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Innistrad: Midnight Hunt Cards Previewed On Weekly MTG

Check out some new cards coming in Innistrad: Midnight Hunt!

Weekly MTG started the hype train for Innistrad: Midnight Hunt by previewing seven new cards, including a new planeswalker.

Chris Peeler was joined by Mike Turian, the product architect for Innistrad: Midnight Hunt, and Ethan Fleischer, the lead vision designer for the set, to show off a handful of new new cards just a day after previews ended for Jumpstart: Historic Horizons.

The trio mentioned that Innistrad: Midnight Hunt and Innistrad: Crimson Vow are returns to the classic Innistrad setting with the focus returning to gothic horror as the Eldrazi have receded from the plane. So that means you can expect to see the usual cast of characters from Sorin and Arlinn Kord as well as a return of Zombies, Spirits, Werewolves, Vampires, and Humans. On top of that, we get a new planeswalker: Wrenn and Seven!

Wrenn is finally coming to Standard after Wrenn and Six made a huge impact on eternal formats thanks to its inclusion in Modern Horizons. This five-mana planeswalker has a lot going on with four abilities, including the +1 being Mulch while the -3 makes large Treefolk creature tokens. As usual, the planeswalker comes with a borderless treatment to go along with the traditional version.

Next up is a twist on an iconic Innistrad card, take a look at Champion of the Perished!

The Zombie version of Champion of the Parish gives Zombies a new one-drop with a proven recipe for success. It also is the Buy-A-Box promo featuring traditional foiling.

The number 13 shows up whenever Magic visits Innistrad, so now there is a creature that is equally obsessed with the unlucky number. Check out Triskaidekaphile.

A two-mana 1/3 with a whole bunch of upside, including the clause “you win the game.” You immediately lose a hand size restriction and gain a card-drawing engine that can win you the game by untapping with it.

Flashback also returns, but for the first time it is appearing on multicolor cards. Feast your eyes on Join the Dance.

A green and white token generator gives you two Human 1/1s for two mana and can supply you with two more later on for five mana.

Let’s go over a couple new uncommon removal spells that will surely be hitting Standard tables near you. First up is Play with Fire.

Shock has always been overshadowed by Lightning Bolt, but now Play with Fire knocks it down another notch. Now if you go upstairs with your one-mana deal two instant it also allows you to scry 1.

Secondly, black gets an instant speed unconditional removal spell in the form of Infernal Grasp.

Doom Blade eat your heart out. Infernal Grasp answers any targetable creature at the cost of two life and two mana. How much are you willing to pay to kill anything?

At common we have a new blue, one-mana cantrip: Consider.

While surveil won’t show up as a keyword when it isn’t a returning major mechanic, this new take on Opt plays well with graveyard-matters cards like flashback.

Lastly, Innistrad: Midnight Hunt offers two new cycles of full-art basic lands. Check out the Eternal Night basic lands.

Every booster pack will have one of the new black-and-white themed basic lands while collector boosters will contain guaranteed foils.

This is just the tip of the iceberg for Magic’s newest Standard-legal set coming in September. The set will release in paper on September 24 and on MTG Arena September 16. Products will include Draft Boosters, Set Boosters, Theme Boosters, Collector Boosters, Bundles, Prerelease packs, and two Commander decks.

See more from the first-look article from Wizards of the Coast.