Innistrad: Midnight Hunt Exit Interview: Modern
The Innistrad: Midnight Hunt Exit Interviews conclude with Modern. Faithful Mending is the consensus best card…but who missed it completely the first time around?

The Innistrad: Midnight Hunt Exit Interviews conclude with Modern. Faithful Mending is the consensus best card…but who missed it completely the first time around?
Patrick Sullivan answers mailbag questions on Magic’s Casual Play Design team, his Top 5 NBA jerseys, and why competitive MTG players disliked miracle so much.
Did our SCG creators call Innistrad: Midnight Hunt’s impact on Pioneer MTG or what? They look back at their First Impressions and remake their Top 5s for the latest Exit Interview.
Is it time to drop the (Colossus) Hammer for the Modern MTG rounds at the SCG Invitational at SCG CON? Five of our authors say what they’d play.
Six SCG creators revisit their first impressions of Innistrad: Midnight Hunt for Historic, sharing their hits, misses, and surprise breakout cards.
With the SCG Invitational and SCG CON this weekend, what is the Innistrad: Midnight Hunt Standard deck to play? Eight SCG creators share their lists.
What if you could turn a set of Twoberts into a full-sized MTG Cube? Ryan Overturf shares his Modular Twobert project, where he builds fun 180 cards at a time.
With a new MTG set on the horizon, it’s time to look back at Innistrad: Midnight Hunt. Nine SCG creators rank the top cards of the set…and look back at their First Impressions.
What gets an MTG card banned in Commander? Commander Rules Committee founder Sheldon Menery takes a deep dive into the Banned List’s how and why.
Secret Lair x Stranger Things has Bennie Smith’s Commander imagination all fired up. He explores how to build around the MTG crossover and shares his first list.
Patrick Sullivan answers mailbag questions on banning versus restriction, whether Splice onto Arcane could ever work, and why some ways to lose are just more fun.
Eight MTG drafters, one simulated Innistrad: Midnight Hunt Draft pod. What were the key choices, and who navigated them best?
Sheldon Menery takes his turn with Old Stickfingers in Commander, building a creature-heavy 100-card deck to fit with his MTG playgroup.
The Vintage Cube has returned to Magic Online. Ryan Overturf analyzes the latest changes so you can make the most of the three-week Limited MTG experience.
Ross Merriam prepares for the return of high-level paper MTG with the two Innistrad: Midnight Hunt Standard and four Modern decks he is still considering for the Star City Games Invitational at SCG CON.