Efficiency versus inefficiency is really what analyzing this specific pack comes down to.
I really dislike the “removal is removal” philosophy that yields taking five-mana removal early. is a serviceable piece of interaction. The impression looks enticing, but I don’t think provides enough reach to justify starting on an inefficient card, especially since this Limited format appears to have a higher density of removal than most.
is a solid card, but I’m not entirely sure how solid. At six mana, I would never include the card in my deck. At five mana, it would be a good top-end, but replaceable. At four mana, the card would be significantly above rate. However, given that green is unlikely to satisfy creature-type requirements, both other green cards in this pack are better starts to a draft.
The ceiling on is through the roof. However, it’s likely lackluster the turn it comes down. Even though it is theoretically capable of generating an advantage that turn, generally adding counters to creatures requires mana. That being said, Hornbeetle is still a great top-end for any deck capable of spitting out Insects. It is currently unclear if that will just be Golgari or it will be any green deck. My current expectation is the +1/+1 counters are ever present in any green deck, and that this card is quite good. I still don’t want to start a draft with an expensive creature.
I think many players are criminally low on . Let me put it this way: I believe is better than . That might be hard to believe, and maybe I’m wrong, but I genuinely believe that to be true. Historically, one mana for a +1/+1 counter is considered a poor rate. That’s not what this card is, though. This card is a land. It’s a land that, occasionally, facilitates a combat and mana advantage.
If I get to use one mana to kill a creature, and then cast a creature of my own, the probability I win that game increases significantly. The only reason why combat tricks aren’t such a consistent part of Limited Magic is that they’re conditional; sometimes there’s never a scenario where their ceiling is attainable, and they rot in your hand forever, constituting a virtual mulligan. For , any time that ceiling is not happening, it gets played as a land. I believe that ceiling is higher than the average scenario for , and that it will come up frequently enough to justify taking Fortification over nearly every common.