Yawgmoth’s Whimsy #120: 5Color Cunning Wish Targets

The Judgment Wishes are restricted in 5color (at least the good ones are), but the tradeoff is that 5color lets you wish for any card you can reach easily from your seat – provided that getting the card would not make your deck illegal. That means that you can keep a small pile of Wish targets around and play a lot of interesting cards. I want to talk about what I have in my pile.

From Right Field: White Skies at Night

Last week, I mentioned a White Skies deck. It came about because I noticed two things – most decks aren’t running any fliers and most decks aren’t running any enchantment removal. Thus, my hypothesis became: A deck running aggressive fliers backed up by an enchantment that enhances the fliers can beat a deck running only or mostly ground troops.

Weak Among the Strong: Arcane Control

Limited is about creatures and the spells that interact with them — removal and combat tricks. Right? Every now and then there’s an opportunity to break this rule, at least in Draft. A set contains an engine or interaction of commons and uncommons that lets a drafter turn a bunch of cards into a “constructed” powerhouse. In the past we’ve seen this with heavy R/B removal decks with some sort of graveyard recursion. But nowhere has this been seen more dramatically than in Champions draft, where a totally creatureless archetype has appeared.

Team Limited with Clair Jordan – GP Chicago *9th*

As Flores spoke about here, my team and I (consisting of Steve Sadin and Paul Jordan) were lucky enough to win byes at the GP: Trial at Neutral Ground by going an illustrious 0-2 in played matches. So we were looking forward to a solid chance at making Day 2…

Make Every Pack Your First Pack!

I decided to share with you a little game that I play, which I call the First Pick, First Pack Game. Every time I open a pack that I have bought/won, before I add the cards to my collection, I study the pack as though I were in a draft and it was the first pack I opened for that set and I try to decide what my pick would be.

Intricacies of the RDW Mirror Match

If you followed the PT Columbus coverage at the Tournament Center, you know that my favorite deck of the Pro Tour was Red Deck Wins. I watched Shuhei Nakamura win a series of improbable matchups on his way to a loss in the finals (to what should have been a good matchup). He played for the most part a very tight game, constricting the turns that his opponents had to answer his threats, bowling them over with a combination of aggressive attackers and finishing burn that would make Dave Price proud. Red Deck Wins is a straightforward deck that doesn’t get color-screwed, doesn’t fizzle, and has game against every single archetype. But which version is optimal?

The Magic Online CoK Uncommon Print Run

Those with long memories will recall that this time last year, I revealed to you the Mirrodin uncommon print run on Magic Online. I got a bit wordy about it, and sort of made an article around it, but basically the whole thing was an excuse to get the print run out there. Well, after umpteen drafts and a fair amount of help from friends and randoms on Magic Online, I have managed to do the same thing for Champions of Kamigawa.

How To Win In Every Tournament You Enter

Last week, I had a very upsetting experience. I sat down to read the daily articles on StarCityGames.com, and the first one that I read was just simply wrong. From reading the forums, it seems that quite a number of you folks had comments to make about the article I mean. Here’s my take on this issue, and as an incentive to read it, I’ll throw in a free guide at the end on to how to win at every tournament you enter.

Ask the Editor, 12/21/2004

What exactly do you tell people when they ask you what you do for a living? I think its pretty cool that you get paid to edit Starcity and fly around the world covering Magic events, but I would imagine its not easy to explain to non-Magic playing people. Also, what do your close friends and family think of your job? Do they approve of it, or do they think it’s just some “weird card thing?”

In Search of 1900 and What it Means to Me

In my last article, I went over my mono-Blue build* for Standard and detailed some of the matchups and card choices. I also said that my Constructed rating at the time was 1888, and that I needed at least 12 points by December 15th, 2004 to earn two byes on rating for GP: Boston and GP: Seattle. On that point, I was wrong — I needed 18 points. Time to whip out the Standard decks and grind for a while, I guess…

Still the Best

In addition to giving a restrospective on the previous “official” champions we’ve had in the Magic writing world, Mike takes a look back at the legacy and the legend of the crazy old genius who inhabits the body of one Eric “Dinosaur” Taylor.

The Magic University – Cheaters Always Prosper

Yesterday Michael Clair published an article that sent a portion of the community up in arms about whether he was damaging the game. Today Kanoot takes a look back at some of the best articles ever written on cheating in Magic and makes a clear case why enforcing the rules as Clair advocated is actually important for the game. If you’ve ever cheated, been cheated, saw someone cheat, heard about a cheater, or (God forbid) felt that StarCityGames.com published an article advocating cheating, you must read this article.

Dynamic Archetype Drafting

You want Champions draft strategy? You got it! Random inside jokes and random anecdotes? Done! Breasts? Oh hell yeah!
I really liked Mr. Krouner’s ideas on dynamic pick orders, but I don’t think he took it far enough. Too often people just ignore the other half of the combination when doing pick orders. So here is my shot into dynamic archetype drafting bullseye. As a lot of people have said before, when drafting you have to look at the whole picture.